http://www.grawl.nl Super Mario Galaxy (Wii) Guide by Grawl grawler (@t) gmail (d0t) com 11/02/07 - Version 0.2 ============================================================================== Donations ============================================================================== Writing guides takes a lot of time, and I do it all for free. Next to that, games aren't free to come by. Did you enjoy this guide? Do you have yourself a PayPal account? Please show you like this guide by donating a dollar or two. I'd be very thankful and you'd help me out. Plus you'll get more guides to enjoy. http://www.donategrawl.cjb.net Don't have any money? Sending a mail is appreciated just as much :) ============================================================================== Introduction ============================================================================== 1) Don't steal anything from this guide. This guide is copyrighted according to the DMCA (http://www.copyright.gov/legislation/dmca.pdf) and stealing this guide and/or parts of this guide without my written permission will lead to a removal request. When this request doesn't get accepted within 48 hours, an official DMCA notice will follow. If this gets ignored, bigger steps will be taken. 2) Do you see someone use parts that look like parts of my guide? Please let me know. 3) If want this guide on your site, send a mail to me to ask permission. I have the right to reject or accept this request. I'll keep my own list of sites that are allowed to use our guide. If I find my guide on a site that's not allowed to host it, I'll ask to remove it. For more information see point 1. Once you are allowed to use the guide, you are only allowed to use this guide the way it can be found on www.grawl.nl. You're not allowed to ask money for the guide. 4) Donations are more than welcome. 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Just press CTRL + F and enter the code to jump to that part immediately. ============================================================================== Table of Contents [SM.00.00] ============================================================================== * Table of Contents.................................................[SM.00.00] * History & Next Version............................................[SM.01.01] * Introduction......................................................[SM.02.01] * Walkthrough.......................................................[SM.03.01] * Prologue........................................................[SM.03.02] * The Terrace.....................................................[SM.03.03] * Good Egg Galaxy...............................................[SM.03.3A] * Honeyhive Galaxy..............................................[SM.03.3B] * Loopdeeloop Galaxy............................................[SM.03.3C] * Flipswitch Galaxy.............................................[SM.03.3D] * Bowser Jr.'s Robot Reactor....................................[SM.03.3E] * The Fountain....................................................[SM.03.04] * Space Junk Galaxy.............................................[SM.03.4A] * Battlerock Galaxy.............................................[SM.03.4B] * Rolling Green Galaxy..........................................[SM.03.4C] * Hurry-Scurry Galaxy...........................................[SM.03.4D] * Bowser's Star Reactor.........................................[SM.03.4E] * The Kitchen.....................................................[SM.04.05] * Beach Bowl Galaxy.............................................[SM.04.5A] * Ghostly Galaxy................................................[SM.04.5B] * Bubble Breeze Galaxy..........................................[SM.04.5C] * Overworld.......................................................[SM.03.06] * Sweet Sweet Galaxy............................................[SM.03.6A] * Sling Pod Galaxy..............................................[SM.03.6B] * Drip Drop Galaxy..............................................[SM.03.6C] * The Library.......................................................[SM.04.01] * Chapter 1: The Celestial Duo....................................[SM.04.02] * Chapter 2: Star Bits............................................[SM.04.03] * Chapter 3: The Comet............................................[SM.04.04] * FAQ...............................................................[SM.05.01] * Conclusion........................................................[SM.06.01] ============================================================================== History & Next Version [SM.01.01] ============================================================================== Version 0.1 (11/01/07) - First version, everything is new ;p (12,8KB) Version 0.2 (11/02/07) - Expanded the walkthrough and fixed the previous walkthrough regarding enemy names. Also changed the TOC a bit and added the Library. (53,4KB) ============================================================================== Introduction [SM.02.01] ============================================================================== The most awaited sequel to the Mario game, if you ask me. And a Mario game that also didn't become a launch title. Did this extra time give Nintendo the opportunity to perfect a new Mario platformer? The answer is yes. Bigger, better and what-are-you-waiting-for-go-play-the-game! ============================================================================== Walkthrough [SM.03.01] ============================================================================== ------------------------------------------------------------------------------ Prologue [SM.03.02] ------------------------------------------------------------------------------ "Every hundred years, a comet appears in the skies above the Mushroom Kingdom. The comet was so large one year, it filled the skies and sent countless shooting stars raining down. The Toads brought the shooting stars to the castle, where they became a great Power Star. It should have been a very happy time for the citizens of the Mushroom Kingdom. That was the night of the Star Festival, held once every hundred years to celebrate the comet, "Dear Mario, I'll be waiting for you at the castle on the