MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM MMMMMMMMMiiiiiiiiiiiiiiiiiiiiiiiiiiiiaMMMMMMMMMMMM MMMMMMMMMMMMMMMMMMMMMMMMMMiiiiiiiiiiiiiiiMM MMiiMMMM MMMMMMMMMMMM MMMMMMMMiiiiiiiiiiiM MM MiiiiMM MMMMMMMMMM MMMMMMiiiiiiiiMMMMMM MiiiiiMM MMMMMMMMM MMMMaiiiiiiMMMM MMiiiiiMM MMMaMMM MMMMiiiiiMMM MMMMiiiMM MMMMMMM MMMMMMMMM MMMMiiiMM MMMMMMiiaMM MMMiMMM MMMMMMiiMM MMMiiM MiiMM MMiMMM MMMMMMMiMMM MMMiMMMMMMMMMMiMMa MMiMMM MMaiMM MMaiiiiiiiiiiMMM MMMiMM MMiiMM MMiiiiiiiiiiMM MMMiMM MMiiMMM MMMiiiiiiiiMM MMiiMM MMMiiiMM MMiiiiiiiMMM MMiiM MMMiiiiMMM MMiiiiiiMMM MMiiiM MMMiiaaaiMMM MiiiiiiMM MMiiiM MMMiiMMMMiiMM MiiiiiMMM MMiiiM MMMiiMM MMiMMM MiiiiMMM iMiiiM MMMiMMM MMiiMMM MiiiiMM MaiiM MMMiMMM MMiiMM MiiiMM MMiiMM MMMiMMM MMiMMM MMiiMMM MMiiMM MMMiMMM MMMiMM M MMiMMM MMiMMM MMMiMMM MMiiMMMMMMM MMiiMM MMMiMM MMMiMMM MMMiMMMMMMMM MMiMMM MMMiMM MMMMMMM MMMMMMMMMMM MMiMMM MMMMMM MMMMMMM MMMMM MMiMMM MMMMMMM MMMMMMM MMMaMMM MMMiMMM MMMMMMMM MMMMMMMM MMMMMMMM MMMMMMMM MMMMMMMMMM MMMMMMMMMMM MMMMMMMMMMMMMM MMMMMMMMMMMMMM MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMMMMMMMMMMM http://gamerips.gamemusic.us Half-Life 2 Guide by Grawl grawler (@t) gmail (d0t) com 11/24/04 - Version 0.2 ============================================================================== Donations ============================================================================== It seems thousands of players enjoy my guide, seeing the countless mails I receive. This makes me very happy, since it means my guide actually has some use ;p So I'm asking you, if you're enjoying this guide, could you perhaps donate some money? Heck, I'll be happy with your 2 bucks you were going to spent on a cheeseburger later ;p Thank you! http://www.donategrawl.cjb.net ============================================================================== Introduction ============================================================================== Every question, feedback, comment etc. can be mailed. Put "Half-Life 2 Guide" in the Subject, so I can pick out the mails easily. Thanks! Don't mail me with: * Stuff that is covered in this FAQ * Complaining how bad the game is according to you If I get any of these mails, I'll ignore them, no matter how harsh it sounds. Do mail me with: * Stuff that is not covered in this FAQ * Comment, questions, feedback and fan mail * Asking if you can put this guide on your site I'm not related to Valve. This FAQ has been made for fun, not to make any money out of it. Don't use this FAQ on your site/magazine etc. without my permission. Copyright (c) 2004 by Grawl. If you are reading this guide outside of the following sites, please let me know: http://www.ign.com To make searching easier, I added search-codes in the TOC. Just press CTRL + F and enter the code to jump to that part immediately. ============================================================================== Table of Contents [HL.00.00] ============================================================================== * Table of Contents.................................................[HL.00.00] * History & Next Version............................................[HL.01.01] * Introduction......................................................[HL.02.01] * Weapons...........................................................[HL.03.01] * Enemies & Bosses..................................................[HL.04.01] * Walkthrough.......................................................[HL.05.01] * Chapter 1: Point Insertion......................................[HL.05.02] * Chapter 2: "A Red Letter Day"...................................[HL.05.03] * Chapter 3: Route Kanal..........................................[HL.05.04] * Chapter 4: Water Hazard.........................................[HL.05.05] * Cheats & Secrets..................................................[HL.06.01] * Console Cheats..................................................[HL.06.02] * G-man...........................................................[HL.06.03] * FAQ...............................................................[HL.07.01] * Conclusion........................................................