http://www.grawl.nl Secret Files: Tunguska (PC) Guide by Grawl grawler (@t) gmail (d0t) com 05/20/07 - Version 1.2 ============================================================================== Donations ============================================================================== Writing guides takes a lot of time, and I do it all for free. Next to that, games aren't free to come by. Did you enjoy this guide? Do you have yourself a PayPal account? Please show you like this guide by donating a dollar or two. I'd be very thankful and you'd help me out. Plus you'll get more guides to enjoy. http://www.donategrawl.cjb.net Don't have any money? Sending a mail is appreciated just as much :) ============================================================================== Introduction ============================================================================== 1) Don't steal anything from this guide. 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Just press CTRL + F and enter the code to jump to that part immediately. ============================================================================== Table of Contents [SF.00.00] ============================================================================== * Table of Contents.................................................[SF.00.00] * History & Next Version............................................[SF.01.01] * Introduction......................................................[SF.02.01] * Walkthrough.......................................................[SF.03.01] * Daddy?..........................................................[SF.03.02] * A Hangover Without Alcohol......................................[SF.03.03] * Room 8..........................................................[SF.03.04] * A Lucky Day.....................................................[SF.03.05] * Bread with Jam..................................................[SF.03.06] * Do Not Feed the Dog.............................................[SF.03.07] * Needles and Anesthetic..........................................[SF.03.08] * The Sick Man....................................................[SF.03.09] * Magnetism.......................................................[SF.03.10] * The Political Nurse.............................................[SF.03.11] * Dressing a Statue...............................................[SF.03.12] * Betrayed .......................................................[SF.03.13] * This is Quite Cool..............................................[SF.03.14] * FAQ...............................................................[SF.04.01] * Conclusion........................................................[SF.05.01] ============================================================================== History & Next Version [SF.01.01] ============================================================================== Version 1.0 (10/02/06) - First version, everything is new. (56,5KB) Version 1.1 (10/21/06) - Fixed some mistakes. (56,6KB) Version 1.2 (05/20/07) - Just added a note in a part where a bug prevented the user to continue the game. This is so you don't have to mail me about it anymore. (57,0KB) ============================================================================== Introduction [SF.02.01] ============================================================================== Taken from the official manual: "Nina is torn from her day-to-day routine when she discovers that her father has disappeared without a trace. As the police seem reluctant to help her, Nina sets off to look for clues relating to her father's whereabouts. She joins efforts with Max Gruber, a young colleague of her father who impulsively offers to help the attractive young lady. Together, they quickly determine that Nina's father was involved with a research expedition to Siberia in an attempt to reveal the causes of the mysterious Tunguska catastrophe of 1908. In that mysterious event, a mighty explosion triggered an inferno that decimated the land of Tunguska. Nina and Max soon realize that her father's disappearance is related to the Tunguska event and the search for answers leads Nina and Max to the most remote corners of the world - Berlin, Moscow, Cuba, China, and the Antarctic. Powerful adversaries are also interested in Nina's father's secret. In the end, much more is at stake than just the disappearance of an old man. Secret Files: Tunguska recreates a mystery and dares you to solve it, in a new point-and-click adventure. In July of 1908, the Siberian region of Tunguska saw an inferno that turned everything into debris and ashes. The entire land was devastated in a matter of seconds; the blast's impact was felt thousands of kilometres away from the source. This phenomenon remains unexplained to this day. With its unique mysterious setting, spectacular graphics, and innovative puzzles, The Secrets Files: Tunguska sets the stage for intrigue, drama, and a deep conspiracy to uncover. Nina is torn from her day-to-day routine when she discovers that her father has disappeared without a trace. As the police seem reluctant to help her, Nina sets off to look for clues relating to her father's whereabouts. She joins efforts with Max Gruber, a young colleague of her father who impulsively offers to help the attractive young lady." ============================================================================== Walkthrough [SF.03.01] ============================================================================== Whenever you see something between quotation marks (" ") it means a new diary entry has been added. Whenever you see Japanese characters, it probably means you're drunk and need to go to bed. Whenever an item is between brackets ([ ]) it's an item you can get, interact with etc. etc. These might not be the accurate names, but should be close enough to the real deal. With that said, let's start this wonderful adventure! ------------------------------------------------------------------------------ Daddy? [SF.03.02] ------------------------------------------------------------------------------ We'll see the father of Nina doing some investigations when suddenly the door opens. He follows the person and the last we see of him is a shadow on the wall, where he collapses. Nina walks into the office and finds out it's a total chaos. ---New Journal Entry--- "Chaos Berlin, museum: Nina wanted to meet her father in his office. But all she finds when she gets there is terrible chaos. What happened here?" Walk to the left side of the room and pick up the [Porcelain bowl]. Also pick up the [Piece of rock] from the cloth on the right side of the table. It's obvious you need to call the police. Grab the [Phone] to call the police. Seems like they