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Z MMMa Doom 3 Guide by Grawl aMMr; :M: grawler (@t) gmail (d0t) com ZM 08/03/04 - Version 1.0 ============================================================================== Introduction ============================================================================== This guide is written by Grawl (grawler (@t) gmail (d0t) com). Every question, feedback, comment etc. can be mailed to the address. Put "Doom 3 Guide" in the subject, so I can pick out the mails easily. Thanks! I'm not related to id software. This FAQ has been made for fun, not to make any money out of it. Don't use this FAQ on your site/magazine etc. without my permission. Copyright (c) 2004 by Grawl. If you are reading this guide outside of the following sites, please let me know: http://www.gamefaqs.com http://www.neoseeker.com This guide contains spoilers were needed. If you don't want to know what happens, find a spoil-free guide, or just try a bit harder yourself. To make searching easier, I added search-codes in the TOC. Just press CTRL + F right now, and enter the code to jump to that part immediatly. ============================================================================== Table of Contents [D3.00.00] ============================================================================== * Table of Contest..................................................[D3.00.00] * History & Next Version............................................[D3.01.01] * Story.............................................................[D3.02.01] * Weapons, Monsters and Bosses......................................[D3.03.01] * Walkthrough (Hints and Tips)......................................[D3.04.01] * Mars City.......................................................[D3.04.02] * Mars City Underground...........................................[D3.04.03] * Mars City Re-visit..............................................[D3.04.04] * Cheats............................................................[D3.05.01] * Conclusion........................................................[D3.06.01] ============================================================================== History & Next Version [D3.01.01] ============================================================================== Version 1.0 (08/03/04) - First version, everything is new ;p In the next version I hope to have the following added/update: * Walkthrough, obviously * Storyline (I want to add the complete story of Doom so far, so if anyone knows a site or something, let me know) * More monsters, weapons, bosses etc. * Multiplayer section ============================================================================== Story [D3.02.01] ============================================================================== The story isn't all that hard and difficult to understand ;p Lucky you eh? Anyway, you are sent to Mars City, to investigate Union Aerospace Corporation (UAC). As soon as you arive, you notice things are slighty out of control and it just doesn't feel right. And then hell breaks lose, and almost everyone turns into a zombie or another weird and evil monster. Good luck on surviving, you'll need it! ============================================================================== Weapons, Monsters and Bosses [D3.03.01] ============================================================================== What is a shooter without it's fair share of weapons, monsters and bosses? You tell me! I know I didn't include all weapons and monsters yet, and I didn't even include a boss, but those will come eventually. Weapons: * Flashlight - Not only the most important tool you'll use, but you can also swing with it in close combat. * Pistol - The first shooting weapon you'll get. However, you can shoot fast enough to do quite some damage in a short time. Good for close combat, and for targets that are a bit further away. * Shotgun - A weapon that probably will become your favourite. That is if you don't run out of ammo for it. Not recommended for close combat. It will damage the enemy, but think about it. The bullets of a shotgun spread themselves in the air, the further they go, so shooting on a target that's a bit further, or even far away will do much more damage, and perhaps you can hit 2 enemies with one shot. * SMG (Sub Marine Gun) - A fast shooter, that's great for times you find yourself being overloaded with enemies. Don't confuse SMG with Sarah Michelle Gellar. Wouldn't it be great if you could use a Slayer to kill enemies? *cough* Enemies: * Demonic Skull - Not really an enemy, but as soon as you see a golden skull pass, make sure your gun is loaded, because I can assure you at least one enemy is going to attack you in less than 10 seconds. * Zombie - The easiest enemy, and they most likely won't be able to damage you, because you'll simple be faster. Use your pistol for this one. * Marine-Zombie - A "parody" on the original Zombie. These enemies have guns to damage you. Sometimes a pistol, other times a SMG. * Fire-Zombie - This Zombie enjoyed walking in the fire. They walk like one of their legs is broken, but they manage to move faster than the average Zombie. The fact that they're on fire and making an irritating noise doesn't help much. * Imps - The classical Imp... This beast will hide everywhere, perhaps even under your bed. Might want to check that. Nevertheless, they are tougher than Zombies, and faster too. They crawl behind you, jump at you from the front (making your view shock, making it even harder to hit them instead of your leg), or decide to use the air vent and attack from above. Not only that, but they also shoot fireballs. When killed, they dissapear. Bosses: Next version perhaps. ============================================================================== Walkthrough (Hints and Tips) [D3.04.01] ============================================================================== You