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Z MMMa Doom 3 Guide by Grawl aMMr; :M: grawler (@t) gmail (d0t) com ZM 08/05/04 - Version 1.3 ============================================================================== Introduction ============================================================================== This guide is written by Grawl (grawler (@t) gmail (d0t) com). Every question, feedback, comment etc. can be mailed to the address. Put "Doom 3 Guide" in the subject, so I can pick out the mails easily. Thanks! Don't mail me with: * Stuff that is covered in this FAQ * Where to get Doom 3 * Complaining how bad the game is according to you Do mail me with: * Stuff that is not covered in this FAQ * Comment, questions, feedback and fanmail * Asking if you can put this guide on your site * Asking for the latest version, I'd love to attach it for you I'm not related to id software. This FAQ has been made for fun, not to make any money out of it. Don't use this FAQ on your site/magazine etc. without my permission. Copyright (c) 2004 by Grawl. If you are reading this guide outside of the following sites, please let me know: http://www.gamefaqs.com http://www.neoseeker.com http://www.ign.com This guide contains spoilers where needed. If you don't want to know what happens, find a spoiler-free guide, or just try a bit harder yourself. To make searching easier, I added search-codes in the TOC. Just press CTRL + F and enter the code to jump to that part immediatly. ============================================================================== Table of Contents [D3.00.00] ============================================================================== * Table of Contents.................................................[D3.00.00] * History & Next Version............................................[D3.01.01] * Story.............................................................[D3.02.01] * Weapons, Monsters and Bosses......................................[D3.03.01] * Walkthrough (Hints and Tips)......................................[D3.04.01] * Mars City.......................................................[D3.04.02] * Mars City Underground...........................................[D3.04.03] * Mars City Re-visit..............................................[D3.04.04] * Administration..................................................[D3.04.05] * Alpha Labs Section 1............................................[D3.04.06] * Cheats and Secrets................................................[D3.05.01] * Cheats..........................................................[D3.05.02] * Level Select....................................................[D3.05.03] * Monsters and Weapons............................................[D3.05.04] * Thank You Mails.................................................[D3.05.05] * Martian Buddy...................................................[D3.05.06] * Sites...........................................................[D3.05.07] * FAQ...............................................................[D3.06.01] * Tweaking (aka Speeding-up Doom 3).................................[D3.07.01] * General Tweaking................................................[D3.07.02] * Unpacking .PK4-files............................................[D3.07.03] * Editing config-file.............................................[D3.07.04] * Conclusion........................................................[D3.08.01] ============================================================================== History & Next Version [D3.01.01] ============================================================================== Version 1.0 (08/03/04) - First version, everything is new ;p (40KB) Version 1.1 (08/04/04) - Added more info to the walkthrough, corrected a few spelling mistakes, added the FAQ section, added a few cheats and secrets. Basicly this was a quick update to fix a few things here and there. (47KB) Version 1.2 (08/04/04) - Again fixed a small mistakes here and there, also made the walkthrough bigger, added a Tweaking-section. (71KB) Version 1.3 (08/05/04) - Small fixes here and there again, expanded the walkthrough, added more cheats, changed the weapons info, edited the FAQ, added more monsters and weapons. (92 KB) In the next version I hope to have the following added/update: * Walkthrough, obviously * Storyline (I want to add the complete story of Doom so far, so if anyone knows a site or something, let me know) * More monsters, weapons, bosses etc. * Multiplayer section ============================================================================== Story [D3.02.01] ============================================================================== The story isn't all that hard and difficult to understand ;p Lucky you eh? Anyway, you are sent to Mars City, to investigate Union Aerospace Corporation (UAC). As soon as you arive, you notice things are slighty out of control and it just doesn't feel right. And then hell breaks lose, and almost everyone turns into a zombie or another weird and evil monster. Good luck on surviving, you'll need it! ============================================================================== Weapons, Monsters and Bosses [D3.03.01] ============================================================================== What is a shooter without it's fair share of weapons, monsters and bosses? You tell me! I know I didn't include all weapons and monsters yet, and I didn't even include a boss, but those will come eventually. Weapons: * Flashlight - Not only the most important tool you'll use, but you can also swing with it in close combat. * Pistol - The first shooting weapon you'll get. However, you can shoot fast enough to do quite some damage in a short time. According to Type6 this is meant for medium to long ranged targets. I said close combat -____- I'm sorry. * Shotgun - A weapon that probably will become your favourite. That is, if you don't run out of ammo for it. According to Skippy this is meant for close combat, because it'll do the most damage this way. Silly me for giving wrong information. * SMG (Sub Machine Gun) - A fast shooter, that's great for times you find yourself being overloaded with enemies. Don't confuse SMG with Sarah Michelle Gellar. Wouldn't it be great if you could use a Slayer to kill enemies? *cough* * Plasma Rifle - Good rate, good damage and it's able to stop missiles. * Rocket Launcher - Guess what this is =p * Chaingun - Automatic gun that's great for taking out enemies quickly. * Chainsaw - The best weapon from the original Doom. Vroom vroom! * Grenades - Just throw the grenade, keep the pin, not the way around. Enemies: * Lost Soul - Not really an enemy, but as soon as you see a golden skull pass, make sure your gun is loaded, because I can assure you at least one enemy is going to attack you in less than 10 seconds. * Zombie - The easiest enemy, and they most likely won't be able to damage you, because you'll simple be faster. Use your pistol for this one. They come in diffent forms... fat, skinny... GET YOURS NOW! * Marine-Zombie - A "parody" on the original Zombie. These enemies have guns to damage you. Sometimes a pistol, other times a SMG. * Fire-Zombie - This Zombie enjoyed walking in the fire. They walk like one of their legs is broken, but they manage to move faster than the average Zombie. The fact that they're on fire and making an irritating noise doesn't help much. * Imps - The classical Imp... This beast will hide everywhere, perhaps even under your bed. Might want to check that. Nevertheless, they are tougher than Zombies, and faster too. They crawl behind you, jump at you from the front (making your view shock, making it even harder to hit THEM instead of your leg), or decide to use the air vent and attack from above. Not only that, but they also shoot fireballs. When killed, they dissappear. * Trites - Little spiders that'll come out of all kind of places to kill you. * Revenants - Skeletons with plasma rifles/rocket launchers on their shoulders. * Pinky - A fat half-robot/half-demon enemy, you most likely saw in screenshots of Doom 3. It's just like a fat dog. Bosses: Next version perhaps. ============================================================================== Walkthrough (Hints and Tips) [D3.04.01] ============================================================================== You are about to start an adventure you never encountered before. It may look like Half-Life and Unreal at some points, but it's still a good story to follow. Let's start with some advice: * Save often, except when you're low on health. This is your key to surviving. * Get to know the controls before you enter Mars City Underground. If you are just standing still like a puppet the monsters will slay you easily. If you know how to move it'll be a lot harder for them. * You might want to set the brightness of the game a bit brighter, since the game is pretty dark. * Talk with everyone you can, interact with anything, read anything and listen to anything. * Re-load your gun when you are not into combat to assure you don't have to reload when a group of zombies want to taste your leg and brains. * In combat, don't stand behind something that can explode. * In combat, aim for the head. * Listen carefully, since you can hear when enemies are nearby. * Enjoy the game! The most important part =) If you find anything that's not covered in this walkthrough, please let me know. I'll add it, together with the credits you deserve. This walkthrough is played for the easiest setting for now. This is because: a) I'm a sissy. b) To get through the game as fast as possible. I don't have what the difference between difficulty bring except for stuff like less bullets, more damage taken and less damage to monsters. If the game is different in the way of puzzles etc., please let me know. ============================================================================== MARS CITY [D3.04.02] ============================================================================== --CUTSCENE-------------------------------------------------------------------- You'll get some short information about what's going on; you are going to Mars City on behave of the UAC. Your ship lands, and you step out of it. Also two other man set their first step on Mars, talking about how bad the city is. That's not a very good start, is it? --CUTSCENE-------------------------------------------------------------------- --OBJECTIVE------------------------------------------------------------------- Go to the reception. --OBJECTIVE------------------------------------------------------------------- Very hard objective, isn't it? It's probably the hardest in the game, so beware ;p Anyway, it's pretty straight forward. Just walk up the stairs, and enter the doors. You can also talk to various people here. The most people you'll