can't help you out. Poor Nina. On the left side of the room you'll find a [Photo]. "Torn photo Berlin, museum: A photo of Nina's father during one of his expeditions. The writing on the back of the photo says: "1958: Vladimir Kalenkov an..." There was originally another expedition participant in the picture - but who? And why was the photo turn up?" ---New Journal Entry--- On the right side of the room you'll find a big machine with a [Flask] on it. Grab that and combine it with the [Piece of rock]. Leave the room and Nina will notice music coming out of the office of some guy named Max (read the [Name Plate] for that). Leave the hall to end up at the main area with a big t-rex in plain view. Hug it! No, don't. Head to the rear area and look at the [Statue] to find the [Secret door]. Open it to find Eddy. He's talking about Harry Potter stuff (guys in black robes) and leaves the scene. He leaves a [Key] behind. Grab it. Walk back to the hall and grab a piece of the [Plant] and combine it with the [Porcelain bowl]. Head back into the room of your father again for a second and combine the [Porcelain bowl] with the [Radiator vent] to get a bowl of water. Head back into the hall and look at the [Sign] near the door and try to open the [Door]. Use the [Key] with the [Cabinet]. Interact with it to turn the music of Max down. Walk to him office and talk with Max. He doesn't know what happened, really. Go back to the office of Nina's father to find a 'detective' who tells you to get out. Max and Nina will be talking outside the museum and Max seems to be flirting. Can't blame the guy. Grab the [Yellow glass shards] and then hop on your [Motorcycle] and drive away. ------------------------------------------------------------------------------ A Hangover Without Alcohol [SF.03.03] ------------------------------------------------------------------------------ When you arrive at the apartment of your father you'll be knocked down by an unknown person. When you wake up, it's time for... A NEW DIARY ENTRY. Wow. ---New Journal Entry--- "Ambush Berlin, apartment: Nina is attacked as soon as she enters the apartment. The apartment has been ransacked. Her concerns about her father appear to be justified. But what are the burglars looking for? And did they find it, or will they come back again?" ---New Journal Entry--- Look at the [Fish Tank] to see a key. Wow. A key. Best thing that happened ever since you woke up from the floor. Grab the [Book] and look at it to find out it's not really a book. Look at the [Desk] and grab the [Pizza] from the plate. Also get the [Salt shaker]. Also grab the [Pencil] and head back to the room. Move the [Carpet] to find a [Gap]. Grab the [Portable cassette player] and look at it to find [Batteries]. Walk outside for some fresh air. Examine the [Trash bin] to find [Rubber gloves] and a [Spoke]. Check the [Bike] to get an [Air Pump]. The [Box] near the car contains [Double-sides tape] and [Glue]. Use the [Key ring] on the back on your [Motorcycle] to get your [Cell phone] and [Sunglasses]. Back into the room, use the [Spoke] on the [Gap] to find a [Cassette]. Check the [Desk] and use the [Cassette] on the [Cassette tape recorder] and listen to the tape. A magical clue that leads to the password of the computer. ---New Journal Entry--- "Embassy Berlin, apartment: One of the cassettes contains a strange message from Vladimir: "The first and last on the car, a fourth on the openings to the entrance of the underworld, and finally, the guardians of my work." Leave for the museum and talk with the girl on the bench. She broke her bike and camera when she saw strange persons the other day. She was afraid to go home and slept there. Let's help her! "Lisa Berlin, museum: Lisa happened to take some photos of suspicious figures who were hanging around near the museum. Since Eddy the janitor also stammered something about mysterious characters, this appears to be the first hot lead." ---New Journal Entry--- Check the [Bike] to get the [Flat tire]. Head to the apartment again and use the [Bucket] to get a [Handle]. Combine the [Glue] with the [Rubber glove] to create a beautiful piece of art. Combine the [Air Pump] with the [Flat tire] and then use that on the [Bucket] to find the hole. Finally use the [Glove with glue] on the [Tire] to fix it. Head back to the girl and use the [Tire] on the [Bike]. Talk with her again to get the [Camera]. All it needs is batteries, so combine the [Batteries] with the [Camera]. More stuff to think about. ---New Journal Entry--- "Photos Berlin, museum: Lisa's photos weren't as meaningful as hoped. Could the black robes be an indication of a sect? And what about the strange amulet one of them is wearing?" ---New Journal Entry--- The girl will give you a [Magnet]. Head back to the apartment and use the [Magnet] on the [Fish tank] to get the [Key]. Use this [Key] on the [Book casket] to find a [Address book] and [Note]. Read the [Note] and use the [Desk]. Active the [Computer]. You'll need to input the code, and it's no secret the cassette is the key to it. The code is 2342, but let me explain why too ;) The first and last digit on the car of Nina's father are 2 and 3. The gate to the sewers (underground) has 16 holes, divided by 4 is 4. There are two statues guarding the entrance to the museum. So there you go. Read the mail the father of Nina got, then check the [Address book]. She'll find the address of Oleg. Go there. Grab the [Plastic bag] and then walk to the door. Ring the [Door bell] and Oleg will open the door (and close it about as fast). ---New Journal Entry--- "Oleg Berlin, Oleg's house: Oleg Kambursky does not seem to be a very likeable character. Is he hiding something, or is he just chronically unfriendly?" ---New Journal Entry--- Walk to the back and grab the [Broomstick]. After that peek through the [Window] and look at [Oleg]. He's calling but you can't hear what he's saying. Back at his door you'll find a cute [Cat]. Use the [Pizza] on the [Feeding dish] and attack the [Tape] to your [Mobile phone]. Use this on the [Cat] and then use the [Salt] on the [Pizza]. The cat will run into the house. Check through the [Window] how the [Cat] is doing. Now return to the streets and use the [Phone booth] to call your own phone. It will run into the tree and leave the phone on a lower branch. Good job cat. You can be our special spy! Use the [Handle] on the [Plastic bag] and then use that with the [Broomstick] (tape will be added too). Use this on the [Mobile phone] to get it back, and listen to it. ---New Journal Entry--- "Bugging operating Berlin, Oleg's house: Nina was able to record a telephone conversation of Oleg. Just like in the mail that Nina's father wrote to Oleg, the subject of the