night of the Star Festival. There's something I'd like to give you. From Peach."" You see Mario running happily towards the castle. It's time for you to control the plumber. Some Toads will talk to you when you get near them, others will require you to press A when you're standing (or running) near them. Talk to any one you like and make your way down the path to trigger the next part of the intro to start. On your way collect the star bits that fall from the sky. You can't have to run over in order to pick them up, just wave your Wiimote over the screen to catch them. When you walk over to the square, you'll see how Bowser invades Mushroom Kingdom -- once again. Mario starts to run around to avoid getting hit by the things fly around. Bowser gets near Peach with his ship and gives a little speech. He invites Peach to the new galaxy he's creating. How nice! Total chaos. Got to love it. Run down the path to the castle and you'll see how a UFO and four ships take the whole castle away. Peach screams for Mario, but Mario is occupied by a Magi-Koopa and will be blasted away. Mario awakes by the sound of the star that Peach held in her arms. It turns into a rabbit-like animal. Follow it until you reach more of then. Instead of focusing on the problem here, they want to play hide-and-seek. Fine. The easiest way to catch them, is by shooting star bits at them, and then walk over to them. Shoot using the B-button. Find all three of them (it reminds me of that annoying bunny in the dungeons of Super Mario 64) to end this game. Talk to the star-things to find out you're at the gateway of the starry sky, which is a connection somewhere deep in space. At the top you'll find 'Mama' who looks a lot like Peach. Her name is Rosalina and she'll give you the power to travel through space by handing out Luma. You also get the power to shake. That's right, shake it baby! Ok, that was lame, but use the power to break the ice in front of you. Then shake again at the Launch Star, which will shoot you through space. At the next planet you need to fix the Launch Star by finding all the Star Chips. Sounds easy enough. The chips aren't hard to find. Some are covered in ice, but most just lay around. Watch out for the black hole, the comets and the Goombas and you'll be fine. There is also a 1-up to be found on a block. When ready, visit the next planet. The star here is trapped, and a Goomba has the key. Get rid of all of them (and get the coins in the ice as well) to get the key. The star will transform which allows you to go to the other planet. There is a large Goomba here. Hit the pins to flip it over, then kick it. Head to the now freed star and enter the pipe. In here, you need to step on all the yellow switches and turn them blue. When you did that, the machine will be disabled and you'll get your first Star. Congratulations! By doing this, you opened a new world - the Terrace. After a little chat, enter it. Point the cursor at the Pull Star and press A to see an overview of worlds (or galaxies, as they are called) which you can visit. You need more stars to visit some, you know the drill. Reveal the one with one star - Good Egg Galaxy. It's time to visit this galaxy, don't you think? ------------------------------------------------------------------------------ The Terrace [SM.03.03] ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Good Egg Galaxy [SM.03.3A] ---------------------------------------------------------------------------- Stars required: 1 ***** Star 1 - Dino Piranha ***** At the first planet, head to the top of the stone tower to find your next buddy. He'll shoot you to the next planet. At this planet, you need to create your own star, like before. Watch out for the brown parts, since this slows Mario down, making him an easy target for the boulders rolling around. A smaller planet is coming up. Hit the Piranha with a starbit, then shake to get rid of it. A vine will come up. Shake the Wiimote in order to swing yourself to the next planet. It's the same deal here, but there's a larger Piranha. Hit it, wait till it falls down and then jump on it. This will create a new vine, which allows you once again to get to the next planet. Here move to the other side to find a new Luma. Move up the castle and launch yourself forward to your first boss. Grab all the star bits you can get here and then get ready. You'll land on top of the egg, which'll crack it. Hit the tail by shaking against it to reveal the real boss. You need to repeat this three times in order to kill it. Let the dino run at you, then quickly changes directions and get behind it. You may need a few tries, but it's easy enough. Back at the Terrace you'll learn how to use the star bits. Get the few that are here, then shoot 5 at the Luma. ***** Star 2 - A Snack of Cosmic Proportions ***** We'll need to take another path here. Go to the fortress again, but find the alternative path to find a blue Luma. He asks you too look after his hungry friend. The next planet isn't too hard. Just find the star that's locked inside a piece of ice and move on. Shake so you can continue, and whenever you find another star, shake again so you fly further. You'll land on a planet with the hungry friend the other Luma was talking about. Give him something to eat (why doesn't he eat the two bits he's holding?). Once you gave him 100 bits, he'll transform into a new planet. If you don't have enough bits simply backtrack a bit until you do. Head towards the new planet. You need to climb up here. At a certain moment you'll find a green blob and three spiky plants. Hit the blob so it'll hit a plant, and get the 1-up. And it doesn't end here. You can wall jump to take a short shortcut. The next planet is a big glass planet, and it's obvious you need to go inside in order to continue. To get inside you need to find the glass that's covering the hole. Break it and go inside. Once in, you'll be greeted by a new law of gravity. Blue means down, red means up. Navigate through and try not to make Mario very sick. Once you walked a full circle and you're in a red zone, wait until you see moving platforms. Wait until they are up so you can walk to the other side without falling down. Then it's just following the path to the next launch star. At the