encounter will just say "Hey you're new here, right?" or something like that, but others may give hints or tips. The man sitting on the bench will tell you how much he wants to leave Mars. His reasons are unknown, but you'll find out soon enough. Enter the door, and you'll end up at the scan-section. You'll have to step on a square, and wait till the bioscan is finished. You're fine to go. What a surprise! Enter the door that'll be unlocked. You'll end up in some bigger room. Listen to what the man tells you through the intercom. The Mars Facility is the best, and this and that. We'll see about that soon enough! Listen to her speech if you want, or just enter the door that's in front of you. Whatever you do, just go to the door to enter the room where the reception is. --CUTSCENE-------------------------------------------------------------------- The man behind the desk will give you a PDA, and tells you not to lose it. He'll also give you a new objective. --CUTSCENE-------------------------------------------------------------------- --OBJECTIVE------------------------------------------------------------------- Perform all your duties in a Military Manner. --OBJECTIVE------------------------------------------------------------------- A bit more information about your PDA. This is your most important device in the game, next to weapons. It'll show the current objective, weapons and items. You can read e-mail, listen to audio logs, watch videos and read information about the facility, combat etc. The PDA also funtions as a key that'll unlock doors for you. When you encounter a PDA of someone else, you'll download his data on your PDA and gain more access, and you'll be able to read his mail and view/listen to his logs, which often gives away security codes or information that might be of use. Also there are various stands around Mars City where you can download information from. ,-PDA UPDATE------------------------------------------------------------------ | |----------------------------------------------------------------------------- | User Data |----------------------------------------------------------------------------- | | Name: Grawl (for me at least ;p) | I.D. Number: 381 9x-22 | Location: Departure Lounge | Rank: Marine Security | Security Clearance: Marine HQ | |----------------------------------------------------------------------------- | User Mail |----------------------------------------------------------------------------- | | From: Director W. Banks | Subject: Welcome Message | Date: 11-15-2145 | Body: | | Welcome to Mars Marine. | | I would like to take a brief moment of your time and welcome you to what we | call our 'home away from home'. We will make every effort to make your stay | here as pleasant as possible, and if you need something, please feel free | to contact your supervisor for immediate assistance. I hope that you can | find the time to take advantage of some of our great staff amenities. As a | reminder, we engage in technical, highly secure testing and research here, | please refrain from wandering into imauthorized areas. Any security team | member will assist you if help is needed. | | Sincerely, | Director William Banks | |----------------------------------------------------------------------------- | User Mail |----------------------------------------------------------------------------- | | From: Sergeant Kelly | Subject: Report to Marine HQ | Date: 11-15-2145 | Body: | | Marine, | Report to Marine command as soon as possible. Don't waste any time getting | here. We're short on troops and I need you out on patrol as soon as | possible. | | Sergeant Kelly | |----------------------------------------------------------------------------- | Video Disks |----------------------------------------------------------------------------- | | Creator: Marine HQ | Date: 03/11/45 | Description: Standard Operating Procedurs on Mars | Shown: This is just a "we are the best" movie. | `-PDA UPDATE------------------------------------------------------------------ --OBJECTIVE------------------------------------------------------------------- Report to Marine Command --OBJECTIVE------------------------------------------------------------------- Walk back to the previous room (although the guy at the reception tells you to visit the chief immediatly). There is such a stand here, Walk to it, and press the "download" button to get yourself a new mail. ,-PDA UPDATE------------------------------------------------------------------ | |----------------------------------------------------------------------------- | User Mail |----------------------------------------------------------------------------- | | From: Safety committee | Subject: Safey Awareness Month | Date: 11-15-2145 | Body: | | Safety is critical to everything we do on Mars. We will review all standard | safety protocols during the month of November - Safety Awareness month. | | It is mandatory that you schedule time to attend each of these valuable | workshops. | | Proper Plasma Handling: Review of the proper storage of plasma, how to | handle plasma leaks and the best ways to treat plasma burns. | | Emergency First Aid: Learn the location and correct use for all of the | Health Packs placed throughout the facility. Special attention will be | given to waste prevention methods. Health resources are squandered if a | large pack is used when only a small pack is needed. | | Storage of Weapons and Ammo: Special lecture on the safe storage of | weapons and ammo. Fred Nilsson will be giving hands-on lessons in | proper targeting and strafing. | | Emergency Loss of Environment: This lecture will focus on what to do is | you are faced with an air leak, structural failure, or airlock failure. | Special care will be paid to the locations of emergency air tanks. | | See postings outside UAC HR for times and locations. | `-PDA UPDATE------------------------------------------------------------------ Walk (or run, I don't care) back to the reception. On the table there is a video disc. Pick it up. ,-PDA UPDATE------------------------------------------------------------------ | |----------------------------------------------------------------------------- | Video Disks |----------------------------------------------------------------------------- | | Creator: Human Resources | Date: 03/05/45 | Description: For additional help please see your UAC representative | Shown: Pretty much like the previous video you saw | `-PDA UPDATE------------------------------------------------------------------ A little further in the room, is another stand, where you can get yourself yet another mail. ,-PDA UPDATE------------------------------------------------------------------ | |----------------------------------------------------------------------------- | User Mail |----------------------------------------------------------------------------- | | From: UAC Security | Subject: Code-Black: Missing Staff | Date: 11-15-2145 | Body: | | Dr. Jonathan Ishii from the Delta Science Team is missing. Security is | concerned that he may be injured and unable to respond to pages or return to | his post. Please keep andeye out for Dr. Ishii and report to UAC Security is | he is located. | | He was last seen in Mars City Underground approaching the airlock leading | to the old communications array. | `-PDA UPDATE------------------------------------------------------------------ Now this is where the trouble starts, a missing scientist... Follow the path and you'll encounter a cutscene. --CUTSCENE-------------------------------------------------------------------- You'll see your little friends from the intro again. He'll tell some guy he wants to check out stuff. The scary man seems a bit troubled by that. Is the telling lies? --CUTSCENE-------------------------------------------------------------------- Follow the left path until you encounter a door that's in your way. Don't enter the door yet, but go right, into the cafeteria. Stand at the counter and watch the news that's on TV. It seems that the base where you are, are missing various people. You can also watch the rest of the news, but it isn't that much important. Plus the guy couching is irritating =p Anyway, there are various things you can do here. You can talk a bit, close the windows, play the best Arcade-game ever (it's fun, really =D) and pick up a PDA from someone else. When you do do, you'll download all the info onto your own PDA. ,-PDA UPDATE------------------------------------------------------------------ | |----------------------------------------------------------------------------- | User Data |----------------------------------------------------------------------------- | | Name: Adam E. Berneche | I.D. Number: 8321 -1 4 | Post: Mars City | Title: Maintenance Tech | Security Clearance: General Access | |----------------------------------------------------------------------------- | Audio Log |----------------------------------------------------------------------------- | | Title: Maintenance Update | About: Adem tells about what he did, and he says he's feeling rather | uncomfortable when he was working in the Underground area. Everyone there | looks weird and creepy, and he expects that he gets attacked. He also tells | the code 396. which is for a cabinet. Now that's what we were looking for... | Well not really, but you'll need it later ;p | |----------------------------------------------------------------------------- | User Mail |----------------------------------------------------------------------------- | | From: Ethan Peterson | Subject: Lost PDA | Date: 11-08-2145 | Body: | | Adam, | | Please take more caution in securing your personal data assistant. | It's turned up in lost and found three times this month. As you know, | your base security clearance are stored on that and it becomes a | serious security issue any time a PDA is lost. Failure to secure your | PDA could eventually result in your termination. | | Mr. Peterson | Maintenance Supervisor | |----------------------------------------------------------------------------- | User Mail |----------------------------------------------------------------------------- | | From: Ethan Peterson | Subject: Maintenance Report Needed | Date: 11-10-2145 | Body: | | Adam, | Your reporty is long overdue. Record an audio log for what you've done | today on your maintenance shift and send it to me immediately. I know | you recoded the cabinet today, and it is imperative that I update my | master list with the new code. | | I do not want to tell you again how impotant it is to record those | codes. | | Mr. Peterson | Maintenance Supervisor | |----------------------------------------------------------------------------- | User Mail |----------------------------------------------------------------------------- | | From: Delta HR | Subject: Volunteer Services | Date: 11-13-2145 | Body: | | Mr. Berneche, | | I have some great news for you, your name came up in our last | management meeting as a possible canidate for our Delta Labs outreach | program. As you have probably heard, we are conducting some very | exciting and imporant experiments here in Delta. Your supervisor | recommended you as a good candidate and in fact he insisted you | would be perfect for the job. I've reviewed your file and I agree with | this assessment, you will make a perfect test subject. Our work here | is very important to the UAC and you should feel privileged that you | have a change to be part of it. | | Mr. K. Clearsky | Delta Future Systems | | p.s. Remember, volunteering is the best choice! I'd hate to invoke | clause 12.A of section 5443 of your employment contract; which if you | are not familiar with, allows us to appoint volunteerd. | `-PDA UPDATE------------------------------------------------------------------ So we got the cabinet code for the Mars City Underground area, and we found out Adam was a bad worker and his current supervisor wanted to get rid of him =p Anyway, when you got enough of punching turkeys, go to the door I told you not to enter yet. Enter it now. You can overhear a conversation of 2 men. Apparantly some guy complained and got transfered right way. There is a new stand here, so check it from yet another bullshit mail. ,-PDA UPDATE------------------------------------------------------------------ | |----------------------------------------------------------------------------- | User Mail |----------------------------------------------------------------------------- | | From: HR Coordinator | Subject: Volunteer to earn extra credits | Date: 11-15-2145 | Body: | | Delta Labs is looking for individuals to fill critical positions. | You can help with our exciting break-through work and earn credits | at the same time. | | Volunteers are needed in the following areas: | | Teleportation: We're lookng for test subjects to stress-test the | new teleporters. Experience tomorrow's travel technology, today! | | Medical Research: Our advanced pharmaceutical team needs | volunteerd to participate in exciting medical studies. Help us find | cures to everything from the common cold to Ebola 7. | | Specimen Handling: We need volunteers to help handle and track the | specimens gathered through Delta Labs experiments. Health test and | liability waiver will be required. | | For more information about any of these opportunities or to post | openings in your department, please see an HR Coordinator. | `-PDA UPDATE------------------------------------------------------------------ There is only one way to go, and that's up to the steps, to the right. Follow the path, and some marine will tell you what way to go. Be a bad boy (or girl, for that matter) and go left to see what happens to volunteers. Whatever way you go, you'll end up in front of some steps. Don't go up yet, but enter the door that's to the opposite side to it to get yourself another Video Disk. ,-PDA UPDATE------------------------------------------------------------------ | |----------------------------------------------------------------------------- | Video Disks |----------------------------------------------------------------------------- | | Creator: UAC Advanced Weapons | Date: 07/28/44 | Description: Informational Video on the Series 3 Plasma Gun | Shown: As description says... | `-PDA UPDATE------------------------------------------------------------------ Now just follow the path, and you'll end up in the HQ. --CUTSCENE-------------------------------------------------------------------- You'll get your first real objective. You have to find the missing scientist you read about earlier. Follow the bot to get to the Underground Passage, which is where we need to go. --CUTSCENE-------------------------------------------------------------------- --OBJECTIVE------------------------------------------------------------------- Search for the Missing Scientist. Locate Maintenance Entrance. --OBJECTIVE------------------------------------------------------------------- Just follow the bot to end up where you should be. There is a cabinet here. Enter the code you found before, 396, to get yourself some bullets. Enter the lift here. ============================================================================== MARS CITY UNDERGROUND [D3.04.03] ============================================================================== The Mars City sublevel was one of the first multi-purpose installations built on Mars. Housing storage, environmental systems, localized enerhy production, communications arrays, and rudimentary research systems, the aging facility is vital to keeping Mars City operational. ============================================================================== When you enter the room, you'll get yourself a pistol, more bullets and armor. After that the guy will hold a radio test to make sure it works. Now enter the next door and we'll search for the missing scientist. --OBJECTIVE------------------------------------------------------------------- Reach Old Com Building. --OBJECTIVE------------------------------------------------------------------- It's all pretty straight-forwarded. Just follow the path. There is one wierd guy down in "the dungeon" who tells you about the scientist, but suddenly stops talking. He doesn't want to tell you anything else. Two rooms later (it's the room where some guy says through his radio "Why don't you get your fat ass down here and do it yourself?") you can find a cabinet, plus a PDA. ,-PDA UPDATE------------------------------------------------------------------ | |----------------------------------------------------------------------------- | User Data |----------------------------------------------------------------------------- | | Name: Grant F. Baston | I.D. Number: 2781 -61 | Post: Mars City Underground | Title: Services Supervisor | Security Clearance: General Access | |----------------------------------------------------------------------------- | Audio Log |----------------------------------------------------------------------------- | | Title: Unexplainable Things | About: Grant tells about reports of unexplainable things. The reports are | pretty high and people are frightened. Power loss etc. don't help either, | and about every day people call in sick. | |----------------------------------------------------------------------------- | User Mail |----------------------------------------------------------------------------- | | From: T. Brooks | Subject: You're not gonna believe this :) | Date: 11-13-2145 | Body: | | You wil not believe this... actually you probably will. The late night | security detail couldn't figure out how to open the security cabinets | from the security office?!?! I spent the next morning walking them | through the steps in the security panels. They didn't realize that you | could open both cabinets from the one security panel. Where do they | find these people? | | -Brooks | |----------------------------------------------------------------------------- | User Mail |----------------------------------------------------------------------------- | | From: UAC Security | Subject: UPDATED SECURITY CODE | Date: 11-14-2145 | Body: | | Unit Supervisor, | | November Security Update for your area, UNDERGROUND MAINTENANCE, has | been completed. | Please update the security cabinet code in the Energy Stabiliztion | Unit to 531. | | Thanks, | UAC Security | `-PDA UPDATE------------------------------------------------------------------ Use the code from the mail onto the cabinet to get more armor and shells. Now continue your little journey. There is only one way to go through, so you should have any problems. There's a broken panel and a guy who gets scared when you sneak up to him (rememer the panel he is controlling though). In the next room the lights will power out. Time to use your flashlight to navigate through. You'll need this tool pretty much from now on, so get used to it. Follow the path, and you'll encounter a guy who'll open the air lock for you. Grab the bullets on the box, and then use the airlock. Now go outside and quickly go through the other airlock. Don't take too long, since you won't have infinite oxygen. In the new door, use the lift to go up one level. Follow the path and you'll find the missing scientist. --CUTSCENE-------------------------------------------------------------------- The scientist will tell you "they" need to be warned, and that time is running out or whatnot. If you watch the monitor, you'll see that there is some kind of portal open. A portal to hell? --CUTSCENE-------------------------------------------------------------------- --SPOILER--------------------------------------------------------------------- From here on monsters will appear. It's no more mister nice guy. --SPOILER--------------------------------------------------------------------- The scientist will turn into a zombie, go kill him off with a few shots from your pistol. Out of the door will come a marine-zombie, so kill him off too. Yes, Anarchy is ruling Mars City. If you watch the monitors you'll see what happens. All kind of demonic skulls will enter the bodies of people, and they will turn into a zombie. For now, you'll only encounter 2 types of zombies; the normal zombies, which don't have a gun and will just try to kill you with their bare hands. There are also marine zombies, which will shoot at you. For now, this room is safe from zombies, so look around a bit if you want. Click on the monitor at the panel to see how a zombie kills a marine. After a short while, you'll get a new objective. --OBJECTIVE------------------------------------------------------------------- Go back to the Security Checkpoint. --OBJECTIVE------------------------------------------------------------------- This security checkpoint is the part where you got the radio test, pistol and armor. Not that much of a walk you say? Well with zombies around, I can assure you it is ;p When you are done in this room, get the medkit and bullets if needed. Then leave the room. Just around the corner there is another Zombie. Shoot it off. Not a problem, right? You might wonder where the hell they come from though ;p Also, at this point the game will also be known as Flashlight 3 =p Yea yea, I'll shut up and get the show on. Enter the ligt you entered before. The lights will go out, but don't worry, there will be no monster that'll attack you (like the Skaarj did in Unreal 2). Go outside using the airlock, and take the short walk outside again. You'll see another one of those demonic skulls once inside, and a Zombie will be waiting for you to kill it. Give him what he wants ;p Remember the marine that helped you before? He wasn't too lucky, since he