[HL.08.01] ============================================================================== History & Next Version [HL.01.01] ============================================================================== Version 0.1 (11/23/04) - Everything is new. (26,4KB) Version 0.2 (11/24/04) - Fixed a few things, but the biggest update is a new chapter for the walkthrough. (37,4KB) In the next version(s), I hope to have this added/edited: * More enemies/bosses * More weapons * More G-man locations * Allies chapter * Rest of the walkthrough ============================================================================== Introduction [HL.02.01] ============================================================================== Half-Life 2 is the game I waited for ever since I played the original Half-Life. Half-Life 2 (or HL2) features the best graphics seen on PC, great music, terrific story etc. If you ask me, it's the best shooter made so far. This guide is made thanks to IGN. We arranged a little deal, and this guide is IGN-only! So don't mail me about permission to add this guide to your site, the answer is no. This only counts for this guide, but please keep it in mind. From the official site: "1998. HALF-LIFE sends a shock through the game industry with its combination of pounding action and continuous, immersive storytelling. Valve's debut title wins more than 50 game-of-the-year awards on its way to being named "Best PC Game Ever" by PC Gamer, and launches a franchise with more than eight million retail units sold worldwide. NOW. By taking the suspense, challenge and visceral charge of the original, and adding startling new realism and responsiveness, Half-Life 2 opens the door to a world where the player's presence affects everything around him, from the physical environment to the behaviors even the emotions of both friends and enemies The player again picks up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people he cares about are counting on him. The intense, real-time gameplay of Half-Life 2 is made possible only by Source®, Valve's new proprietary engine technology. Source provides major enhancements in: Characters - Advanced facial animation system delivers the most sophisticated in-game characters ever seen. With 40 distinct facial "muscles," human characters convey the full array of human emotion, and respond to the player with fluidity and intelligence. Physics - From pebbles to water to 2-ton trucks respond as expected, as they obey the laws of mass, friction, gravity, and buoyancy. Graphics - Source’s shader-based renderer, like the one used at Pixar to create movies such as Toy Story® and Monster's, Inc.®, creates the most beautiful and realistic environments ever seen in a video game. AI - Neither friends nor enemies charge blindly into the fray. They can assess threats, navigate tricky terrain, and fashion weapons from whatever is at hand." ============================================================================== Weapons [HL.03.01] ============================================================================== A little note, the ammo will be wrote down as "Ammo in chamber/Max. ammo". Crowbar Ammo: N/A Hotkey: 1 Description: This is the famous Half-Life weapon, although you won't use it all that much. You'll mainly using it to break stuff, and to keep Man Hacks away from you. Pistol Ammo: 18/150 Hotkey: 2 Description: You'll be using this gun the most until you get the SMG. It's a pretty nice weapon anyway. Magnum Ammo: 6/12 Hotkey: 2 Description: This weapon will blow your enemies away, literally. Most enemies will also die from one good shot with the Magnum. Sub Machine Gun (SMG) Ammo: 45/225 + 3 Grenades Hotkey: 3 Description: I won't make the Sarah Michelle Gellar joke again, see my Doom 3 guide for that. Instead, let me just tell you this is a pretty good gun, which you'll get early in the game, and you'll love it for a while. It shoots pretty fast, so enemies will die faster too. Grenades Ammo: 5 Hotkey: 5 Description: Well, what to say? Don't wait too long, or you'll blow your hand of, and be sure to actually throw the grenade, not just the pin. This is a nice weapon if you need to take care of large groups of enemies, or when you find a Combine behind a turret. More weapons will be added in the next version(s). ============================================================================== Enemies & Bosses [HL.04.01] ============================================================================== Scanners - In the beginning of the game they might be harmless, after a short time they'll become annoying machines that'll blind you and find you, so the Combines can easily spot you. Combines - These are the guards of City 17, and are the main enemy throughout the game. They are dressed in black, and appear to be human, but who knows. Sometimes they are only equipped with a stun-stick, others are equipped with heavy weapons. Barnacles - You should know these enemies from the first Half-Life. They just hang at the ceiling, with their tongue out of their mouth. As soon as they feel something touched their tongue, they'll slowly move the object towards their mouth and try to eat it. Helicopter - These guys are a pest, and they know it. They'll shoot at you with a gun, but some will also drop mines. Take them down as soon as you're able to. Man Hacks - These are updated version of the Scanners. Not only do they fly, but they also have a small blade spinning around, which isn't nice at all. Just keep slashing it with your Crowbar to take it down. Headcrab - Annoying little