conversation is "Tunguska". Maybe Max will know more about it?" ---New Journal Entry--- When you try to head to the museum, Nina will take a nap first. ------------------------------------------------------------------------------ Room 8 [SF.03.04] ------------------------------------------------------------------------------ Have a chat with Max. After some chit-chat he'll go down to find some articles about the Tunguska accident and leaves you around to do whatever you like. Check the [Totem Pole] and use the [Spoke] the [Red glass bead]. Check the [Freezer] for an [Acid Bottle] and [Cement bag]. Use the [Cement bag] on the [Porcelain bowl] to create [Putty in porcelain bowl]. Use the [Acid bottle] on the [Flask] to get [Amethyst]. Use the [Putty in the porcelain bowl] on the [Diadem]. Head to the main room and combine the [Glass shard] with the [Sunglasses] to get a [Green shimmer]. Combine this with the [Diadem], together with the [Amethyst] and [Red glass bead]. Hold the [Diadem] in front of the lamp and look at the [Escape plan]. You'll see 'room 8' marked on the plan, but it's being renovated. Move away from the plan and Max will compliment you on the light show. Have a chat with him about the room and you'll move to his room, since all the stuff from room 8 is in his room. ---New Journal Entry--- "Catastrophe On the morning of June 30, 1908 there were indeterminable phenomena to be seen in the sky. A short time later a cataclysmic explosion with a magnitude greater than 2000 Hiroshima bombs shook the stillness of the endless stretches of the mid-Siberian mountains. An inferno of flames reduces everything to rubble and ash; and unimaginable shock wave snapped trees in half like matches and threw herders and their reindeer 20 kilometres from the explosion into the air. Seismic vibrations races around the world at 500 m/s. That night the sky was aglow in Europe. Strange discovery While drilling, Russian mineralogist Leonid Kulik allegedly discovered a substance that was unlike any material known on Earth. Kulik had already made the headlines 11 years before. He had claimed to have found a giant unshapely object made of an unknown material between unnaturally grown plants near the explosion site in the Tunguska region. All attempts to take rock samples failed because the material was too hard, and during the next expedition the mysterious object has suddenly disappeared." ---New Journal Entry--- So know you know that, it's time to check the room of Max for objects. What you need to check is the [Relief disk] and mainly the [Coin]. Grab it. You might recognise it. If not, do not fear! I am here! Head into the office of Nina's father and place the [Coin] into the blank spot. What we need to do now is solve a puzzle. A coin puzzle. Joy! There are four kind of joins (bronze, big, 10, gold - that's what I'll call them). It's a bit like sudoko - there can't be a coin of the same kind horizontal, vertical or diagonal. From left to right, top to bottom the order should be: Bronze, big, 10, gold Gold, 10, big, bronze Big, bronze, gold, 10 10, gold, bronze, big Nina will find some secret notes on his project back in Russia. Nina will go talk to Max and they'll walk out of the office, to be surprised by the 'detective' (hence the single quotation marks). Oleg will come in and knock the 'detective' out. Back at the apartment of the father of Nina, Oleg will explain things and tells something about a train. Oleg has an airplane and knows a man named Sergej who can arranged things there. You'll fly to Moscow and Sergej will help you and get you a spot on the train. When you get there though, the guy who is suppose to help you gets arrested and it's up to you to get into the train (on which your father may just be) and do the rest. ------------------------------------------------------------------------------ A Lucky Day [SF.03.05] ------------------------------------------------------------------------------ So let's start the journey into the train. We got a truckload of new diary entries we can finally check now. ---New Journal Entry--- "Personal documents Berlin, museum: A secret compartment contained documents from Nina's father Vladimir. According to the documents, he was on a secret expedition in Tunguska in 1958. The mysterious discoveries such as supernatural plant growth were repressed by higher ups. Vladimir and his colleague Manual Perez set off for the region on their own in 1977 with terrible consequences for Perez. Nina's father blames himself, stating that research should never be more important than a human life. The documents also contain a letter from an ominous organization in Ireland, but the pages are blank. Between escape and a hunt Berlin: Detective Kanski has threatened Nina and Max. Oleg arrived to help just in time. He says that he knows Nina's father - from an expedition to the Tunguska region in 1958. And he knows even more: Nina's father could be on board a train from Moscow to the Tunguska region. Was he really abducted? And why? Failed help Moscow, train station: Nina and Oleg have set off for Moscow. Sergej, one of Oleg's smarmy contacts, suspects that Nina's father is on the train. His plan to bribe a guard in the military train station has failed. Nina is forced to depend on herself." ---New Journal Entry--- Search the [Garbage] to find a [Nut] and an [Unidentifiable thing]. Check the [Bag] for a [Bread Box]. Look at it to get [Bread and butter] and a [Rubber band]. Combine the latter with the [Unidentifiable thing] to get a [Catapult]. Use the [Nut] on it to create a [Loaded slingshot]. Grab the [Bricks] and use them on the [Car]. Then use the [Bread and butter] on the [Rusty car jack] to get it. Talk with the man and go around the corner to talk with the sergeant. He has a newspaper but doesn't want to get it. Grab a [Pebble] and then use the [Loaded slingshot] on the [Lamp]. You can now get the [Newspaper] by talking with the sergeant. The man doesn't have the correct number, but by using the [Pencil] on the [Newspaper] you can hand it over to the sewer worker and he'll be gone. Grab the [Hose] and the [Barrier] (which will get divided into [Iron Bars] and [Barrier tape]. Ask the sergeant how strong he is to get the iron bars back, just slightly deformed. Head down into the sewers. Grab the [Matches] and then use the [Car jack] on the [Door] to open it. Use the [Iron bars] on the [Ascent] to create a way up. Up in the bathroom look under the left door and talk with the man. He is the train driver but dropped his key into the toilet. Go back and connect the [Hose] to the [Faucet] and drop this into the [Urinal]. Then turn the [Faucet] on. Leave the room to the left to overhear a conversation. The woman can