got killed. When you go up the stairs, and you enter the door, a Zombie will attack you, so open the door and step back. Kill him off, and climb up the stairs. This is the room where you used the flashligt for the first time. Just enter the new room. A Zombie will be climbing up the ladder, but you can take it down before the poor lad even got a change to attack you. Go right, and you'll see a claw that tries to attack you. Make it your pet if you want, and call him Charly. However, Charly is a bad pet and walks away. When you jump down where the Zombie tried to climb up, you can find some shells. Remember that panel I told you to remember? Operate it now to make a bridge, since the door where you met Charly is blocked. Cross the bridge, and kill the Marine-Zombie that jumps out of his little hiding place. Grab the stuff there, and enter the new room. Yet another demonic skull will take over a body. Another Marine-Zombie is created. If children were created just as fast, we would have a serious problem. He'll run between a box and shoot you from there. Keep distance and kill him, or just run to him and kill him. Just make sure he doesn't move and it's fine. Don't go down yet, because there is a Zombie hiding somewhere in a small shaft. Turn the light on him, then shoot him. However, if you shoot him before you walk down, a skull will go in the shaft... WHAT THE HELL DOES IT TAKE OVER THEN? THE SHAFT? Well just beware of the evil shaft then =p Just walk to the desk there, and grab the stuff, including the PDA. ,-PDA UPDATE------------------------------------------------------------------ | |----------------------------------------------------------------------------- | User Data |----------------------------------------------------------------------------- | | Name: Frank A. Delahue | I.D. Number: 8397-68 | Post: Mars City Underground | Title: Engineering Manager | Security Clearance: Engineering | |----------------------------------------------------------------------------- | Audio Log |----------------------------------------------------------------------------- | | Title: Power Demands | About: This man is the manager, and he lets everyone work 12 hours a day. | Good he's not my boss. He tells about the power demand, which is extremely | big. Also, the rumors seem to make people akward. | |----------------------------------------------------------------------------- | Audio Log |----------------------------------------------------------------------------- | | Title: Fire Blast Precautions | About: He tells about problems with the "main progress". People seem to get | injured because of it. He just gives precautions to bring the number of | injuries down. | |----------------------------------------------------------------------------- | User Mail |----------------------------------------------------------------------------- | | From: Brian Mora | Subject: Party in the Delta Labs | Date: 11-13-2145 | Body: | | Yo Frank, | Don't forget that we're starting the party early this time... 8:15 | | --BMora-- | |----------------------------------------------------------------------------- | User Mail |----------------------------------------------------------------------------- | | From: UAC Security | Subject: RE: Request Security | Date: 11-14-2145 | Body: | | UAC Employee, | | We have received your complaint and will consider your request. Safety is | important to us and will do everything to insure security throughout the UAC. | | Sincerly, | UAC Security | ----Original Message---- | Sent: 11-12-2145 | To: UAC Security | | I'm becoming incresingly concerned for the safety of myself and my | co-workers down here in Undergriud. We've had guys getting stuck outside of | the airlock that leads to the old comm building and there seems to be a | build up of tensions over the past few weeks. I've seen friendly co-workers | change... | | I formally request additional security as well as an investigation as to | what's causing all the angst. | -Frank Delahue | `-PDA UPDATE------------------------------------------------------------------ Nice stuff eh? Anyway, walk up the pipe in this room for more supplies. With the new PDA info, you can access the other door in this room, that wouldn't open before. As soon as you enter it, you hear something scream "PLEASE HELP ME AAARGH!". Aaargh is when his head is seperated from his body. Look up to see who did this. Kill the zombie now, or just do it in a few minutes when you actually get to that area. It's all fine with me. Around the right corner is another Zombie that seems to dislike you. Get rid of him, grab the stuff behind the crate, and enter the door that's on the opposite side of the crate. Nothing wrong in this room... yet. There is a crate on some kind of platform, with armor on it, and some stuff around. Walk to that spot, to get yourself a shotgun. Your favourite weapon for a while. The platform will go down, and you have to kill 3 Zombies'. They just don't stand a change. Climb up using the ladder. If you are in need of more supplies, crawl under the big pipe for a little area with stuff, otherwise continue through the only other door. There is a dead body over there. As soon as you walk through it, something will explode. Don't cry, he won't hurt you. He even has some nice goodies for you. When you walk up the stairs, however, a horde of Zombies (including a Marine Zombie) will cross the corner, and they will hurt you... or die trying (I certainly hope they die). They will, however, come one at a time, so nothing to worry about. The bad part is the light will go down, and it's time to switch between flashlight to see where the enemy is, and shotgun/pistol to shoot. When you go around the corner two times, a Zombie will attack from the left (he's hiding in the dark), and another one will be coming towards you from the hallway. Finish them both off. Near the door is a health machine. Keep using it till you are back to health, although I don't think you lost much health yet. Enter the next room. Onto the next room. On the left is a flame. If you want some stuff, you can crawl underneath it to get some stuff. If you want to enter the right door, be sure your gun is reloaded. --CUTSCENE-------------------------------------------------------------------- An Imp will crawl out of a little space and attack you. --CUTSCENE-------------------------------------------------------------------- Shoot the Imp down, and enter the new room. This is where the scientist is that was killed before. An Imp will come around the corner. I'm not completely sure if it's your pet you just killed, but in case it was, don't worry, you'll get another one. Enough, actually. Let me be honest with you, you'll be able to get more Imp pets than you want. Egh, I'll just shut up now about the pets. I'm waisting space here =p So continue down the corner the Imp came from. There is a ladder here, but if you go down, you'll just end up where you already have been, so don't do that. Just walk down the hallway to find another Zombie. When you find yourself on top of stairs, look in front of you. In that dark space is a Zombie hiding, so watch out. Kill it, then enter that dark space to find some goodies. An Imp will appear from where you already have been (the stairs, that is), so take care of that too. Enter the door to the next room. Don't worry, nothing here that'll attack you. You can see the bridge you made earlier. And where you met Charly. Aaah the memories! :') So enter the next room, walk down the stairs, and follow the path. An Imp and Zombie will attack you. You know the drill, next room sir! Yes, you are right, this is the room where Charly tried to make friends. He isn't around anymore though. Hurts, doesn't it? You can make yourself feel better with some shells when you crawl under the floor (do so by going right of the door, and crawl). When you are done, enter the next room. Nothing dangerous in this room, but the next room will have an Imp that'll jump at you right away, so ready your gun. This is where you got the PDA earlier, but if you don't have it yet, you can get it now. The midkit that was in the cabinet may come of use now. However, out of nowhere will appear a Marine-Zombie, so get ready. When you dealt with him, continue the walk. Go down the stairs, where the guy was complaining earlier. Watch out, because an Imp will drag you down and try to kill you. Enter the next room when you're done. Another room that doesn't have anything that can harm you. But a dead Zombie will fall down and someone will whisper "Help me... help me...". Just walk through the next door. An Imp will appear from underneath the stairs. Kill it and walk further. See the explosive barrel? Walk to it, then walk back, shoot at it, and kill the Imp because of the explosing. When you try to walk up the stairs, some junk will fall down, so be careful. When you are done being scared, walk up the stairs. See the door with the green panel next to it? An Imp will come out of that. When it's killed, enter that room yourself. Kill the Marine-Zombie, before it's able to stand up. Grab the stuff here, use the Health Machine if needed, and then use the computer to unlock a door. Also, and Imp will found out that glass isn't breakable ;p Return back to the previous room. There is another Marine-Zombie here, so take care of that soldier. The door that was locked before is open now, so enter that one. The Imp that tried to break the glass earlier is still waiting for you. Kill it off, and be happy, because the objective is done. Well actually there's nothing to be happy about. --NEW OBJECTIVE--------------------------------------------------------------- Return to Mars City. --NEW OBJECTIVE--------------------------------------------------------------- According to Cobra and Erik, it's possible to get the guns behind the glass by going into the control room and unlock the glass. Nevertheless, open the door to the lift, kill the Marine-Zombie and enter it. ============================================================================== Mars City Re-visit [D3.04.04] ============================================================================== Mars City is the gateway to all of Union Areospace's Mars Base. All arriving personnel are processed here before moving to their assignes posts. Mars City houses the primary Marine Operations control room as well as the main administrator's office. ============================================================================== Don't think you can take a break now. You'll get a new objective, and a Marine-Zombie is shooting at you with his shotgun. --NEW OBJECTIVE--------------------------------------------------------------- Return to Marine Command. --NEW OBJECTIVE--------------------------------------------------------------- Walk around till someone drops a ladder. Climb