final part, you need to find the five shards. When you got them, pull yourself around until you hit the star. This will unlock a new galaxy. You can either go there, or finish this galaxy first. It's up to you. ***** Star 3 - King Kaliente's Battle Fleet ***** The launch star you need can been seen right from the start. But instead of simply jumping there, it's much more interesting in taking the other route. Go to the fortress and find an orange pipe. Enter it, and you'll be inside the house. Hit the question coin here to start a little familiar tune and a trail of starbits. Follow it for a nice collection of them. Then enter the other pipe and leave the planet. Free the Toad from the ice and he'll tell you the 'spiky things' (that sounds exactly as I'd describe the foul things) hate coconuts. Not even that, but one of the 'spiky things' also has a launch star underneath it, so kick a coconut near the plant and then shake. When you find the launch star, leave. There is a Pokey on this planet, and as you may have guessed, it doesn't like coconuts either. When you hit it with one, jump on its head to reveal the way out. You'll be greeted by two Chomp Chomps, who are rolling around being happy. Ignore them for now, since they do you no harm. Enter the pipe and make a decision for yourself - are you a man, or a sissy? If the answer is the latter, grab the question coin and get rid of the Goombas. Head outside, and take out both Chomp Chomps for a fair collection of starbits. If you're a man like me (or just took out the Goombas before getting the coin) use the coin only for taking out the Chomp Chomps. Either way, leave when done. You'll notice quite a large amount of lasers. Get to the edge of the level and walk around until you find a hole, with two entities. Time it right and get to the other side of the planet. Grab some coins while you're at it, but avoid the Bullet Bills. Make your way to the top of the structure, get rid of the ice and move on. At the ships, you'll soon notice the two enemies popping up from the other ship. Don't worry though, just bounce their projectiles back to take them out. This will also lower the 'bridge' (on a ship?). Free the Toad, get the supplies from the crate and head to the other bridge. The box that's at the edge of the ship contains a Mushroom. Get it for more health. The launch star is near the enemies, so release it from the ice and get ready for your second boss fight. The boss is quite easy though. It'll shoot either a coconut (I guess) or three brown projectiles. When it shoots a coconuts, shake it back. It'll bounce towards you again, so if you're good enough you can keep smashing it back and avoid getting hit. After three strikes, the boss will get angry. Instead of shooting the brown things, it'll shoot blue enemies. Wait until it shoots a coconut, then reflect it back another three times. It's not hard. ---------------------------------------------------------------------------- Honeyhive Galaxy [SM.03.3B] ---------------------------------------------------------------------------- Stars required: 3 ***** Star 1 - Bee Mario Takes Flight ***** A new galaxy, and luckily not as space-like as the previous one. There are two paths to take - one goes down, the other goes up. For now, take the upper path until you find a question coin. If you grab it, a weird mushroom will appear at the lower path. Go there and take it to transform into Bee Mario. You can buzz around, as long as you don't hit water or an enemy. Fly up until you reach a hole, jump in. You'll slide a bit down, but nothing like the ice levels in Super Mario 64. Jump and fly your way through, until you reach a launch star. It's probably most easy to hit the water and start killing the enemies here. There is a power-up waiting as well, when it's time to transform back. When all the enemies are gone, transform back and grab one of the two flowers. When in mid-air start to fly and make your way to the huge flower. Fly up and launch yourself away. The bee here tells you one of the perks of being a bee (that sounded weird) is that you can stick to walls covered in honey. Nice to know. Before we go there, find the sprout. Shake it, and follow it. Here you'll find starbits and the bee-mushroom if you need it. When done, go back (the path to the right contains five coins) and start climbing. Don't go straight up though. First take the left path for some coins, then fly to the right for a question coin, which leads to more coins. When you got them all, go up and defeat the plant. Climb up once again. The Queen Bee tells you some this and that. Once again turn back into normal Mario, get rid of the enemies and become a bee again. Just like you climbed the wall covered in honey, you can also climb the Queen. Just find all five shards and use the very same launch star. This will lead to the 'real' Toad (the red one is, right?). When you talk to him (yes, I think he's a male) he will give you a star. Hooray! Toad and his Toad-friends (sure) will now be at the Garage, which can be visited from the 'World Screen'. Perhaps I'm a bit too stuck to the old platformers, eh? Perhaps I am. Sue me. The Toads are building a rocket to go back to Peach. Wonderful, since they're completely worthless without your efforts. ***** Star 2 - Trouble on the Tower ***** You'll soon enough notice the weird blocks that are around the place. When you stomp on them (A + Z), they'll collapse and leave something behind. Most of the time starbits, sometimes something better. The second stone has a vine underneath it. Shake across it, then shake the next one and you'll reach higher grounds (left of where you started). You'll find trampolines here. It's not like the old Super Mario Bros. games on the NES where you have to time your jump right, you only need to stomp on them. It's a bit of a shame, but it works, right? There are two ways to continue this wonderful quest, but both take you to the same place. You either find the small wooden 'stairway' up, or you stomp yourself into a launch star and reach the Wiggler. There is no point trying to kill it. Shooting at it will make it go 'oh!' and hitting it will make it go mad. Just stomp the button for a bridge to show up, and go on. There is another button straight