creatures. They are small, and will jump at you as soon as they see you. Zombies - These poor guys got attacked by a Headcrab, and turned into Zombies. They'll throw things at you, so be sure to watch out. When the Zombie died, the Headcrab might still live, so watch out. I'll add more when I encounter them. ============================================================================== Walkthrough [HL.05.01] ============================================================================== Some hints and tips to get you started: * Remember to check out the controls. Some features won't be discussed anywhere, so you might miss the zoom-function of the suit, for example (that's the Z-button, by the way). * Run, walk or crawl while shooting, that way you're harder to hit. * Save often, but not when you're low on health. * Even if I don't tell you to do things, you can still try them out. There's nothing wrong with trying to talk to someone, unless I tell you not to do so. * Reload your gun when you're not in battle to be sure you won't start the next battle with just one bullet before you have to reload. * Aim for exploding barrels, because they'll blow things up, including enemies that are near. Don't take cover behind one of these barrels yourself, obviously. When Combines roll them towards you, shoot them before the barrels arrive. * If you need health, it's fine to go back a few rooms to get it. You get the idea? You can also do this for ammo, suit energy or whatever you want to get. In the walkthrough, I'll add *Loading* quite a few times. This means the game will load a new area and you'll have to wait a few moments. Not only for that reason I decided to add it, but it'll also make searching more easier. I've seen Half-Life 2 guides, but they aren't really organised, so it can be hard to find the spot you need. ------------------------------------------------------------------------------ Chapter 1: Point Insertion [HL.05.02] ------------------------------------------------------------------------------ "Rise and shine, Mr. Freeman. Rise and shine. Not that I wish to imply you have been sleeping on the job. No one is more deserving of a rest. And all the effort in the world would have gone to waste until... well, let's just say your hour has come again. The right man in the wrong place can make all the difference in the world. So, wake up, Mr. Freeman. Wake up and smell the ashes." These are the first words you'll hear when you start a new game. A little speech by G-man, but I'm sure you don't understand it, at all. Don't worry, you'll figure it out sooner or later. Perhaps not, who knows. You'll start in a train, and the man near the doors didn't see you get in. Wait for the train to arrive, then leave it. You'll enter City 17, and things don't look happy, do they? The things floating around are Scanners, and as you may have guessed, they'll scan you, and others. Walk the path the others take too, and you'll see a Combine, which are the local guards. The Combine will tell the guy with the luggage to go away, and when the refuses, he'll start to beat the guy up. If you look on the other side, you'll see a Vortigaunt. They used to be slaves that attacked you in the first Half-Life, but they are friendly now. If you look up, you'll see and hear Dr. Breen giving a speech about City 17. It's propaganda, so don't listen. Follow the path, until you end up in a small encaged area. The doors will close, and a Combine will tell you to follow him. He'll leave you in a room with another Combine, but as soon as the other Combine is gone, he'll take of his mask, and you'll see it's Barney. He works undercover for the Civil Protection. After some chit-chat, you'll have to leave. He'll give you some directions and close the door behind him. Climb the ladder, and put a box in front of the windows that's open (use the E-button). Jump down and open the door. *Loading* Enter the next door here, and find the Combine. He'll throw a can on the floor, and tell you to pick it up. When you did that, he'll tell you to throw it in the trash can. You can do it, and get through, or don't listen, throw it towards him, and get beat up (and still get through). Take your pick. Dr. Breen is giving another boring speech, but this one is a few minutes long. Follow the path and open the big door to open at the plaza. Birds are flying around, you'll see a big building in front of you, and all around you are Scanners and Combines. Can you taste the air that's filled with danger and fear? You can really only go one way, and that's right, into the alley. Climb the ladder here, and drop down at the other side of the gate. Follow the path again, and enter the open door. *Loading* Open the door and follow the stairs, and you'll see how Combines kick in a door and attack the person that lives there. Enter the various houses, and