up, and he'll tell you he has no clue what happanes. Some kind of shockwave passes through the building and everyone changed. He's asking you to get help, and he's too scared to come with you, so just walk further and leave him alone. You have to crawl through the shaft. You can find some armor here, and a way down. When you do so, jump down, and run to the room. Turn around, kill the Zombie here, and also kill the Zombie that comes through the hall. There is a PDA waiting here for you. ,-PDA UPDATE------------------------------------------------------------------ | |----------------------------------------------------------------------------- | User Data |----------------------------------------------------------------------------- | | Name: Marcus C. Stanton | I.D. Number: 591 2-24 | Post: Mars City | Title: Manifest Controller | Security Clearance: General Access | |----------------------------------------------------------------------------- | Audio Logs |----------------------------------------------------------------------------- | | Title: Undocumented Cargo | About: Marcus is talking about the cargo, and someone preventing him to get | all the data on the cargo. The man is pissed. | |----------------------------------------------------------------------------- | User Mail |----------------------------------------------------------------------------- | | From: David Robbins | Subject: Would you believe - chainsaws? | Date: 11-12-2145 | Body: | | Marcus, | Those morons at Mixom have done it again. I requisitioned a crate of | jackhammers. What we got were several crates of chainsaws and no jackhammers | at all. What the hell were they thinking? Chainsaws serve no purpose on | Mars! | | I'm sending these back as soon as I get the time. Meanwhile, I would | appreciate if you could lodge another complaint with Mixom and expedite my | jackhammers when they do arrive. | | David Robbins | Industrial Complex | |----------------------------------------------------------------------------- | User Mail |----------------------------------------------------------------------------- | | From: Ray Gerhardt | Subject: Farewall for now | Date: 11-14-2145 | Body: | | If you've received this e-mail, you are someone I worked with while here on | Mars and have made an impression on my life. I want you to know I'm leaving | Mars and UAC to pursue other opportunities after one last assignment | tomorrow in Delta Labs. | | I will mis you terribly and will think of you often. I'm sure the | friendships I've made here will last the rest of my life and I will be sure | to keep in touch. As soon as I have a new address I will forward it along. | | I hope you will join me in the Mars City kitchen for a drink tomorrow | evening. My shuttle leaves first thing on 11/16 and I'd hate to miss my last | change to see you... until next time. | | Ray Gerhardt | |----------------------------------------------------------------------------- | User Mail |----------------------------------------------------------------------------- | | From: Duncan Mathews | Subject: FW: Farewell for now | Date: 11-14-2145 | Body: | | Any idea who this guy is? I think he may be the funny looking dweeb from | Alpha Labs, but I always thought his name was Alan. | | Are you going to go have that drink with hinm? I wouldn't normally... but if | he's buying and other people will be there, it might be fun. | | ----Original Message---- | Sent: 11-14-2145 | To: Duncan Mathews | | If you've received this e-mail, you are someone I worked with while here on | Mars and have made an impression on my life. I want you to know I'm leaving | Mars and UAC to pursue other opportunities after one last assignment | tomorrow in Delta Labs. | | I will mis you terribly and will think of you often. I'm sure the | friendships I've made here will last the rest of my life and I will be sure | to keep in touch. As soon as I have a new address I will forward it along. | | I hope you will join me in the Mars City kitchen for a drink tomorrow | evening. My shuttle leaves first thing on 11/16 and I'd hate to miss my | last change to see you... until next time. | | Ray Gerhardt | `-PDA UPDATE------------------------------------------------------------------ So something is wrong with the carro. I don't even care, that FW mail made me laugh =p The hallway the Zombie came from contains a few bullets, but I don't think you'll really need them. Just enter the next door. A Marine-Zombie will run at you, so shoot him off. Go to the left and try to access the door. Something will bump onto the metal hard... --NEW OBJECTIVE--------------------------------------------------------------- Obtain an ACO Key Card for access. --NEW OBJECTIVE--------------------------------------------------------------- Go to the door the Marine-Zombie came from, to find out another one is coming at you. But you're lucky, because you can grab his SMG when he's killed. There is another Imp behind the glass who finds out it's not breakable, so he just climbs up. There is an AGO card here however, so grab it and return to the door, then enter it. If you use your SMG, it's better to use short burst, because it'll be easier to aim. There are a Marine-Zombie and normal Zombie (with gun though) here, so kill them off, and then watch what happens behind the glass. That little bot seems to kill every enemie for you. So we are going to find this little guy, so he can help us a bit. Enter the next room. Nothing is here, so enter the next room again. Watch your back, because a Zombie will come from behind to attack. There are also a few Zombies in this room, so search around. There is also a Zombie without a head that walks around like a... Zombie without a head -__- There are 2 ways from here; there is a hall you can walk through, and a door. First go through the hall. There are 2 Marine-Zombies here, kill them, and grab some stuff, then enter the door. Walk a bit forward, and a Zombie-on-Fire will attack you. Bam bam! End of story for this guy. Enter the next room, and kill of the 2 Marine-Zombies. There is a little area on the left, where a fat Zombie is hiding. Kill him, and enter his hiding place for goodies. Walk to the doors in the hallway, and kill the Imp that'll appear. On the right isn't much to do, so enter the left door to enter the Alpha Lab. Walk to the desk to get a PDA. ,-PDA UPDATE------------------------------------------------------------------ | |----------------------------------------------------------------------------- | User Data |----------------------------------------------------------------------------- | | User Name: Marcus T. Caseon | I.D. Number: 1 394-39 | Post: Mars City | Title: Doctor | Security Clearance: General Access | |----------------------------------------------------------------------------- | Audio Log |----------------------------------------------------------------------------- | | Title: High Incidence of Psychological Reports | About: Mark will talk about incidents and injuries happening. | |----------------------------------------------------------------------------- | Audio Log |----------------------------------------------------------------------------- | Title: Patient Attack | About: Mark talks about a patient that attacks everyone with a scapel | because of his medication. He carved three symbols in his arm. He gives the | code 347. | |----------------------------------------------------------------------------- | User Mail |----------------------------------------------------------------------------- | | From: Jordan Kenedy | Subject: RE: Patient Attack | Date: 11-09-2145 | Body: | | Mark, | Thank you for sending me the audio report. I wish the news was better. | | I will coordinate with our colleagues here on Earth to find additional staff | and resources to assist. Given the situation there, it isn't going to be | easy. You may be on your own for a while. | | My advice to you, continue to document everything you can, attempt to find | the root of the problem, and for goodness sakes, stash weapons and medical | supplies for yourself in case things get worse. I'm glad to hear you've | already taken some precautions by locking some supplies in that cabinet. I | hope it is enough. I appreciate you uncluding the code in your report and | will keep it secure. | |----------------------------------------------------------------------------- | User Mail |----------------------------------------------------------------------------- | | From: Sarah Holsten | Subject: Leaving? | Date: 11-15-2145 | Body: | | Mark, | | I hear that you're leaving Mars. I'm happy that you'll be able to spend more | time with your family, but I am very worried about the detoriorating | situation here. We're short staffed already. Your departure will be a big | loss. | | Speaking of which, I've noticed that Zach in Operations has been behaving | more and more erratically. Since talking with you I'm not sure if I'm being | overly sensitive, or if he has caught the bug going around. IO swear he | tried to bite me today. | | In your absence is there anything I should do? | | -Sarah `-PDA UPDATE------------------------------------------------------------------ Open the cabinet with the code 347. Enter the next room and kill the Zombie, and the Marine-Zombie that walks in. You can find some stuff here, including a stamina-boost. Open the door, and a Zombie that's on fire will come at you ("mwhahahaha etc."). Go to the left, crawl under the flame, and walk further. The door won't open, but you'll find a PDA. ,-PDA UPDATE------------------------------------------------------------------ | |----------------------------------------------------------------------------- | User Data |----------------------------------------------------------------------------- | | Name: Sergeant Bill Tyson | I.D. Number: 7488-89 | Post: Mars City | Title: Staff Sergeant | Security Clearance: General Access | |----------------------------------------------------------------------------- | Audio Log |----------------------------------------------------------------------------- | | Title: General Troop Morale | About: The general talks about the morale of the troops. Guess what, it's | getting lower. However, his man are the best -_- For the rest, nothing new | you hear. | |----------------------------------------------------------------------------- | Audio Log |----------------------------------------------------------------------------- | | Title: Troop Deployments | About: The general talks about the new troops that will arive. He just brags | about what he'll do with them etc. | |----------------------------------------------------------------------------- | User Mail |----------------------------------------------------------------------------- | | From: PFC Hagar | SubjecT: Sentry Bot Security | Date: 11-02-2145 | Body: | | Staff Sergeant Tyson, | | I have been a major supporter of putting Sentry Bots on routine patrols. In | the past, they have proven to be very reliable. That changed today. | | I witnessed two of our guys doing maintenance on a bot in Mars City. While | having it only partially assembled, they activated its sensors to test their | repairs. All of the sudden, the Sentry locked onto one of the marines as an | enemy and began firing at him. If the ammo had been loaded, that marine | would have been killed. Thankfully the other marine was able to immobilize | it quickly. | | The Sentry Boy is powerful - but maybe too powerfull. why do we need that | much firepower in Mars City? Except for the odd report of individuals going | a little crazy, we don't have many problems. Do we really expect the Sentry | Bots to know the difference between somone having a day day and someone gone | mad? | | I hope you can talk to Sarge about this before something worse happens. | -PFC Hagar | |----------------------------------------------------------------------------- | User Mail |----------------------------------------------------------------------------- | | From: Sergeant Kelly | SubjecT: New Arrival | Date: 11-10-2145 | Body: | | SSgt Tyson, | We have a new troop inbound to replace Allen. He will be arriving on the | next transport. | | Be sure to get the manifest filled out for his first issue. | Sergeant Kelly | |----------------------------------------------------------------------------- | User Mail |----------------------------------------------------------------------------- | | From: Central Security | SubjecT: Security Code Change | Date: 11-11-2145 | Body: | | SSgt Tyson, | Due to the upcoming personnel transfer, we will be changing the Weapons | Storage code in Marine Command to 584. The change will be take effect on | Nov 15, 2145. | Thank You, | | Central Security | `-PDA UPDATE------------------------------------------------------------------ So we got yet another code, 584. Walk back to where you came from, and this time take the other way, right that is. Kill the Zombie that kills a person here. Go straight ahead, and go left. Remember where you found that Video Disc? Go into that room, then enter the code 584 to enter the room. Get yourself loaded with armor and ammo. Then leave the room and walk to the panel to talk to Sgt. Kelly. You will get new access. Hooray. --NEW OBJECTIVE--------------------------------------------------------------- Join up with Bravo Team. --NEW OBJECTIVE--------------------------------------------------------------- So now we have to get to the Alpha Labs. We have to pass through the administration. Go back, and take the left passage. You can now unlock the door here. There is quite some killable stuff here. First off, there is a Marine-Zombie that just requires to be shot. Do so. There is an unlocked door, but don't open it yet. Go left there, and kill the zombie first. Now walk back, open the door, and kill the horde of Zombies. Listen carefully to be sure it's safe. Then go left into the cafetary. Kill the Zombie with the flashlight, and walk to the Arcade Machine. It's broken ;_____; Get the medkit, and then kill the Zombie with the shotgun that appears. Walk back to the hall, and enter the toilet. Shine in the mirror with the flashligt. Wasn't that fun? An Imp will appear, so kill it. Follow the path to find yourself a bot. Follow it, because he'll basicly find every enemy and kill it. Help it a bit though, or it'll be destroyed before you will reach the hallway. Just follow it till it doesn't move anymore. There is a small shaft here. Enter it and climb up the ladder. You'll end up where the Imp was. You can find some goodies here, but also a PDA that'll give you more access. ,-PDA UPDATE------------------------------------------------------------------ | |----------------------------------------------------------------------------- | User Data |----------------------------------------------------------------------------- | | Name: Duncan A. Mathews | I.D Number: 691 7-38 | Post: Mars City | Title: System Analyst | Security Clearance: Analyst Office | |----------------------------------------------------------------------------- | User Mail |----------------------------------------------------------------------------- | | From: Ray Gerhadt | Subject: Farewell for now | Date: 11-14-2145 | Body: | | If you've received this e-mail, you are someone I worked with while here on | Mars and have made an impression on my life. I want you to know I'm leaving | Mars and UAC to pursue other opportunities after one last assignment | tomorrow in Delta Labs. | | I will mis you terribly and will think of you often. I'm sure the | friendships I've made here will last the rest of my life and I will be sure | to keep in touch. As soon as I have a new address I will forward it along. | | I hope you will join me in the Mars City kitchen for a drink tomorrow | evening. My shuttle leaves first thing on 11/16 and I'd hate to miss my | last change to see you... until next time. | | Ray Gerhardt | |----------------------------------------------------------------------------- | User Mail |----------------------------------------------------------------------------- | | From: UAC Security | Subject: RE: Equipment request | Date: 11-15-2145 | Body: | | We understand the pressures and concerns of civilians in Mars City. I want | to assure you that therer is nothing to worry about. We in UAC Security have | everything under control. | | I've left the armor you requested on your desk. I hope this helps you sleep | a bit easier. We will not be able to fulfill your request for a plasma gun | at this time. I would like to take this opportunity to remind you that | civilians are not allowed the possession of weapons. If you ask again, I | will have no choice but to report you to UAC HR. | | If you do happen to find equipment, it is your duty to return it to UAC | Security immediatly. | | Sincerly, | UAC Security | ----Original Message---- | Sent: 11-15-2145 | To: UAC Security | | Please requisition to my department armor and one plasma gun with ammo. With | all that has been happening around here, I don't feel safe. I haven't been | able to sleep and it has been difficult to work. | | If it would be easier, I could always just help myself to some of the armor | I've seen security leave carelessly around the base. | `-PDA UPDATE------------------------------------------------------------------ You can walk back a bit, grab some armor, ammo and health if needed. There should be one Zombie wandering in the main hall, but that's it. When you are done here, go back to the area where the bot dropped you and enter the lift. ============================================================================== Administration [D3.04.05] ============================================================================== The Administration Facility is the Corporate presence on Mars. Union Aerospace executives located in the upper level offices are responsible for all local and interplanetary administrative tasks. The facility also houses date archives and a global network access station. ============================================================================== Another area/level. Yeeha! As soon as you enter the room, you'll have to view a cutscene. --CUTSCENE-------------------------------------------------------------------- You'll see the two little friends talking again. Apparantly they know what they're talking about. It's not an accident, it's an experiment! --CUTSCENE-------------------------------------------------------------------- There will be a Zombie-Marine shooting at you. Kill it. See the screens in front of you? Watch them for some "breaktaking" messages. Alpha Labs blablabla =p Continue down the hallway, and kill the Imp and 2 Marine-Zombies. Enter the small room here, kill the Zombie, and grab the PDA and Video Disc here. ,-PDA UPDATE------------------------------------------------------------------ | |----------------------------------------------------------------------------- | Video Disk |----------------------------------------------------------------------------- | | Title: Alpha Labs Introduction | Creator: UAC PR | Date: 01/15/41 | Shown: The same video you saw before | `-PDA UPDATE------------------------------------------------------------------ ,-PDA UPDATE------------------------------------------------------------------ | |----------------------------------------------------------------------------- | User Data |----------------------------------------------------------------------------- | | Name: Alan E. Dorweiler | I.D Number: 8321 -1 4 | Post: Administration Complex | Title: Controller Spec. | Security Clearance: General Access | |----------------------------------------------------------------------------- | User Mail |----------------------------------------------------------------------------- | | From: Ethan Person | Subject: Armaments in the cabinet | Date: 11-12-2145 | Body: | | Alan, | Per our earlier conversation I've stocked the storage cabinet in your area | with some ammunition and security armor. The door code is 586. I don't know | what's going on around here but we can't be too careful. I hope to God we | never have to use that stuff. | | If I hear anything else I'll email you. | Ethan | |----------------------------------------------------------------------------- | User Mail |----------------------------------------------------------------------------- | | From: Etan Peterson | Subject: UAC Corporate | Date: 11-14-2145 | Body: | | Alan, | I heard that UAC Corporate is sending someone up here to check on Betruger. | His name is Elliot Swann, I don't know who he is but John said he's a real | ball buster. He said that he always travels with a bodyguard. This can't be | a good situation. I hope this Swann guy doesn't shut us down. We are so | close to solving the stability problems and the transfer errors that are | exceptionally low now. | | I'll keep you posted if anything goes down. | Ethan | |----------------------------------------------------------------------------- | User Mail |----------------------------------------------------------------------------- | | From: martianbuddy.com | Subject: Lightspeed Pharmacy | Date: 11-14-2145 | Body: | | Mr. Dorweiler, | | Online Pharmacy - No Doctor visit needed. | | We believe that ordering medication should be as simple as ordering anything | else on the Net. We can ship drugs anywhere in the galaxy.... Embargos, | Banned Pharmacauticals, NO PROBLEM!! | | Goto: www.martianbuddy.com for my details. | `-PDA UPDATE------------------------------------------------------------------ Use the health machine, and open the cabinet using code 586 for armor, ammo and grenades. There is only one door you can open in the area, so open that one. An Imp will jump out, so be carefull. Continue the walk. A fat Zombie will throw a barrel at you, so avoid that and try to kill him. There's a injured Marine in the room left of the room where the fat Zombie throwed a barrel at you. Talk to him, then open the lock here. Or try so, you'll get a new objective: --NEW OBJECTIVE--------------------------------------------------------------- Gain entrance into the Alpha Labs. --NEW OBJECTIVE--------------------------------------------------------------- Walk back to the area where you found the other PDA. There is an Imp waiting here for you, so kill it off. Return to the main hall of the Administration. 