after the bridge. When you stomp it, the platform you're on will fall down. Don't worry. Read the sign if you don't know how to wall jump (grab onto a wall, then hit A). Move your way up until you find a small lake. Bumping into the plants will give you starbits, if you care about that. Stand in between the two 'bridges' (vertical boards of wood) and wall jump your way up, and shake at the launch star to reach a new planet. There's not much to do here. Just move your way down and jump to reach the other planet. Make your way down to the end here and launch yourself away. The question coin will launch an invincibility star. Grab it, get rid of the enemies and then jump into the hole. You'll fall a long way down, catching a lot of starbits and land. The bee here tells you that Mandibugs have taken over the observation deck. Time to do something about that, right? Swing to the other side using the swing (I rock at English, didn't you get that yet?) and ignore the Mandibug. Instead find the way to wall jump yourself up. Stomp on the button to activate the windmill, and use the very same windmill to get up. At the top (get the starbits on your way) you'll find a new Mandibug. And guess what? We're going to kick its ass. When it comes near you, jump and then stomp the small Mandibug. The big Mandibug will get angry, but time your jump (and stomp), and you'll get your new star. Good job. ***** Star 3 - Big Bad Bugaboom ***** You'll notice that the level is infested with Mandibugs. Squash them, if you please. When you reach the area where you got the first question coin for this area, you'll notice FLUDD (Super Mario Sunshine) is shooting bubbles. Stand in front of it (ooo, shiny coin!) and you'll go for a small flight. With your jump kick (I liked ass kick better, since in Super Mario 64, Mario would grab his ass like it was on fire - that's A + Z, in case you don't know) get to the part you'd fly toward while getting the first star. When you reach the end, Queen Bee will talk to you. Use the launch star to move on. Grab the bee-mushroom and go up. A boss fight will start, but it's just a pathetic one. The big Mandibug will come at you, but just use a flower to go upwards and then stomp it. The Mandibug will move faster, but will do nothing else but sometimes fly vertical. Time it right, and you'll be victorious! Grab the star (and 1-up) and you are the man! Perhaps. ---------------------------------------------------------------------------- Loopdeeloop Galaxy [SM.03.3C] ---------------------------------------------------------------------------- Stars required: 6 (?) ***** Star 1 - Surfing 101 ***** You'll be greeted by a bunch of penguins when you enter this galaxy. Note the big one. Remember Super Mario 64? It's not a race though. Tell the penguin you're a surfer as well (this game teaches you that lying isn't bad) and it'll tell you the basics about ray surfing. You just need to point your Wiimote at the screen, then tilt left or right while holding down the A-button. Not too hard, right? Enter the course and complete it. Get a new record and you'll be awarded a star. ---------------------------------------------------------------------------- Flipswitch Galaxy [SM.03.3D] ---------------------------------------------------------------------------- Stars required: 7 (?) ***** Star 1 - Painting the Planet Yellow ***** We saw this puzzle before. You need turn all the blue switches yellow, but this time it'll be a bit more tricky. Nevertheless, there's not much I can say to help you here. ---------------------------------------------------------------------------- Bowser Jr.'s Robot Reactor [SM.03.3E] ---------------------------------------------------------------------------- Stars requires: 8 ***** Star 1 - Megaleg's Moon ***** At this planet Bullet Bill will make your live miserable. Guide it towards the launch star that's trapped in a cage. When the bullet is about to hit you, do a somersault (hold Z for a second and press A) so it'll hit the cage. Launch yourself to the other planet. A fun boss fight. Bowser Jr. will activate a giant robot to smash you. But don't worry, we won't let that happen. Climb one of the robot's legs until you reached the top. There let a Bullet Bill hit the structure in the middle. This will cause more canons to show up, and a fence will circle around the star. What you need to do is guide a Bullet Bill so it'll hit a fence and then quickly get another one to hit the cage (thus giving you the star). The fence will pop up quickly after it is hit, so hurry up. ------------------------------------------------------------------------------ The Fountain [SM.03.04] ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Space Junk Galaxy [SM.03.4A] ---------------------------------------------------------------------------- Stars required: 9 ***** Star 1 - Pull Star Path ***** Pull yourself towards the blue star, and then give the Wiimote a little hit like the game demonstrates in the lower right corner of the screen. You will land on a new planet. Move to the other side and pull yourself towards the other planet. Here you have to collect 5 shards in order to continue. You'll notice big blue orbs. These react just like the blue stars, so pull your way to the next planet. Here defeat the enemies and make it to the top. Free the Toads and they'll land their spaceship. Jump towards it and talk with Toad. Move up to the top of the 'starshroom' and launch yourself away. At first there's not much to do, but if you walk towards the black hole, you'll notice a path will form for you. Collect all the five silver stars to form a gold one - which you can grab to end this level. ***** Star 2 - Kamella's Airship Attack ***** Jump to Toad, talk to him if you wish and launch yourself towards the ships. On the ship take care of the enemies and hit the switch by shaking the Wiimote. This will lower the bridge. The two creatures ahead will teach you a way to reach higher grounds - jumping and shaking. Get the 1-up if you wish, then destroy the crate to find a launch star. You'll notice a shell on the ground at the next ship. You can use it to open chests (and defeat the Magi-Koopa easily). The chest near the Magi-Koopa holds a launch star to the next ship. Hit the Koopa