take a break to smoke, but needs to wait just a bit. Go back to the sergeant and ask for a cigarette. Go back to the changing room again, light the [Cigarette] using the [Matches] and put it on the [Dish]. This will clear the room. The left locker can't be opened for now, but the right locker can. Inside you'll find [Stocking], a [Radio], an [Envelope] and a [Uniform]. Read what's inside the [Envelope]. Head back to the sewers, where the door is. Use the [Stocking] on the [Pipe] and tighten it using the [Barrier Tape]. Then walk back into the other room of the sewers and turn the [Wheel]. Grab the [Stocking] and give it to the [Train driver]. Back into the changing room enter the door and talk with the [Man in black]. Head outside and talk with the [Soldier]. Go all the way back to the [sergeant] and talk with him. He'll give you the names of the two agents. Use the [Radio] on [Nina] and use the code 1548 to get rid of the two men. Enter the door where they used to be and check the [Body] to get [Dog tags]. Check the tags for a code (31545) and use that to open the [Locket]. Inside you'll find a [Permit]. Give this to the [Soldier] to get inside the train. ------------------------------------------------------------------------------ Bread with Jam [SF.03.06] ------------------------------------------------------------------------------ After being on the train for several hours Nina can sneak around again. ---New Journal Entry--- "Involuntary trip Trans Siberian Railway: There are in fact scientist on board the train, and some of them are not here voluntarily. But just as Nina boards the train it starts moving. What should she do? Jump off and perhaps never see her father again? Nina has no choice, and her involuntary trip begins. However, she needs to be extremely careful, because the train is crawling with soldiers and secret agents." ---New Journal Entry--- Grab the [Dried fruit], [Orange juice] and [Lamp]. Enter the door on the left to enter the kitchen. Grab the [Honey] and pour it inside the [Bowl]. Also add the [Dried fruit] and [Orange juice]. Leave the room and enter the other room to end up at some scientist. Talk with the [Assistant] who will tell you the professor is cranky because he doesn't have his bread with jam. Get two slices of [White bread] (so click two times in order to get them) and return to the kitchen. Use one slice on the [Pot with jam] and give them to the [Scientist]. He allows you to look around and will tell you something about the list of people on board the train. ---New Journal Entry--- "Sidorkin's list Trans Siberian Railway: Professor Sidorkin has a list of all the scientists and research assistants on board the train. Is Nina's father one of them? A look at this list would definitely be worth its weight in gold." ---New Journal Entry--- Talk with the [Assistant] to get some info on the research they are doing. ---New Journal Entry--- "Research station in Tunguska Trans Siberian Railway: Nina was able to find out several very interesting things. A secret research station has apparently been built in the Tunguska region. They have discovered that the growth of some plants there is completely outside the normal range. The scientists are now trying to understand and reproduce this growth. But what does Nina's father have to do with it?" ---New Journal Entry--- Get into the other room to end up in a hall with no other ways to go. Grab the [100 watt bulb] though. Fill the [Empty bottle] using the [Faucet] and then walk towards the sleeping soldier. Put the [100 watt bulb] where the other lamp used to be and turn on the [Switch]. When you go back the bag will be in another position and you can open it to get [Castor oil]. Mix this [Castor oil] with the [Jam] and combine this with the [Bread]. Give this deadly combination to the scientist. He'll be gone for a while. Use the [Bottle with water] on the [Power outlet] to get rid of the assistant too. Grab the [Glass] on the desk and the [Glass] next to the desk. Open both and then combine the [Plants]. Put them back into the [Glass] again and put them on the [Small desk]. The experiment he does will work and everyone will rush in. Sneak into the office of Sidorkin and check his desk. Check the [Documents] to find out more about the whole deal. ---New Journal Entry--- "Attacks by sect members Trans Siberian Railway: Sidorkin's office contains documents about "acute threats to the Tunguska project." According to the documents, there have been several attacks on research facilities in the last few years. Sometimes "just" documents were destroyed, but there is also mention of attacks using explosives and arson. Numerous eyewitnesses reported seeing men in black robes. Could they be the same men that Eddy and Lise saw near the museum in Berlin?" ---New Journal Entry--- Leave the desk and you'll be discovered - and locked away. ------------------------------------------------------------------------------ Do not Feed the Dog [SF.03.07] ------------------------------------------------------------------------------ Max will find out more about the documents Nina found, and it'll be in the diary of Nina. Makes perfect sense. ---New Journal Entry--- "Trail to Ireland Berlin, museum: Max received information that the blank pages in a letter that Nina found in her father's documents were not blank at all. A man named Ken Morangie obtained some documents at Nina's father's request. Unfortunately it was unclear what kind of documents. But maybe a closer look at this Morangie guy might be a good idea, because why is he sending encoded messages to Vladimir Kalenkov?" ---New Journal Entry--- Get the [Leash] from the cage and also grab [Frozen meat]. Put this in the [Glass] and use this on the [Cage]. Grab the [Bone] from the dog. On the right side of the room you'll find a vacuum cleaner. Grab the [Hose] and [Tube] and use the [Bone] on the [Flap] to open it. Check the insides to find a [Vacuum cleaner bag]. Combine the [Leash] with the [Tube] to get a [Leash with pipe]. Yes, it suddenly changed into a pipe. Magic! Use the [Leash with pipe] twice on the [Hatch] and climb up. On top of the train walk to the pipes on the right side and check the [Vacuum cleaner bag] to get [Animal hair] and a [Speld]. Use the [Animal hair] on the right [Pipe] and then connect the [Hose] to both pipes. The professor will open his window and walk out. Grab the [Leash with pipe] and use it on the [Pipes] to enter the room. Turn the three statues you see so they are looking left, just like Lenin on the picture is. Grab the [Flower vase] and then check the [Desk]. Use the [Speld] on the [Drawer] to get the fourth [Statue]. Use this one and make it look left too, to open a secret room. Inside you'll