2 Imps will open the door for you. How nice of then. To thank them, kill them. Enter the new area, and walk a bit further. The lights will go out, and 2 Imps will drop down. One in front of you, and one behind you. Continue to walk further, and kill the 2 Marine-Zombies on your path. Explore a bit for more stuff, then open the only other door in this area. There is nothing here... yet ;p Enter the small office, grab the stuff and access the computer to open a door. --CUTSCENE-------------------------------------------------------------------- A new Pet! A Pinky will try to attack you. --CUTSCENE-------------------------------------------------------------------- The Pinky will try to break the door, then figure out it doesn't work and go through the glass. However, easy come, easy go. Just shoot it off with your shotgun. An Imp will appear from the unlocked door. Kill it, then enter the door yourself. Walk a bit through the path. A Pinky and Marine-Zombie will appear in front of you, and an Imp behind you. Kill them off, then go to the right to find yourself a PDA and a cabinet. ,-PDA UPDATE------------------------------------------------------------------ | |----------------------------------------------------------------------------- | User Data |----------------------------------------------------------------------------- | | Name: Jonathan A. Moses | I.D. Number: 2463-21 | Post: Administration | Title: Asset Coordinator | Security Clearance: General Access | |----------------------------------------------------------------------------- | User Mail |----------------------------------------------------------------------------- | | From: martianbuddy.com | Subject: Free Stuff!! | Date: 10-09-2145 | Body: | | Mr. Moses, | | Congratulations, You have been selected to receive one of our free | promotional storage cabinets loaded with useful things that we think you'll | bed. To access your new storage cabinet visit us on-line. | | Martian Buddy | ---and remember: You're always a winner with Martian Buddy! | |----------------------------------------------------------------------------- | User Mail |----------------------------------------------------------------------------- | | From: Jim Bowier | Subject: Storage Cabinet | Date: 11-07-2145 | Body: | | Mr. Moses, | | We've recently received your storage cabinet from Martian Buddy, where would | you like us to put it? | | Thank You, | Jim Bowier | Shipping Authority | |----------------------------------------------------------------------------- | User Mail |----------------------------------------------------------------------------- | | From: Jim Bowier | Subject: RE: Storage Cabinet | Date: 11-08-2145 | Body: | | Mr. Moses, | Thank you for the quick reply, we will have it delivered to your office by | the end of the week. | | ----Original Message---- | Sent: 11-07-2145 | To: Jim Bowier | Excellent, I can't believe it showed up so soon. Please have someone deliver | it to my office in the North Hallway of Administration. I can't wait to see | what they've sent me. | | -Jonathan | `-PDA UPDATE------------------------------------------------------------------ Check the Martian Buddy-section of this guide to find out how to open the cabinet. You can get yourself a chaingun this way. From here, walk straight ahead, facing the hall, and follow the path here. You'll walk on the upper floor. Enter the door that you encounter. Once again, and Imp will try to sneak behind you while you walk through the hallway, so watch your back, and show him how your chaingun works. Down the stairs is a simple Zombie. Enter the door that says something about an office. You'll notice a conversation between your 2 friends again. Walk further when they're done. There are currently 2 enemies here. A Zombie, and a Marine-Zombies. You can find the room of William Banks, the guy you needed the PDA of, but he isn't there. However, when you walk a bit furher, you'll see a pentagram on the floor, plus the PDA. Grab the PDA, and get ready, because 2 Imps are summoned. When you walk back outside, another Imp will appear from out of nowhere. ,-PDA UPDATE------------------------------------------------------------------ | |----------------------------------------------------------------------------- | User Data |----------------------------------------------------------------------------- | | Name: William L. Banks | I.D Number: 91 34-21 | Post: Administration | Title: Director | Security Clearance Alpha Labs | |----------------------------------------------------------------------------- | Audio Log |----------------------------------------------------------------------------- | | Title: Missing Personnel | About: William will talk about missing personnel. | |----------------------------------------------------------------------------- | Audio Log |----------------------------------------------------------------------------- | | Title: Energy Deficiencies | About: Williams tells about power outputs and whatnot. | |----------------------------------------------------------------------------- | User Mail |----------------------------------------------------------------------------- | | From: Malcolm Betruger | Subject: Religious Artifacts | Date: 10-02-2145 | Body: | | Director Banks, I need your urgent attention of this matter. | | It is very important to my research that all crates containing religious | artifacts arriving from earth, with a co-sign for Delta Labs, go directly | there with no interruption or delay. I can't have my previous cargo sitting | around the hangar waiting for your personnel to process it. I expect your | immediate attention on this matter. | | Dr. Malcolm Betrugger | |----------------------------------------------------------------------------- | User Mail |----------------------------------------------------------------------------- | | From: Matthew White | Subject: Missing Person | Date: 11-08-2145 | Body: | | Director Banks, | | Research Assistant Eric Raffel has not reported for work all this week. I've | called his quarters repearedly without response. No one has seen him in days | and I don't know what to do, he is normally a very reliable individual. I've | contacted Mars Security with hope that they will try and find him. There | aren't a lot of areas to go on this base... man, I hope he's alright. | If I hear anything I'll send word. | | Thank You, | Matthew White | |----------------------------------------------------------------------------- | User Mail |----------------------------------------------------------------------------- | | From: UA-Corp.com | Subject: New Web Site | Date: 11-10-2145 | Body: | | Director Banks, | | We're happy to report the roll out of the new coporate web page. Please take | a moment of your time to review it. | | Thank You, | UA-Corp.com Web Team | `-PDA UPDATE------------------------------------------------------------------ Leave the room, kill the Imp, and leave this room too. You can either go down the stairs, and enter that door to go back, or you can walk all the way back using the upper floor, then into that big hall where you met the Pinky... If you take the last route, you'll encounter another Pinky. Whatever you do, please go back to the Marine you talked to earlier. On your way you'll encounter 1 Zombie, 2 Marine-Zombies and 1 Imp. At those times you'll love your new chaingun. Open the lock here and click on the panel that's inside the room. ============================================================================== Alpha Labs Section 1 [D3.04.06] ============================================================================== Alpha Labs Sector 1 houses the Elemental Phase Deconstructor and Hydrocon systems, a revolutionary new technology that transforms raw materials native to Mars into useable resources. The primary EPD reactor feeds into the Hydrocon processing system for transport to Sector 2 MFS refinement and storage. ============================================================================== There are quite some Zombies here, so run around, then go stand in a corner and let your weapon do the talking. When you're done killing, look around for a Health Stand and press the Panel to unlock the door. Enter the door, and kill the 2 Marine-Zombies here. Walk down the path, kill the Zombie, enter the door and... Good luck, more is coming in the next version. ============================================================================== Cheats and Secrets [D3.05.01] ============================================================================== ------------------------------------------------------------------------------ Cheats [D3.05.02] ------------------------------------------------------------------------------ Activate the console using Ctrl+Alt+Tilde (~). Now enter this command, so you can open it by just pressing Tilde in the future: com_allowConsole 1 Now use any of these codes. Please note that you can turn on this using "1" and turning it off with "0" (showFPS, pm_thirdperson etc.): aviDemo = Saves a demo of your playing to an AVI movie file benchmark = Game Benchmark com_showfps 1 = Show FPS doomhell = Skip all levels to last freeze = Freeze all on screen gfxinfo = Graphicscard information g_showplayershadow 1 = See your shadow during Single-Player give all = Full load of weapons, armor and ammo give ammo = Max ammo give health = Max health give keys = Acquire all the keys you'll ever need give pda = Give the PDA of the specific level you're in, with everything you need give weapon_bfg = BFG (Big Fucking Gun) give weapon_chainsaw = Chainsaw give weapon_machinegun = Machinegun give weapon_plasmagun = Plasmagun give weapon_rocketlauncher = Rocket Launcher give weapon_shotgun = Shotgun god = God mode kill = Commit suicide noclip = No Clip notarget = Invisible to most enemies pm_thirdperson 1 = 3rd Person-view on quit = Quit status = Your game status ------------------------------------------------------------------------------ Level Select [D3.05.03] ------------------------------------------------------------------------------ Add "map" in front of all of the following codes: Single Player Levels: game/alphalabs1 