talk to everyone. Everyone is afraid, angry or sad. Combines will enter the house, and as soon as you left the hallway, they'll start taking over the rooms you just visited. Go up the stairs, and enter the door. Suddenly, Combines will rush in and start to beat everyone up. You'll be told to go to the roof, so just follow the path, up the stairs. *Loading* You'll end up at the roof, and Combines will chase you, so keep running. There is only one path to go, so I suggest taking that one. Helicopters will fly around, Combines will shoot at you, and total Ochoa rules the streets of City 17. Good job, Mr. Freeman. Enter the window that's open, and go down the stairs. Combines will come in and beat you. You'll faint, but Alyx Vance will save the day. She'll help you up, and help you to find Dr. Klein's lab. Go down the elevator, and just follow her. ------------------------------------------------------------------------------ Chapter 2: "A Red Letter Day" [HL.05.03] ------------------------------------------------------------------------------ Alyx will say it's funny you show up on that day. When people wanted to get to her father's lab (Eli), they used to go through the sewers. They invented a teleporter though, which allows them to go there much easier. The sewers are dangerous. As dangerous as me, when I'm hungry and drunk. You get the point, right? Follow Alyx, until you end up in the lab of Dr. Klein. He lost his pet, Lamarr, and doesn't seem to be interested in you. After he figures out his pet is lost, he'll suddenly see you, and be relieved. You'll hear various things, including cats (it's true), the teleportation technique and the suit. Barney will come in, and open the chamber with the suit for you. Suddenly, a Headcrab will jump out. Don't worry, it's Lamarr, the pet of Dr. Klein. He won't hurt you, but that doesn't mean he's less aggressive. And he's not a good listener, because he goes away through the ventilation shaft. Get into the suit, and you'll be able to go to the teleporter, so you can go to Eli's lab. Before you enter the next room, be sure to check out the mini-teleporter on the table near the entrance. Also charge your suit a bit by using the device on the wall. Enter the next room when you're done though. From here, you should be teleported to Eli's Lab, but first Alyx will go. She'll stand on the platform, but as soon as everything gets launched, the plug will jump. Put it back in, then hit the switch to send Alyx away. She'll arrive without any problems, and it's your turn. You'll get teleported, but at the moment of teleportation, Lamarr will attack. If this ruins it all, or it was wrong from the beginning, we'll never now. You'll end up at various places, including the dessert, Dr. Breen's office, and Eli's lab, but eventually you'll end up outside the lab of Dr. Klein. Go down and follow the path. *Loading* Barney will show up, and throw the Crowbar down. The most favourite Half-Life weapon. You'll have to go to Eli's lab through the sewers, and yes, it's still as dangerous as me when I'm hungry and drunk, unfortunately. Break through the wood, and follow the path. You'll see a Scanner, and this time it's not just an annoying flying thing anymore, but it's your enemy. That's right, hit it, and hit it hard. Hit it until it falls down and explodes. Go down yourself, and head left. Note you can get hit now, so run, don't just walk. Enter the train, and smack everything to pieces. Leave the train on the other side, but don't get run over by the next train that is just passing through. When that train is away, you'll be able to enter the next train. From here, climb the ladder and jump over the trains, to the left. Follow the path to end this chapter. ------------------------------------------------------------------------------ Chapter 3: Route Kanal [HL.05.04] ------------------------------------------------------------------------------ Great, people are mad at you, my room is a mess it's cold outside. Don't worry, the last two are my own problems. You'll still have to deal with angry Combines though. Anyway, follow the path, and heal up if needed. Go around the corner and save the couple from the evil Combines. You'll get a Pistol for doing this (from a dead Combine, that is). Break open the entrance, and go up the stairs. Kill the Combine, and keep going, until you are outside. Kill the Combine here too, and find a way down. Wait for the train to stop, and you can get yourself to the other side. Watch out, because Combines will appear from the entrance you just took. If you shoot the barrel though, that should give you enough time to turn around and break away the planks, so you can enter the house. Well, what's left of that anyway. As long as you stay away from the door and windows, you should be safe for now. Find the barrels and shoot them. This will