Troopa to get the shell. Use a shell to hit the two monsters, so they'll lower the bridge. Open the chests if you want to (red shell, mushroom) and launch yourself up. It's time for a boss. This time you're battling a big Magi-Koopa. Hard? Not even close. The Koopa will shoot either a red beam that leads to a hot comet burning (avoid it) or a green one. When she shoots the green one, avoid it, then spin around to grab the shell that comes from it. You guessed it - shoot it back. When she took two hits, she'll summon two smaller Magi-Koopas. Kill them or ignore them, it's up to you. One more hit will take her down, giving you a brand new star. ***** Star 3 - Tarantox's Tangled Web ***** Talk with Toad, then follow the blue stars until you reach a new planet. It has a Luma on it, which needs 50 starbits. At the moment I don't know what happens if you feed it. Either way, head into the planet itself (find the hole) and find the launch star. Launch yourself away to a spooky place. Here, find the Toad that's stuck in some sticky thing. Aim at it, then press A, pull the thing back and let go. You'll send the Toad flying something, but don't bother with it. Instead let Mario jump into the sticky thing, then shoot yourself towards the other planet. Keep doing that until you reached the web. Another boss fight. The spider has 5 holes that shoot acid at you, but for now it'll only use one. The first one is the mouth, the others are the blobs on it's body. The goal is to hit the back of the spider, then hit the three red spots. How? By jumping into the sticky things in the web and launching yourself into the spider. When you got rid of the red spots twice, the star will appear. Launch yourself towards it. ---------------------------------------------------------------------------- Battlerock Galaxy [SM.03.4B] ---------------------------------------------------------------------------- Stars required: 12 ***** Star 1 - Battlerock Barrage ***** We start right away by colliding blue shards. Once you got all five of them, launch yourself away. Here use the trampoline to reach orbit of the platform, then spin when on top of the drill to set it in motion. Avoid getting hit by the bullets (worth one coin each, by the way). Grab the question coin on your way for some extra starbits. When you reached the other side, jump to the other platform and find the Bullet Bills. You guessed it - use one to get the star (and coins and starbits if you want). ***** Star 2 - Breaking into the Battlerock ***** Ah Bob-Ombs. These time, they don't walk though. Just grab one by spinning into it, then throw them the same way. You can probably guess it - you need to break open the cage with the launch star and shoot yourself away. At the new planet we need to do the same thing, but it takes more speed. You can get a Bob-Omb at the green part of the planet. Bring it back to the blue part and free the Luma. It'll transform into a launch star as a token of its appreciation. The next part is a dangerous one. You need to navigate through a minefield using the blue stars. Just be careful and it'll be ok. The next launch star will launch you to the Battlerock we need to break in. We can't do much here though, so enter the pipe. Here you'll find walking Bob-ombs. Use one to break open the cage, then jump in. You'll notice a Luma in ice floating around. You need to hit it twice. When you shoot yourself away, you'll find a new canon, but it's also in a cage. Open it up, hit the Luma again and it'll transform into a launch star. At the last planet you need to bring a Bob-omb to the cage that's covering the canon (and 1-up, if you care). When you're inside the canon you need to time your shot right so you'll hit the star. Don't worry if you make a mistake - you'll fall down into the canon again. ***** Star 3 - Topmaniac and the Topman Tribe ***** Rocky Wrench Guards will pop out of the platforms here, but just ignore them. If you want some starbits, grab the question coin. Otherwise follow the blue stars and jump on top of the creature here to reach the launch star. The platform will move when you're on it, so avoid the spiky things and wait until you can hop to the second platform. Launch yourself to the next planet. A Luma is trapped inside a cage, and you'll see a spinning enemy. What you need to do is shoot starbits at it so it'll hit the lasers. This will remove the cage and transform the Luma into a new launch star. The crate next to the Rocky Wrench Guard contains a pipe. Enter it to go into a 2d platform part. See the arrow? Spin against it to change gravity. Move to the right side and hit the arrow here. This will change gravity once again, which allows you to go left again (grab the 1-up if needed). Follow the path and enter the pipe. Jump over the lasers the enemy produces and jump on top of it to reach a launch star. You'll get launched to the other side, where you'll go down using the elevator you landed on. Defeat the two enemies here to get rid of the lasers and open the door. Launch yourself away to the next planet, while leaving the rest behind (being destroyed). Head to the other side. There's a Luma selling items here, if you care. Head to the top for a boss fight. The big boss won't move until the small enemies are defeated. Once you did this, the boss will move towards you. You need to jump on its head to disable it for a short period of time. Then spin against it (I'm not sure if it needs to hit the lasers) and it'll come back with new enemies (and starbits). The first time it'll be the same small enemies, the second time it'll be those spinning jerks. Take care of them, take care of the boss and you'll get your precious little star. ---------------------------------------------------------------------------- Rolling Green Galaxy [SM.03.4C] ---------------------------------------------------------------------------- ***** Star 1 - Rolling in the Clouds ***** If you played and like Super Monkey Ball (or Kororinpa) you'll love this galaxy. Basically you jump on a ball while holding your Wiimote up, then tilt the Wiimote in the direction you want to go and use A to jump. And that's how this level works. Tilt forward and jump into the cannon. This will launch you up. Smash the Goombas and head into