game/alphalabs2 game/alphalabs3 game/alphalabs4 game/caverns1 game/caverns2 game/comm1 game/commoutside game/cpu game/cpuboss game/delta1 game/delta2 game/delta3 game/delta4 game/delta5 game/enpro game/hell1 game/hellhole game/mars_city1 game/mars_city2 game/mc_underground game/monorail game/pdas game/recycling1 game/recycling2 game/site3 Multiplayer: game/mp/d3dm1 game/mp/d3dm2 game/mp/d3dm3 game/mp/d3dm4 game/mp/d3dm5 Test Maps: testmaps/test_box testmaps/test_boxstack testmaps/test_lotsaimps Source: GameFAQs ------------------------------------------------------------------------------ Monsters and Weapons [D3.05.04] ------------------------------------------------------------------------------ Add "spawn" in front of all of the following codes: monster_demon_archvile = Arch-Vile demon monster_demon_cherub = Cherub monster_demon_hellknight = Hellknight demon monster_demon_imp = Imp monster_demon_maggot = Maggot demon monster_demon_mancubus = Mancubus demon monster_demon_pinky = Pinky Demon (Cyber dog) monster_demon_revenant = Revenant monster_demon_tick = Tick monster_demon_trite = Trite demon monster_demon_wraith = Wraith monster_flying_cacodemon = Cacodemon Demon monster_flying_lostsoul = Demonic Skull monster_boss_cyberdemon = Cyberdemon monster_boss_guardian = Guardian monster_boss_guardian_seeker = Guardian's Seeker monster_boss_sabaoth = Sabaoth monster_boss_Vagary = Vagary monster_zombie_bernie = Zombie-on-Fire monster_zombie_commando = Commando Zombie monster_zombie_commando_cgun = Chaingun Commando Zombie monster_zombie_fat = Fat Zombie monster_zombie_fat2 = Fat Zombie #2 monster_zombie_fat_wrench = Fat Zombie with Wrench monster_zombie_labcoat = Zombie in labcout monster_zombie_limb = Zombie missing limb monster_zombie_jumpsuit = Zombie injumpsuit monster_zombie_jumpsuit_eating = Eating Zombie monster_zombie_maint = "Yellow Jacket" Zombie monster_zombie_maint_bald = Balt Zombie monster_zombie_maint_nojaw = Zombie with no jaw monster_zombie_maint_flashlight = Zombie with flashlight monster_zombie_maint_skinny = Skinny Zombie monster_zombie_maint_wrench = Zombie with wrench monster_zombie_maint = Zombie monster_zombie_maint2 = Zombie #2 monster_zombie_pipe = Zombie with a pipe monster_zombie_sawyer = Chainsaw Zombie monster_zombie_skinny = Skinny Zombie monster_zombie_suit_bloodymouth = Zombie with bloody mouth monster_zombie_suit_neckstump = Zombie without a head monster_zombie_suit_skinny = Skinny Zombie monster_zombie_tshirt_bald = Zombie in t-shirt monster_zombie_tshirt_blown = Zombie in brown t-short monster_zombie_zsec_machinegun = Z-sec Zombie with SMG monster_zombie_zsec_pistol = Z-sec Zombie with pistol monster_zombie_zsec_shield = Z-sec Zombie with shield monster_zombie_zsec_shotgun = Z-sec Zombie with Shotgun weapon_bfg = BFG 9000 weapon_chaingun = Chaingun weapon_machinegun = Machinegun weapon_pistol = Pistol weapon_plasmagun = Plasma Rifle weapon_rocketlauncher = Rocket Launcher weapon_shotgun = Shotgun weapon_soulcube = Soul Cube Source: GameFAQs, Doom3Files ------------------------------------------------------------------------------ Thank You Mails [D3.05.05] ------------------------------------------------------------------------------ In the final level, Excavation Site, after going down the elevator into Hell, stick to the left wall. Make sure to stay to the left, or the final cutscene will trigger. You should come to a dead end with candles barely lighting a brick with the id logo in the center. Click this brick and a wall will open to your left. Walk inside the room to find the id Software PDA containing "Thank You" emails from the staff. Source: GameFAQs ------------------------------------------------------------------------------ Martian Buddy [D3.05.06] ------------------------------------------------------------------------------ When you progress in the game, you'll find mails about Martian Buddy. When you visit www.martianbuddy.com, you'll get the code 0508. Some cabinets in the game use this code, and will give you strong guns. These cabinets are found here, if you know more, please mail me. * Prior to the Alpha Labs, contains a chaingun * At the end of Delta Labs 2, contains a BFG9000. ------------------------------------------------------------------------------ Sites [D3.05.07] ------------------------------------------------------------------------------ Many know the www.martianbuddy.com site, but there are other sites that can be visited: www.martianbuddy.com - Martian Buddy www.ua-corp.com - Union Aerospace Corporation ============================================================================== FAQ [D3.06.01] ============================================================================== Q: How does this Doom '95 cheat work? A: Honestly, I have no idea, but when I find out I'll let you all know. It seems the game DOES add it to your inventory, but you just can't use it. Brandon says that basicly anything will be added to the inventory. You can also give the command "give durt", and it'll add the unknown item durt to your inventory. Q: Where can I find the editor? A: Open the Doom executable with "+editor". So basicly "Doom3.exe +editor" is how to open it. Be sure you get the in-game settings to 1024x768 or higher or else it'll be impossible to use it. ============================================================================== Tweaking (aka Speeding-up Doom 3) [D3.07.01] ============================================================================== ------------------------------------------------------------------------------ General Tweaking [D3.07.02] ------------------------------------------------------------------------------ Before we are going to tweak Doom 3, first wonder yourself if it actually is needed, or possible. If you are running a low-end PC, and the game runs terrible because you just lack the hardware, it might not be that helpfull. If you are running the latest system, and the speeds are already around 60 fps I don't think you need it either. But it's all up to you. Before playing with Doom 3 settings, however, you might want to check out these things: * Defrag your drive. This REALLY helps. Don't use the default Windows defragger, but use Diskeeper, for example. They do the job better and quicker. If you think this is not helpful, letme give an example. I have a Music dir on my PC, and opening took about 10 seconds. I defragged my drive, and suddenly it opened in a flash. * Kill processes not needed. You are running Doom 3, do you need WinAmp, Word and mIRC open? Most likely not. So kill these apps, they will free more memory and CPU power for Doom 3. * Overclocking could be an answer, but if you don't know what you are doing I don't recommend this. Google for it if you want more info. I don't want to get angry mails for giving wrong or incomplete info. * Make sure your drivers are up-to-date. Video-card, sound-card, and even your motherboard, if you know how to do that without breaking stuff. Also update DirectX. Note that ATI released beta-drivers to boost the performance of the game with about 7 fps. * You are using a low-end system. Is it smart to set the settings to high? It most certainly isn't. If you want to see those nice dynamic shadows and fire effects, buy a better video-card/CPU. Set things to low, see how it works. Turn advanced options off, see how it works. Just try it out until it works like you want it to work. * Re-format Windows, yet this could work, but it's most likely more work than is needed. For more hints, visit www.tweakguides.com. Try the following tweaks step by step, see if you like it, and then try another one, or leave it. Don't do them all together, you won't notice what works and what won't. ------------------------------------------------------------------------------ Unpacking .PK4-files [D3.07.03] ------------------------------------------------------------------------------ I read about this all over the internet, so I tried to do this. 1) Go into your \base dir and locate the .PK4-files 2) Open them one by one in WinRAR, and extract them in the \base dir. Note this will take 3 GB extra space! 3) Move the .PK4-files away. I don't suggest deleting them, but just move them away, or the game will use the files anyway. 4) Now run the game. Maybe it was me, but it didn't work that great for me; | Before | After | ------------------------------- Loading Time | 120 | 150 | FPS | 20/30 | 40 | Note you can't play Multi-player this way, because that required the .PK4-files. You can fix this by moving them back though. ------------------------------------------------------------------------------ Editing config-file [D3.07.04] ------------------------------------------------------------------------------ I tried this myself, and it didn't cause any trouble, but I didn't really notice anything different either. You can edit the doomconfig.cfg file and change the following things to make the game run better: seta image_useCache "1" seta image_cacheMegs "xxx" <- Make this 1/4th of your gfx-cards memory seta image_cacheMinK "20480" Also, you can try to change the following settings, which will disable bumpmapping in the game. seta image_filter from GL_LINEAR_MIPMAP_LINEAR to GL_LINEAR ============================================================================== Conclusion [D3.08.01] ============================================================================== I hope you enjoyed my guide, since I put a lot of work in it. If you encounter problems, feel free to mail me. Also suggestions, feedback, comment etc. are accepted, the mail addy is on top of this file. The guide isn't long at the moment, but I'm working on getting it longer as you read this. I want to make a comprehensive and complete guide to Doom 3 though and make a comeback I dreamt over ever since I won $50,- with my Command & Conquer: Renegade guide. I wrote this guide using 2 computers; on one I played the game, on the other I wrote the guide while playing. For now I don't have a single soul to thank, but maybe your name will be in the upcoming list =) Thanks-list: - You Well you are reading my guide, and I thank you for that. - GameFAQs Got a lot of cheats and stuff from there. - Chris Mailing the .PK4 tweak-trick, althought I already read about it. - Cobra, Erik Telling me I could grab the guns behind the glass in Mars City Underground - Skippy Information about the shotgun - Bill Submitting a Martian Buddy cabinet - Brian Submitting more spawn-codes - Type6 Information about the pistol - Brandon Giving a theory on the Doom '95 cheat - Erik Giving more monsters ans weapons - Ray Correcting a spelling mistake For other guides, you can check this link: http://www.gamefaqs.com/features/recognition/13739.html ============================================================================== Copyright (c) 2004 by Grawl. All rights reserved.