open a new entrance. Go there, and look at the big tower. All those Scanners are coming for you. Isn't that nice? =) Shoot the Combine on a higher platform (barrels are close, get the hint?), and open the supply chest. Open the door and follow the path. Just ignore the Combines, and jump over the fence, and follow the path. Crawl into the shaft. At the other end of the shaft, you'll be able to kill the Combines one by one, which is a bit easier than having to kill them all at the same time. When you are down, come out of the shaft and jump down. Follow the trail, and when you see a Combine, kill him, and take the way he came from. Just run, and kill any Combines that's in your path. More Combines will chase you, that's why. You'll have to break a barricade in order to get through, and after a short walk, you'll have to jump down. If you are in need for health and other goodies, you can take them by entering the small area. However, keep in mind Combines are chasing you. When you are sick of the Combines, follow the trail, and go right when you can. This will active a train to pass by and kill all the Combines. Harharhar... Jump down, swim a bit, then climb up the ladder and enter the container. The man will talk a bit and the Vortigaunt will give you some Suit Energy. Leave the container and break away the wood. *Loading* Break away even more wood, and follow the path. If you see a crow, look at it. A Barnacle will eat it. Yummy... If you follow the path, you'll hear some people screaming. No, they didn't scream because the way you look, some Combines are shooting at them. Rescue them, like Gordon Freeman would do! Take down the Combines that aren't too far away, and enter the tunnel. You'll have to kill more Combines here, but you'll end up in an abandoned station. Station 8 will call, but they'll realise this station is shut down. They'll tell station 12 is down too, and so are they, at the end of the message. Climb up the ladder, and shoot the barrel to get rid of the Combines. Mount the turret, and shoot at everything that looks nice to shoot at. Be sure to shoot the barrel at the right side. Once you shot everything down, missiles will be shot at you, and at that point, it's a good time to leave, and take the right path. Follow it, and jump down. Eventually you'll find a woman, who'll tell you to go on. Sure, as she wishes. When you enter the tunnel, and shoot the Combines above you, they'll move to the next room. You should do so too. Yes, just jump in the water. Water is good for you. It'll help you remove funny smells and whatnot. However, the Combines don't want you to take a bath, and will throw barrels down, including a burning one. Dive, and wait until all the barrels exploded. A new entrance will be open, so go there and follow it. As you walk further, Combines will attack from here and there. Shoot them down, until you see a bridge. When a few Combines decide to gather there, it's a good time to shoot at the barrels that are beneath the bridge. Goodbye Combines. Go there, but watch out for the 2 remaining Combines. You'll see a hill, and if you go there, and push the barrels away, you'll be able to enter. Go down, and head left. Here, you'll have to destroy the Barnacles in order to get past. Grab a barrel that can explode, and throw it down. When a Barnacle grabs it, set it on fire, and it'll explode, which'll kill quite a few other Barnacles. You have 2 of these barrels, so go wild. When they are killed, head down, and follow the path. Be sure to grab all the goodies. Jump in the water, and find a floating piece of wood. From here, kill the Combines, and climb the ladder. Jump in the water again, and swim to the other side. When Combines appear, shoot one of the barrels. This should kill all the Combines, and you can just follow the path (watch out for a few barrels though). You'll end up in a new room. *Loading* This is your first puzzle, isn't it? Congratulations. If you feel like talking about it, be sure to mail me. I'll love to mail back about these kind of subjects. Anyway, you'll have to put blocks on one part of the wood, so the other part lifts up. Not hard eh? This'll allow you to go up the platform, and find yourself in an outdoor area, with a Helicopter. This part sucks. Well it's fun, but a bit hard if you don't know what to do. The helicopter will fire, and recharge. During the recharge, you'll have to run, and during the firing, you'll have to take cover. From where you are, you'll have to go left, follow the path and open the door that's blocked by a few barrels. You should cover about 3 times. You'll end up in a scary building. Just follow the path. You can find some goodies by following the water, but when you are done playing around, you can get serious. Once again, you'll find ramps, and Barnacles. Yes, also barrels that are able to explode. Get