the hole. Follow the trail and you'll arrive at a bit harder part. Here you can take the safe paths or take a risk and pick up the question coins (which will give starbits). Take your time and follow the path. After a while you get to pick two paths - the left one is a small path, but the right one requires you to jump. Pick the path and launch yourself up. Roll the ball into the goal and the star will appear. For old time sake you have to climb the pole and grab it. ---------------------------------------------------------------------------- Hurry-Scurry Galaxy [SM.03.4D] ---------------------------------------------------------------------------- ***** Star 1 - Shrinking Satellite ***** Whenever you step on a tile, it'll disappear within a few seconds. Got that? Good. Run to the other side of the planet (use the jump kick after the second corner if you want to take a shortcut and reach the 1-up) and step on the tile underneath the block. Get the coins if you want, then launch yourself away. This can be a tricky part. You need to get all the notes. Once you did that the black hole will disappear leaving a star behind. If you keep running and try to avoid jumping you'll make it. ---------------------------------------------------------------------------- Bowser's Star Reactor [SM.03.4E] ---------------------------------------------------------------------------- Stars required: 15 ***** Star 1 - The Fiery Stronghold ***** This is not like fighting Bowser Jr., this feels much more like the Bowser levels in Super Mario 64, including the soundtrack. Anyway, simply follow the path and grab the 1-up on your way. When you reach FLUDD and a Twomp, time it right. Twomp will give quite some time for you to pass underneath it, so you can reach the green platform, which will turn upside down, and continue. At a certain point you won't be able to continue walking upside down, but the path won't allow you to. Wait until the platform is underneath you, then jump so Mario reaches the other gravity zone. From there on continue until you reach a yellow platform. Keep following the path and avoiding obstacles until Bowser greets you. He'll start shooting fireballs down, which'll make the platforms collapse. Hurry up and get a move on. At the top it's time to fight Bowser. This is a fun fight, but not hard. Bowser will stomp around, causing shock waves each time he hits the planet. There are glass panels around the planet. Stand on one so Bowser will try to hit you by jumping, then move away, and Bowser will set his tail on fire because the insides of the planet is magma. When his tail is on fire, it's time to strike. Run in the opposite direction of him, otherwise you can never catch up. Watch the planet (you can see the other side) to navigate properly. When you get a change, spin and hit Bowser. This will make Bowser go rolling around. Once again move in the opposite direction and hit him again. When you did this once, Bowser will stomp more often, causing more shock waves. Just use the same tactic though. The third time Bowser will stomp even more, and when you made him roll around you need to hit him an extra time. All in all a fun and pretty easy fight that should give you no trouble whatsoever. ------------------------------------------------------------------------------ The Kitchen [SM.03.05] ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Beach Bowl Galaxy [SM.03.5A] ---------------------------------------------------------------------------- Stars required: 16 ***** Star 1 - Sunken Treasure ***** I hate one thing a lot. Water levels. Bah. That being said, this level is just gorgeous. You need to swim in this level, there's no way to ignore that. Use Z to sink into the water and dive, and use A to move around more gently. You can also spin for a short speed boost. There are five shards hidden in the sea. Two are well hidden, since one is in a box and another one is in an oyster. Once you got all five you can use them to launch yourself to dry area. Grab the question coin and follow the trail for the quickest route and an 1-up somewhere higher. Hit the button here (or to put it easier - stomp it) and take the path that you created (and thus getting the 1-up you deserved). Be quick, since it's timed. Another button is waiting for you when you made it. Hit it and wall-jump your way up. Hit the ice twice and claim your star. ***** Star 2 - Passing the Swim Test ***** O no, more swimming. This time it's really easy though. Insider the sea you'll find penguins swimming around, and one of them has the gold shell. It's a though job, but someone has to do it, and there's a galaxy to be saved. Spin into the penguin and you'll grab the shell. Bring it to the big penguin and you'll get a 'gold medal'. ***** Star 3 - The Secret Undersea Cavern ***** I like it when a swimming level comes with less swimming. Did I mention I hate swimming levels? When you talk with the big penguin, it'll tell you not to hit the cracked wall in the sea with a shell. Listen to him, swim around for 15 minutes, turn the game off because you're frustrated and then learn to listen to me instead. Find the green shell (it's a bit in the water near the beach) and smash the wall. Head inside the cave and get rid of the boxes. Stomp the button and launch yourself up, up and away! You know what I find really fun? Friendly fire. Find the Goomba, spin against it and let it be smashed by the Twomp. Then pass it and go left for an 1-up or the normal path to find our very first moving Twomp. I have no idea what's it called, so I'll go with moving Twomp. There is a gray starbit here, this is a safespot. Stand still and the Twomp can't hurt you. When it passed you run and follow the path to find some moving pieces. Walk or run to the other side of them. Don't get hit by another moving Twomp though, since it'll kill you. Here's the deal - you need to go down (assuming up is whatever the camera tells us is), and you can either go down the path now, and go right first and then go down. You'll come to more moving Twomps and one normal Twomp, and eventually you'll find the star. Break the ice and hug it. ---------------------------------------------------------------------------- Ghostly Galaxy [SM.03.5B] ---------------------------------------------------------------------------- ***** Star 1 - Luigi and the Haunted Mansion ***** At least the name is funny, right? The way to the mansion isn't that hard. The main objective is to simply ignore all the enemies, since they're too slow. When you reach the walkway to the castle, make sure to enter a side-way in case the Chomps rolls your way. Inside? Good! Meet Boo. Don't be the nostalgic idiot like I am, but just spin the switch. After that, stand on the stairs and make sure your back is facing Boo. Boo will come after you, hit the light, and 'die'. Since I don't have any idea that a ghost does. When you walk up the stairs, another Boo will come out of the painting. Lure it into the light to get a key. Don't worry - you don't have need to use it. The door will unlock itself upon receiving it. If you have enough guts to enter the next room (since it's scary and all that jazz) you need to find five shards. Watch out for the black holes though. When you grabbed all five, head to the launch star and launch yourself. You need to rescue Luigi, and you know what the easiest way is? Focus on the middle of the three blue stars (to your right), jump down and then use the force (insert some shitty Star Wars joke here) to get the key. This will open the door and you'll be able to continue. Or you could just move around the safe way and get the key, but let's be heroic! Inside ignore or 'kill' the Boos, and try to read the sign. Apparently it's written in 'booish'. Ok, sure. Find the question coin to burn into Boo Mario. You can now read the sign, which tells you you're able to fly by pressing the A-button repeatedly and go to bars by shaking the Wiimote. Thanks kind sign! Avoid the light (get the question coin if you want the 1-up) and head through the bars. Once here, avoid the light once again. You might think a Boo coming at you while being Mario is hard, but apparently these Boo-figures want so much action that another Boo which doesn't look like the next Boo, turns them on. The point here is - Boo can still hurts you. I don't even want to go into detail if this involves holes and that sort of things. Just avoid it and head throw the bars from the first cell facing the door. Hit the light so you'll turn into Mario again and use the trampoline to reach our beloved Luigi. Talk with him, get the star and leave him with. ***** Star 2 - A Very Spooky Sprint ***** Ignore the enemies (including bats) and just head to the 'usual' path towards the mansion. Pull your way through using the blue stars and use the launch star to reach the next part. Talk to the big Boo, and you'll soon find out that this is a sprint. It's not hard, but you may need a few tries to memorize this. You need to move through a field of blue stars as quick as you can while trying to avoid hitting obstacles (bumpy meat, for some reason). You'll find a launch star halfway, so use that as a shortcut. From there be quick and you should be able to finish before Boo does (I jump-kicked my way at the very last second, but I made it). Get some starbits, then the star. We are victorious, hooray! ***** Star 3 - Beware of Bouldergeist ***** Ignoring enemies is the best tactic here as well. Jump-kick your way through, while avoiding the Chomp. Enter the mansion if you please. Inside you'll find Bomb Boos. Guide one near the fireplace, then spin around and boom! - a new path is found. In here, just follow the path. Go up, like it's a pinball machine. Spin launch spin launch. I don't care, but you do, so do it! Avoid the Boos at this planet and just move forward. You need to collect five blue shards in order to continue forward. Once you got them -- indeed -- move forward. The next part is a bit tricky. You'll land on a bouncy planet, but you need to jump up and reach the launch star while avoiding getting hit, The Bouldergeist part is fun. and that's why we'll save it for next time. Have fun kids. ---------------------------------------------------------------------------- Bubble Breeze Galaxy [SM.03.5C] ---------------------------------------------------------------------------- ***** Star 1 - Through the Poison Swamp ***** Talk with the Toads if you wish. Otherwise hop from island to island until you reach a bubble. You'll watch Mario from above when you enter the bubble. Hover over the screen with your mouse and blow Mario away in his bubble by pressing A. You need to find 5 shards here in the bubble, but it's not hard. Just keep away from the spiky things, and you'll be fine. When you gathered the launch star, hit the Z-button to leave your bubble and launch yourself away. This is where the hard part begins. Mount your bubble and follow the path. You'll find your first question coin after 'entering' the big log. This will zoom out for a short bit and show a few starbits. Grab them when you can with your Wiimote and continue. The second question coin will show a trail of coins. No harm there. When you reached the island, burst your bubble. You can either (as the sign states) take the easy, or hard path. The truth is, the hard part isn't hard. Just hit the switch, jump into the bubble and take the right path. You may grab some coins if you're lucky. From here on you can take multiple paths, but all lead to the same purpose - getting the star. ------------------------------------------------------------------------------ Overworld [SM.03.06] ------------------------------------------------------------------------------ This is a list of galaxies you can find on the overworld, outside of the domes. Think of it as the castle secrets in Super Mario 64, where you could get stars outside of the paintings. ---------------------------------------------------------------------------- Sweet Sweet Galaxy [SM.03.6A] ---------------------------------------------------------------------------- When you collected 7 stars, a Luma will appear outside the Terrace. Feed it 400 starbits and it'll transform into a new galaxy. ***** Star 1 - Rocky Road ***** A tricky course, but not hard to explain. You need to make your way to the star, but the road ahead isn't without any obstacles. You basically need to avoid falling down and getting hit by the lasers. The easiest way to pass the lasers is by jump kicking your way across. Make