find a [Book] on the chair. Grab it and use it in the other room, on the [Bookcase]. Check the [Niche] in the secret room to find out there's nothing there. Walk to the other room again and grab the head of the [Skull] and put it in the [Niche] to find the real secret. You need to crack the safe first. The goal is to turn all lights off. Use the hint section of your diary if you can't figure it out. You'll find some documents, and then the train will crash. ------------------------------------------------------------------------------ Needles and Anesthetic [SF.03.08] ------------------------------------------------------------------------------ NOTE: SAVE THE GAME HERE. A BUG LATER ON MIGHT PREVENT YOU FROM GOING ANY FURTHER INTO THE GAME. Max will get a call from Oleg and hears the bad news. They will go to the hospital and free Nina. You will play as Max now. But first, some new diary entries. ---New Journal Entry--- "The Kalenkov Report Trans Siberian Railway: The list containing the scientists has finally been found. Nina's father isn't on the train or in the research station. Still, the trip was not futile. The safe contains documents about the "Kalenkov Report." Vladimir Kalenkov had analysed a fragment that was presumably of extraterrestrial origin that had been found in the Tunguska region. Thanks to this report, the scientists apparently learned how to manipulate the behaviour of animals using radiation. The liberation Siberia, hospital: Oleg informed Max about the terrible attack on the train. The two immediately headed to Siberia, where Nina is being held captivate in a remote military hospital." ---New Journal Entry--- Grab the [Bag] from the bench and check the [Shrub]. Combine these and give them to Oleg. Check out the [Ambulance] and call them up to get inside. Check the [Lamp] to find out a [Key] is inside. Grab the [Surgery pliers] and use them on [Lamp] to get the [Key]. Use the [Key] to open the [Door]. Check the radio on the table for another diary entry. ---New Journal Entry--- "Mysterious illness Siberia, hospital: A medical report talks about patients with severe mental and behavioural problems - apparently this is quite common in this region. What could have triggered these psychological anomalies?" ---New Journal Entry--- Browse through the [File cabinet] to find... nothing at all. Well nothing related to Nina, that is. ---New Journal Entry--- "Trail to Cuba Siberia, hospital: Max accidentally stumbles on the patient file of Manuel Perez, who apparently returned from an expedition with Vladimir Kalenkov with severe mental and behavioural problems and was treated in this hospital. He was transferred to Cuba just a few weeks ago at the request of a Dr. Nicole Charlesroi. Why the sudden interest in him again after over 30 years? Is there a connection with the almost simultaneous disappearance of Nina's father?" ---New Journal Entry--- Grab the [Handheld fan] and [Bottles] (for [Anesthetic]). Head to the next room. Here, grab the [Syringe], [Ammonia gas], [Stethoscope] and [Scalpel]. Use the [Stethoscope] on the door and enter it. The guard is watching TV. Head back outside into the alley and go left here to end up in front of the hospital. Use the [Surgery pliers] on the [Satellite dish] to break it. Back into the alley, use the [Stethoscope] on the [Pipe] to find out it leads to the room with Nina. Then use the [Ammonia gas] on the pipe and then use the [Handheld fan]. Nina will wake up from her sleep and you can active her and play as her. Grab the [Crocheted place mat], the [Bowl] and the [Small stone]. Then use the [Crocheted place mat] on the [Shard edge] to get [Thread]. Combine this with the [Small stone] to get the [Tied-up stone]. Use this on the [Drain]. You can now small objects with Max (and vice versa). Active Max and give Nina the [Scalpel]. Back as Nina use the [Scalpel] on the [Mattress] to get [Foam]. Give that to Max. Also use the [Scalpel] on the [Chair leg] and give that to Max. Back to Max combine the [Syringe] with the [Chair leg] to create a [Blowgun]. Combine this with the [Anesthetic] to get a deadly combination. Head into the guard-room and grab the [Wedge]. Combine the [Foam] with the [Dish] and check the [Bulletin board] for a [Thumbtacks]. Come this with the [Anesthetic] to create a [Poisoned tack]. And finally, use the [Blowgun] on the [Peephole] to calm the guard down. Head back to the pipe to Nina and give the [Chair leg] and [Foam] back to Nina. Combine the [Thread] with the [Cheesy foam], combine the [Bowl] with the [Chair leg] and combine the [Rat trap] with the [Tied-up foam] to create the ultimate rat trap. Use this on the [Trap hole]. NOTE: IF YOU CAN'T PICK UP THE TRAP, YOU ENCOUNTERED A BUG. DO NOT MAIL ME ABOUT IT. RELOAD YOUR PREVIOUSLY SAVED GAME, AND TRY AGAIN.. Grab the [Rat trap] and give the [Rat] to Max. Move back to the guard-room and head up the stairs. Use the [Rat] on the [Guard] and then use the [Poisoned tack] on the [Chair]. This will calm this guard down too. Search his body for the [Key to cell] and use this on the [Door] to free Nina. ------------------------------------------------------------------------------ The Sick Man [SF.03.09] ------------------------------------------------------------------------------ At the airplane Nina wants to visit the camp of her father, but they have no time. The alarm sounds and soldiers start to look for Nina. She escapes using the car. ---New Journal Entry--- "Coming to terms with the past Tunguska region: The site where the Tunguska explosion occurred almost 100 years ago must be nearby. This means Nina's father was here as well on his expeditions. But where exactly? Maybe the search for clues in the past will shed some light on the darkness of the present." ---New Journal Entry--- Check the [Truck] and get the [Ketchup] and [First aid kit]. Check this kit to find [Vodka]. Enter the tent and talk with the [Man]. He needs your help. Grab the [Wooden spoon], [Mug], [Grate], [Tassel] (to get a [Twine]) and [Scissors]. Walk outside and grab the [Spade] from the back of the truck. Use the [Spade] on the [Crate] and [Tree]. Grab the [Destroyed crate] and the [Bark]. Head to the right and grab the [Pointed stone]. Use the [Spade] on the [Gentian] on the right. Put the [Grate] over the [Hole]. Sharpen the [Scissors] using the [Pointed stone]. Put the [Bark] near the [Water Cabin] and open the [Plug]. Use the [Scissors] on the [Reindeer]. You will get some [Reindeer hair]. Use the [Twine] on the [Reindeer hair] to create a [Wisp of hair]. Finally use the [Wooden spoon] on the [Wisp of hair] to create a [Brush]. Use the [Cup] on the [Resin] and use this on the [Water basin] to fill it with water. Put the [Cup] on the [Grate] and pick it up again. Use the [Brush] on the [Cup] to get the [Brush with resin]. Head inside and use this on the [Snippets of parchment]. Use the [Destroyed crate] on the [Fireplace] and put the [Grate] on it. Use the [Matches] on the [Destroyed crate] to create a fire. Give the [Parchment] to [Evenk] (the man) and he'll give you a [Vial]. Put the [Vial] near the [Nutcracker] and use the [Gentian] on the cracker. Pick the [Vial] up again and add the [Vodka] and [Ketchup]. Go outside and use the [Vial] on the [Water basin] and put the [Vial] on the [Grate]. Pick it up again and give it to [Evenk]. He will tell you how to get to the camp of your father. ------------------------------------------------------------------------------ Magnetism [SF.03.10] ------------------------------------------------------------------------------ ---New Journal Entry--- "The forbidden zone Tunguska region: The old Evenk is feeling much better. He talks about his son, who headed to the area of the crash site despite his warnings and found a strange fragment. Later his son suddenly disappeared. The Evenk talked about Nina's father, who also didn't listen to his warnings - and Perez had to pay dearly for it. He also warns Nina. But should she turn around now when she is so close? ---New Journal Entry--- You arrive at the swamp. Time to find out the truth. A bit. Head inside and pick up the [Shard] and [Rag]. Check the fireplace and grab the [Aluminium foil]. Head outside and head to the [Path]. Grab the [Oil lamp] and [Hose]. Head further into the forest and check the [Wheel] to find two [Nuts]. Use the [Hose] on the [Tank] and then use the [Vodka] on it to fill it with fuel. Head back and use the [Fuel] on the [Generator]. Then use both [Nuts] on the [Coil] to magnetise them. Use the [Rag] on the [Oil Lamp] and clean the [Windows] of the shack on the outside. Head inside and check the fireplace. Use the [Matches] on the [Oil Lamp] to create some light. Use the [Rag] on the fireplace to find the letters '7.5 - 3 - 10.5 - 6'. Combine the [Aluminium foil] on the [Shard] and then check the [Compass]. The compass has four spots for your [Nuts] - north, east, south west. First put two on south and west, and press the [Button]. Then remove them and put one on the east side, and press the [Button]. Remove and put two nuts on the west side and north side, and press the [Button]. Remove them and finally put one on the south side and press the [Button] to open a secret part of the room. Inside Nina will find some documents and a film. ---New Journal Entry--- "Under one's own team Tunguska region: Nina's father was unable to come to a definitive conclusion about the cause of the Tunguska catastrophe during his expedition in 1958. He summarized his analyses of a fragment found in the region in the Kalenkov Report, in which he claims the material is not made of any material known on Earth, but was processed with tools. However, the Report was repressed by higher up. Still, Nina's father continued with his research and headed out in 1977 on another expedition with Manual Perez to search for more fragments." ---New Journal Entry--- Use the [Film] on the [Projector] and then use the [Modified glass shard] on the [Projector]. Then watch the movie (without electricity?... okay). Nina will hear an explosion after this and check it out, but gets attacked by the black-robed people. Soldiers will come in though and chase Nina. At the nick of time she escapes with the help of Oleg and Max. It's time to go to Cuba and Ireland to check out the leads. ------------------------------------------------------------------------------ The Political Nurse [SF.03.11] ------------------------------------------------------------------------------ ---New Journal Entry--- "Lichterscheinung Tunguska region: The hidden film reel shows Manuel Perez and Vladimir Kalenkov on their expedition. But what were those strange lights? And what happened to Perez?" "Weird encounter Tunguska region: After a huge explosion in the research station Nina is suddenly confronted with strange figures in black robes. They don't say a word, but she has the feeling she can hear their voices loud and clear." "New goals The trail in the Tunguska region ends here. But what about Vladimir Kalenkov's former companions? Nina heads off to search for Manuel Perez in Cuba, while Max picks up the scent of the Irishman, Ken Morangie." ---New Journal Entry--- During this part of the game you can switch between Nina and Max at any point, but there absolutely is no point. Just finish the story of Nina, then the story of Max. Talk with the [Gate keeper] and then head inside and talk with the [Female nurse]. ---New Journal Entry--- "Strange investment Cuba: Why would the billionaire and tough-as-nails business man Massimo Gartuso buy an insane asylum in Cuba?" ---New Journal Entry--- Grab a [Newspaper] from the [Magazine stand] and head into the room on the right side. Take the [Glasses] and talk with the man. You can't copy until he's done with his house of cards. Head outside and head to the court. Talk with the [Worker]. He'll go back to work when there comes black smoke out of the chimney. Grab the [Logs] and head into the kitchen. Grab the [Soup ladle], [Weights], [Sausage tongs], [Meat fork] and [Onions]. Then use (in this order) on the stove the [Logs], [Newspaper], [Glasses] and [Sausage tongs]. This will get you [Coal] and the chimney will smoke. Talk with the [Worker] outside, but he'll say that his break won't start until BLACK smoke comes out of the chimney. Talk with the [Gate keeper] and give him the [Coal]. Head to the room with the man building a house of cards and use the [Weights] on the [Record player] to slow the record down. Talk with the [Gate keeper]. He'll create a [Painting in a bag]. Show it to the [Nurse] and you'll separate the [Painting] from the [Bag]. Head into the kitchen and use the [Bag] on the [Stove] to cause black fire to come out of the chimney. Head outside and the 'earthquake' will start, causing the house of the man to collapse. Head into this room and grab the [Teddy] and then use the [Paining] on the [Copy machine]. Give the [Copies] to the [Nurse]. She will let you go check on Manuel Perez. Head into the hall and enter the door on the far right (left for Nina). Check the [Mattress] to find a document. ---New Journal Entry--- "Change of leadership Cuba: An article in the local paper reports that Nicole Charlesroi has been named the new director of the psychiatric hospital "Under the Palm Trees." There are rumours that it was at the request of a foreign investor" ---New Journal Entry--- Check all the things in the room (blood, camera) and then talk with the [Nurse] again. The man in