the idea? Good, because you'll need to do this 2 times. Each time, go down, and head to the other side. You'll head up outside. When you are, run and go around the corner. *Loading* Follow the path (and cut away things if needed), until you find a man. He will open the door for you, and tell you the "guy they are looking for is a poor bastard". Does he even know who he's talking to? Adults these days... Anyway, when he wants to open the door, he'll find out Man Hacks are attacking him. Equip your Crowbar, and nail them down. When they are gone, follow the path. You'll find more Man Hacks, and a few barricades. At the barricade with a few barrels. just make sure one barrel explode, so the Man Hacks won't even be able to bother you. You'll eventually be able to choice between 2 paths. Take the last one for supplies, then go back and take the other one. Kill the enemies here (Combines and Man Hacks), and enter the next room. Go down, and you'll see a Combine come down. Shoot him, plus the other 2 at the end of the hall for a SMG. Nice eh? You can skip this paragraph, and just head to the end of the hall if you don't need supplies. Otherwise, read on. Go back to the beginning of the room, and enter the shaft that's near the entrance. A Man Hack will attack, so watch out. You'll end up in a room with a few goodies. Go back to where the Combine came down, and find a hole you can enter. At the end if a Zombie, but also goodies, including Grenades. Now head to the end of the hall. Dive in the water, and find the entrance. Follow it all the way, until you can go up. Jump to the other side and kill the enemies. WAlk over the pipe, and kill the Barnacles. Grab the goodies if you want, and continue to walk over the pipe. Be sure to get rid of the Man Hack. Break the fence you see, and follow the pipe for a few goodies. Go back after that, and find a place where you can dive down. Swim to the other side, and go up. Kill the Combines in the distance, and be sure the barrels explode before they even come close to you. Follow the path now, and run to the other side. Kill the Combines, and enter the hall. You'll see a lot of Man Hacks, but a Grenade will take care of them. Open the door at the end of the hall, where the Man Hacks used to be, and follow the path. Grab the goodies, then enter the shaft and drop down. This is an area full of Man Hacks. Really annoying. I just prefer to sit down in a corner with my Crowbar, but you can also make sure all the barrels explode. Whatever suits you, as long as the Man Hacks are gone. Climb up the ladder, and walk over the pipes, so you end up at the platform that's higher than the one you landed. Enter the next room, and go down using the pipes. This will make sure you'll find a wheel, which you can give a good spin, so the water raises. When you did that, go back to the previous room, and kill the new Man Hacks. Drop down in the water, and swim to the other room. Get a good breath, then go down again and break away the planks, so the stuff will start to float. With this, you are able to go to the other side of the room, and follow the path. *Loading* Climb up the ladder, and walk over the plank, so you end up at the other side. Jump down, and kill the Man Hacks and Combines. Go to where the Combines used to be, and go up. Follow the path, and kill more Man Hacks. Here, follow to find goodies, and climb up when you're done. Go to the other side, and drop down. You'll end up in a new room. If you want goodies, climb the pipe and follow it. Watch out for the "yellow water", because it's toxic. Find the man though, and he'll be shooting Headcrabs. Hooray! Grab the goodies (be sure to open the chest for ammo), and continue your journey. This part doesn't need a description, but just find your way around, and kill any Headcrab and Zombie you find. You'll end up in a hangar with a boat. Enter the boat, and follow the toxic river. When you can't go any further, exit near the gate, and go up. Spin the wheel to open the gate. You can also find a Headcrab here, by the way, by breaking the boxes (including a Supply Box). When you are done playing around, enter the boat and continue down the river. Be prepared for a boring chapter. ------------------------------------------------------------------------------ Chapter 4: Water Hazard [HL.05.05] ------------------------------------------------------------------------------ Coming in the next version, but you should be able to get through this without my help ;p ============================================================================== Cheats & Secrets [HL.06.01] ============================================================================== ------------------------------------------------------------------------------ Console Cheats [HL.06.02] ------------------------------------------------------------------------------ Open the console (~-key), and enter sv_cheats 1. After that, use any of the following codes: * No damage: god * Never Die: buddha * Infinite power for your suit: infinite_aux_power * All weapons and ammo: impulse 101 * Kill all npc’s in the area: npc_kill * Enemies don't attack: notarget * Walk through walls: noclip * Spawn a scout car: ch_createjeep * Spawn an airboat: ch_createairboat * skulls: impulse 102 * Wire frame models: mat_wireframe1 * Only objects effected by physics are wireframe: vcollide_wireframe 1 * Draw game triggers: showtriggers_toggle * Draw normal maps: mat_normalmaps 1 * Draw surface materials: mat_normals 1 * Turn off bump mapping: mat_fastnobump 0 * Remove weapon model from the screen: impulse 200 Use "give xxx", where xxx is one of the following: * item_healthkit * item_healthvial * item_box_buckshot * item_box_mrounds * item_box_sniper_rounds * item_box_srounds * item_battery * item_suit * item_ml_grenade * item_ar2_grenade * weapon_ar1 * weapon_ar2 * weapon_bugbait * weapon_cguard * weapon_molotov * weapon_manhack * weapon_immolator * weapon_irifle * weapon_crowbar * weapon_extinguisher * weapon_flaregun * weapon_frag * weapon_gauss * weapon_alyxgun * weapon_hopwire * weapon_iceaxe * weapon_physcannon * weapon_physgun * weapon_pistol * weapon_rpg * weapon_shotgun * weapon_smg1 * weapon_smg2 * weapon_stickylauncher * weapon_stunstick * weapon_thumper * weapon_sniperrifle * weapon_rollerwand * weapon_slam * weapon_hmg1 * weapon_cubemap * weapon_binoculars * weapon_ml * weapon_brickbat Use "map xxx", where xxx is one of the following. Use it to load a different map: * d1_canals_01 * d1_canals_02 * d1_canals_end * d1_tempanals_02 * d1_town_01 * d1_town_02 * d1_town_03 * d1_town_04 * d1_town_05 * d1_trainstation_01 * d1_trainstation_02 * d1_trainstation_03 * d1_trainstation_05 * d1_under_01 * d1_under_02 * d1_under_03 * d1_under_04 * d2_coast_01 * d2_coast_02 * d2_coast_03 * d2_coast_04 * d2_coast_04_dx60 * d2_coast_05 * d2_coast_06 * d2_coast_07 * d2_coast_08 * d2_prison_01 * d2_prison_02 * d2_prison_03 * d2_prison_04 * d2_prison_05 * d3_c17_03 * d3_c17_04 * d3_c17_05 * d3_c17_06a * d3_c17_06b * d3_c17_07 Source: IGN ------------------------------------------------------------------------------ G-man [HL.06.03] ------------------------------------------------------------------------------ The G-man will appear in quite some places (yes, also in the intro), and although it has no real function, it's still funny to watch him. If you know more than listed in this list, be sure to let me know. * Chapter 2 - In Dr. Klein's lab, look at one of the screens to see G-man. * Chapter 3 - When you enter the container, after some swimming, where you'll find a Vortigaunt and a man. On the TV, when you look real quick, you'll see the G-man. * Chapter 4 - After you got the boat, and find the hangar, the G-man will be standing near the entrance of the hangar. * Chapter 4 - After your Helicopter boss fight, you'll have to open the dam. If you look around from the house on the hill, you'll be able to see him near the dam. ============================================================================== FAQ [HL.07.01] ============================================================================== Q: If I download Half-Life 2, will my Steam account get banned? A: Yes, that might just happen. Q: Can I disable the title screen's background? Loading the title screen takes ages... A: Yes, find the file valve.rc in the /hl2/cfg dir, and add // in front of startupmenu . This will fix it. Just to be sure, it'll look like this: // display the startup level // startupmenu ============================================================================== Conclusion [HL.08.01] ============================================================================== I hope you enjoyed my guide, since I put a lot of work in it. If you encounter problems, feel free to mail me. Also suggestions, feedback, comment etc. are accepted, the mail addy is on top of this file. Thanks-list: Stephen Ng, Flippy_D. And especially you, for reading this. For other guides, you can check this link: http://members.home.nl/grawl/guides/ http://www.gamefaqs.com/features/recognition/13739.html ============================================================================== "I've got no right to lay claim to her frame She's not my possession You cunt. Get your hands off my woman motherfucker." ~ The Darkness - Get Your Hands Off My Woman "Let's start a war, start a nuclear war, At the gay bar, gay bar, gay bar. Weow At the gay bar." ~ Electric Six - Gay Bar "Time heals, time congeals around us Endless hours of wasted moments Understanding, not demanding Your eyes tell what you feel inside." ~ TooL - You Lied ============================================================================== Copyright (c) 2004 by Grawl. All rights reserved.