sure not to fall down when you land though. Reach the other side of the galaxy to gain yet another star. ---------------------------------------------------------------------------- Sling Pod Galaxy [SM.03.6B] ---------------------------------------------------------------------------- When you collected 15 stars, a Luma will appear outside the Fountain. Feed it 400 starbits and it'll transform into a new galaxy. ***** Star 1 - A Very Sticky Situation ***** Another hard level. You need to shoot yourself forward using the sticky things we met before. It's about aiming properly and timing. Take your time, and make sure to grab any 1-up and starbit you can find, since you might need the extra Marios. The first part isn't too hard after a few tries, but after that you need to navigate through a minefield. Once you did this, it's time for some more shooting around. When you find the 1-up feel free to grab it, but don't be an idiot like me and shoot yourself back to the previous sticky-thing for an easier shot onwards. After a while you'll find the star. ---------------------------------------------------------------------------- Drip Drop Galaxy [SM.03.6C] ---------------------------------------------------------------------------- When you collected 22 stars, a Lume will appear outside the Kitchen. Feed it 600 starbits and it'll transform into a new galaxy. ***** Star 1 - Giant Eel Outbreak ***** This isn't hard, but mostly annoying. Perhaps because I hate swimming. Anyway, the giant elder penguin will tell you about the eels that are causing trouble. Grab the green shell and dive under. Find one of the eels and hit it with your shell. There are also red shells to be found, plus chests, so there's no real reason to fail here. Avoid the Bullet Bills here - they are too slow to be bothered with. Once you got rid of all the eels, the star will appear at the ship. Go grab it and let's hope that's all the swimming we have to do. ============================================================================== The Library [SM.04.01] ============================================================================== Throughout the game you'll unlock more stories in the Library. Here's a collection of them. ------------------------------------------------------------------------------ Chapter 1: The Celestial Duo [SM.04.02] ------------------------------------------------------------------------------ "Our story begins a very, very long time ago with a young girl. One day, this girl spotted a rusted spaceship holding a small star child. 'What's your name? Are you lost?' the girl asked the star child. 'I'm Luma, and I'm waiting for Mama. She's coming for me on a comet!' said the star child, who had been waiting day and night. 'Don't worry. I'll wait with you.' the little girl promised Luma. At nightfall, the little girl borrowed her father's telescope and peered into the sky. She looked and looked, but she saw nothing. Hours turned into days and then years, but still the sky revealed nothing. Finally, the little girl sighed and said to Luma, 'If we say here looking much longer, I'll be an old lady soon.' But then she had an idea. 'Why don't we go out there and find your mother ourselves?' The girl and Luma fixed up the rusty spaceship, and then the two set sail into the starry sky. And this is how the search for the celestial mother began." ------------------------------------------------------------------------------ Chapter 2: Star Bits [SM.04.03] ------------------------------------------------------------------------------ "Days passed with no sight of the comet, or even a single planet. Instead, asteroids extended for as far as the eye could see. 'If I had known it was going to take this long, I would have packed more jam,' said the little girl, above the rumble of her belly. Before they left, she had packed all the essentials: telescope, butterfly net, stuffed bunny, bread, milk, jam, and apricot-flavored tea, but... 'I forgot to bring water!' At this, Luma burst into gales of laughter, and the girl began to pout. 'As long as I have Star Bits, I'll be fine," said Luma. "Want some?" The little girl couldn't stay mad after hearing this. Luma continued to laugh, and the girl couldn't help but join in. 'All right, maybe just a nibble.' Leaning far out of the ship, the pair began to collect Star Bits with the girl's net. They almost fell out a few times, but they kept on collecting. The Star Bits tasted like honey." ------------------------------------------------------------------------------ Chapter 3: The Comet [SM.04.04] ------------------------------------------------------------------------------ "A beam of light pierced through the ship's window. Thinking it was the morning sun, the girl peered through the window, only to find a turquoise blue comet shimmering at them, The little girl shook the sleeping Luma awake and shouted excitedly, 'We HAVE to get to that comet!' The pair descended on the comet and found that is was made of ice. They looked high and low, but Luma's mother was nowhere to be found. Exhausted, the little girl set down with a flop, utterly unable to take another step. 'Look!' Peering down at the icy ground where Luma was pointing, the girl suddenly noticed clusters of Star Bits encased in the ice. 'Pretty good, huh? Finding Star Bits is my speciality!' said Luma, beaming. 'There's ice here, but it's so warm, I'll bet there's water here too.' The two decided to stay on the comet for a while. Riding the turquoise comet, the pair continued their search for Luma's mother." ============================================================================== FAQ [SM.05.01] ============================================================================== Q: [insert some question] A: [insert some answer] ============================================================================== Conclusion [SM.06.01] ============================================================================== I hope you enjoyed my guide, since I put a lot of work in it. Thanks-list: Nintendo Land (http://www.nintendoland.com) for the enemies overview. And especially you, for reading this. For other guides, you can check this link: http://www.grawl.nl http://www.gamefaqs.com/features/recognition/13739.html