charge of the cells, says it's all okay. Head to the court and watch how Ramone brings out laundry. Use the [Meat fork] on the [Painting] and use this combination on the [Door frame]. Next time the door opens you can go in. Do so. Check the [Painting] and then head to the [Safe]. You need to enter the number of legs each person/creature on the painting has. The pirate has one, the cat has four, the parrot has two and the spider has eight. The code is 1428. Grab the [Tape] and use it on the [VCR]. Ramone will come in, but will help you find Manual Perez, since he committed a crime. ---New Journal Entry--- "Human experiments Cuba: Apparently experiments on humans were actually performed in the asylum. The person mainly responsible for the experiments is apparently the new director, Nicole Charlesroi." ---New Journal Entry--- Talk with [Perez], but he won't help much. Go back to the court and grab the [Painting] again. Get some more [Coal] and give both this and the [Painting] to [Perez]. He'll draw a symbol. ---New Journal Entry--- "Strange symbol Cuba: Poor Perez is completely deranged. The only information Nina could get out of him is a strange drawing. But what is this symbol supposed to mean?" ---New Journal Entry--- ------------------------------------------------------------------------------ Dressing a Statue [SF.03.12] ------------------------------------------------------------------------------ Time to play as Max. Grab the [Sign] and [Flag] and head inside the pub. Talk with the [Barkeeper] for a friendly conversation. Grab the [Tumbler] from the table and head outside. Go down the stairs to find a fisherman. Talk with the [Fisherman]. He will trade you his boat for a bottle of whiskey. Grab the [Stone] and a [Fish]. Use the [Flag] and [Tumbler] in the [Water]. Show the [Fish] to the [Barkeeper] for absolutely no help at all. Put the [Fish] on the [Sign] and keep that in the [Fireplace]. Use the [Wet flag] to get it out and give it to the [Customer]. He wants lemon with his fish. Talk with the [Barkeeper] once more. Then use the [Tumbler with water] on the [Chimney] and remove it to get [Salt]. Head outside and use the [Flag] on the [Road sign]. Head inside and a truck was crash. Go back outside and check the [Crate] for a [Lemon]. Also get the [Flag] back. Give the [Lemon] to the [Barkeeper] and he'll leave his post. Use the [Salt] on his [Tumbler] and when he's gone, grab the [Key]. Go to the spot where the fisherman is and use the [Key] on the [Door] to enter the cellar. Grab the [Torch] and [Whiskey]. Give the [Whiskey] to the [Fisherman] to finally get the boat. Use it to get to the castle. Once there you'll find out Morangie is trapped inside the well. Time to rescue him. Grab the [Sword] and the [Shutter]. Enter the most left door and grab the [Wire]. There are three exists here - one leads outside, one leads Pinter the torture room and one leads into the bedroom. Enter the torture room and grab the [Pliers] and [Iron Chain]. In the bedroom check the [Drawers] for a [Gold coin]. Use the [Sword] and [Shutter] on the [Statue]. Go back to the court and enter the door in the middle. Go upstairs and grab the [Oil lamp] and [Spearheads]. Check the [Books] for some background information. Back at the court enter the room on the right and use your [Torch] on the [Burning torch] to get it burning. Combine the [Pliers] with the [Gold coin]. Use the [Torch] on the [Fireplace] in the torture room and use the [Pliers with gold coin] on the [Fireplace]. Then use this on the [Iron maiden] (which reminds me of a Monkey Island joke). Go back to the mainland again and use the [Tumbler] on the [Water]. Use the [Pliers] on the [Tumbler] to get a [Gold ring]. Head inside the cellar and use the [Pliers] on the [Board]. Use the [Spearheads] on the [Bench vice] and then use the [Board] on them to shorten it. Head to the pub and grab the [Rain gutter]. Head back to the torture room and use the [Rain gutter] on the [Table]. Then head to the bedroom and use the [Gold ring] and [Rain gutters] on the [Statue]. Back into the livingroom, use the [Board] on the [Stool] and put the [Stone] on top of the [Board]. Go upstairs and pull the [Lever]. Head to the court and pick up the [Chimney cover]. Use this on the [Statue] inside the bedroom and check the [Curtains]. A secret passage! Check the [Niche] here to get a [Key]. Head to the coffin and pore the oil of the [Oil lamp] over the coffin. Use the [Torch] to set it on fire and an [Opening] will appear. Use the [Key] on this and grab the [Amulet]. Head back to the bedroom once again and use the [Wire] and [Iron chain] on the [Amulet] and use that on the [Statue]. Follow the secret passage again until you find a big round door. Open it to rescue the guy we need. He'll tell us what we need. Max will call Nina to meet each other back in Germany... Nina isn't back in Germany yet when Max arrives, and Max gets a call. He goes to the museum and then finds out Kanski is murdered... ------------------------------------------------------------------------------ Betrayed [SF.03.13] ------------------------------------------------------------------------------ Oleg suggests to Nina Max only used her and wants to fly to China without Max. Nina agrees. ---New Journal Entry--- "Research report Ireland: Lord Morangie recognized Perez's symbol. Apparently Vladimir stumbled on a report about a strange artifact in his search for more fragments from Tunguska. A British researcher's report described the same properties that Vladimir observed in the fragment from Tunguska. Unfortunately the report did not mention where the artifact had been found. Morangie was therefore supposed to buy all the records from the researcher's estate - and they found a strange symbol there as well." "Murder Berlin, museum: Max discovers the corpse of detective Kanski. Now is it clear to him that Nina's enemies are not afraid of anything - not even murder. It is still unclear what role the dubious detective Kanski played." "Betrayed and forgotten China, Himalayas: Max didn't show up to the rendezvous with Nina. Has he only been using her the entire time? Nina has to set off in search of the forgotten Dzopa tribe without him." ---New Journal Entry--- Check the [Message] in your inventory and mainly check the last page. We'll need that later. Grab the [Skull] to get the [Skull] and a [Peg]. Enter the passage and use the [Peg] on the [Rock] so the water rises. Grab the [Bag] and check it to find a [Bone]. Back into the other room use the [Bone] on the lowest [Hole] and go back into the passage to find a secret room - which you'll enter. Check the [Niche] to find a puzzle. Remember the last page of the [Message]? |-|-|-|-|-| |X| | | | | X = Normal stone |-|-|-|-|-| R = Red stone |X| | | | | |-|-|-|-|-| | |X|R|X| | |-|-|-|-|-| | | |X| | | |-|-|-|-|-| | | |X| | | |-|-|-|-|-| | | |X| | | |-|-|-|-|-| | |X| |X| | |-|-|-|-|-| |X| | | |X| |-|-|-|-|-| Once you got this combination of stones, something will open. Look at this and leave the screen again. Oleg will come in and knock you out. ------------------------------------------------------------------------------ This is Quite Cool [SF.03.14] ------------------------------------------------------------------------------ The man want to freeze you in, but the water isn't running. They don't have time to fix it now. Lucky you. ---New Journal Entry--- "Another betrayal Somewhere out in the cold: Nina has actually found one of the legendary Dzopa artifacts. But she isn't the only one who has achieved her goal - apparently Oleg has also been using her this entire time. As soon as the has her hands on the artifact, he knocks her down." ---New Journal Entry--- Grab the [Plunger] and [Toilet paper]. Leave the room and check the armoire to find a [Tapper], a [Piece of something] and [Silicone]. Bent the [Piece of something] to get a [Bent piece of something] (wow!). Also grab the [Key] and [Metal plate]. Put the [Metal plate] under the [Drill] and use the [Paper] on the [Metal plate]. Use the [Drill] to start a small fire. Combine the [Bent piece of something] with the [Key] and use it on the [Burning paper]. Use his on the [Door] to get out. Head right and grab the [Fishing rod]. Head back left and use the [Fishing rod] TWICE on the [Platform]. The first time you'll get clothes, the second time a [Laundry ball]. Head left to enter up inside the control room. ---New Journal Entry--- "In the lion's den Somewhere out in the cold: Nicole Charlesroi, Oleg, and Sergej are here! However, even more astonishing than this is the strange machine. What are they planning to do with it?" ---New Journal Entry--- Check the [Armoire] for an [Explosive]. Head outside to find out you're on Antarctica. Grab the [Bucket] and head right. Use the [Laundry ball] on the [Barrel] and check the [Coat] for a [Hip flask]. Head left twice and grab the [Sign]. Look into the depths to find a body. Head back to the drill inside and use the [Hip flask] on it to unscrew the [Cork] from the [Flask]. Head to the room where your journey started and use the [Cork] on the [Bathtub]. At the center room drop your [Laundry ball] (that you put inside the barrel with oil) on the [Platform]. Head right and use the [Bucket] on the [Salt]. Head outside and right and use the [Bucket with salt] on the [Hole in ice]. We will go back later for this. Find the cute penguin and use the [Explosive] on the [Hole] (where the sign used to be). Walk down and search the [Body] to get an [Amulet], [Lighter] and [Diary]. Read the [Diary] for background information. Combine the [Fishing rod] with the [Lighter] and go back inside again. Find the [Incubator] (in the same room with the drill) and use the [Plumber] and [Amulet] on it to get a [Strange egg]. Find the [Hole in ice] and use the [Fishing rod with bait] on it to get a [Fish]. Give the [Fish] to the [Penguin] and switch the [Egg] with the [Strange egg]. Head back inside and stay in the room with the salt. Use the [Egg] on the [Machine] to get the water flowing again. Use the [Bathtub] where you began to fill the tub. Remove the [Egg] from the [Machine] and return to the room with the tub again. You can now stand on the ice and use the [Camera] to get a [Tape]. In the control room you can use the [Tape] on the [VCR]. ---New Journal Entry--- "The lion appears Somewhere out in the cold: The suspicion is confirmed: Massimo Gartuso, the tycoon and billionaire, is actually the man behind the curtain. One thing is clear: something really big is going on - but what?" ---New Journal Entry--- Note the code in the entry '2513'. Use this on the [Panel] in the main room and enter the new room. Check the [Fireworks] get a [Beacon] and [Matches]. Check the [Radar] to find out a plane is near. Go back outside, towards the ship. Use the [Beacon] on the [Barrel] and then use it on the [Harpoon]. Max will land and explain some things - I won't spoil it for you (and it saves me time). In the end Max will be stuck in the control room and it's up to Nina to end things. He will give you your [Mobile phone] back first though. ---New Journal Entry--- "The fog lifts Somewhere out in the cold: The surprised keep on coming. Max appears completely unexpectedly in the company of several sect members. Furthermore, it turns out that the sect kidnapped Nina's father for his own protection - so that Massimo couldn't get his hands on him. Massimo wants to use his monopolistic mobile network to manipulate peoples' subconscious. All of his attempts have failed so far, but he's now about to have the big breakthrough - thanks to Nina, who unwittingly delivered the Dzopa artifact to him." ---New Journal Entry--- Head down using the [Elevator]. Use the [Tapper] on the [Valve]. Then use the [Sign] to get the [Icicle]. Enter the next room. Grab the [Wrench] and [Nut]. Use the [Silicone] on the [Danger Sign] and then combine the [Icicle] with the [Chain]. Then use this on the [Pipe]. Head back to the previous room and use the [Nut] on the [Valve]. Use the [Sign] on the [Wrench] and use that on the [Valve]. Check out the [Radiator]. Hold the [Mold] in front of the [Camera], followed by the [Lighter]. Oleg will show up and take you to the final room. Give the [Egg] to Oleg and he'll wander off. Then throw your [Mobile phone] into the [Machine]. Finally point the [Camera] to the [Machine] and then towards the [Crane] to finish the game. Good job on beating this game - not the hardest game ever, but it's a good one. ============================================================================== FAQ [SF.04.01] ============================================================================== Q: At the end of the game you get a bunch of items you don't use, why? A: Probably to make the game more difficult. ============================================================================== Conclusion [SF.05.01] ============================================================================== I hope you enjoyed my guide, since I put a lot of work in it. If you encounter problems, feel free to mail me. Also suggestions, feedback, comment etc. are accepted, the mail addy is on top of this file. Thanks-list: Pawel Kostrubiec And especially you, for reading this. For other guides, you can check this link: http://www.grawl.nl http://www.gamefaqs.com/features/recognition/13739.html ============================================================================== Copyright (c) 2006-2007 by Grawl. All rights reserved.