are about to start an adventure you never encountered before. It may look like Half-Life and Unreal at some points, but it's still a good story to follow. Let's start with some advice: * Save often, except when you're low on health. This is your key to surviving. * Get to know the controls before you enter Mars City Underground. If you are just standing still like a puppet the monsters will slay you easily. If you know how to move it'll be a lot harder for them. * You might want to set the brightness of the game a bit brighter, since the game is pretty dark. * Talk with everyone you can, interact with anything, read anything and listen to anything. * Re-load your gun when you are not into combat to assure you don't have to reload when a group of zombies want to taste your leg and brains. * In combat, don't stand behind something that can explode. * In combat, aim for the head. * Listen carefully, since you can hear when enemies are nearby. * Enjoy the game! The most important part =) If you find anything that's not covered in this walkthrough, please let me know. I'll add it, together with the credits you deserve. This walkthrough is played for the easiest setting for now. This is because: a) I'm a sissy. b) To get through the game as fast as possible. I don't have what the difference between difficulty bring except for stuff like less bullets, more damage taken and less damage to monsters. If the game is different in the way of puzzles etc., please let me know. ============================================================================== MARS CITY [D3.04.02] ============================================================================== --CUTSCENE-------------------------------------------------------------------- You'll get some short information about what's going on; you are going to Mars City on behave of the UAC. Your ship lands, and you step out of it. Also two other man set their first step on Mars, talking about how bad the city is. That's not a very good start, is it? --CUTSCENE-------------------------------------------------------------------- --OBJECTIVE------------------------------------------------------------------- Go to the reception. --OBJECTIVE------------------------------------------------------------------- Very hard objective, isn't it? It's probably the hardest in the game, so beware ;p Anyway, it's pretty straight forward. Just walk up the stairs, and enter the doors. You can also talk to various people here. The most people you'll encounter will just say "Hey you're new here, right?" or something like that, but others may give hints or tips. The man sitting on the bench will tell you how much he wants to leave Mars. His reasons are unknown, but you'll find out soon enough. Enter the door, and you'll end up at the scan-section. You'll have to step on a square, and wait till the bioscan is finished. You're fine to go. What a surprise! Enter the door that'll be unlocked. You'll end up in some bigger room. Listen to what the man tells you through the intercom. The Mars Facility is the best, and this and that. We'll see about that soon enough! Listen to her speech if you want, or just enter the door that's in front of you. Whatever you do, just go to the door to enter the room where the reception is. --CUTSCENE-------------------------------------------------------------------- The man behind the desk will give you a PDA, and tells you not to lose it. He'll also give you a new objective. --CUTSCENE-------------------------------------------------------------------- --OBJECTIVE------------------------------------------------------------------- Perform all your duties in a Military Manner. --OBJECTIVE------------------------------------------------------------------- A bit more information about your PDA. This is your most important device in the game, next to weapons. It'll show the current objective, weapons and items. You can read e-mail, listen to audio logs, watch videos and read information about the facility, combat etc. The PDA also funtions as a key that'll unlock doors for you. When you encounter a PDA of someone else, you'll download his data on your PDA and gain more access, and you'll be able to read his mail and view/listen to his logs, which often gives away security codes or information that might be of use. Also there are various stands around Mars City where you can download information from. ,-PDA UPDATE------------------------------------------------------------------ | |----------------------------------------------------------------------------- | User Data |----------------------------------------------------------------------------- | | Name: Grawl (for me at least ;p) | I.D. Number: 381 9x-22 | Location: Departure Lounge | Rank: Marine Security | Security Clearance: Marine HQ | |----------------------------------------------------------------------------- | User Mail |----------------------------------------------------------------------------- | | From: Director W. Banks | Subject: Welcome Message | Date: 11-15-2145 | Body: | | Welcome to Mars Marine. | | I would like to take a brief moment of your time and welcome you to what we | call our 'home away from home'. We will make every effort to make your stay | here as pleasant as possible, and if you need something, please feel free | to contact your supervisor for immediate assistance. I hope that you can | find the time to take advantage of some of our great staff amenities. As a | reminder, we engage in technical, highly secure testing and research here, | please refrain from wandering into imauthorized areas. Any security team | member will assist you if help is needed. | | Sincerely, | Director William Banks | |----------------------------------------------------------------------------- | User Mail |----------------------------------------------------------------------------- | | From: Sergeant Kelly | Subject: Report to Marine HQ | Date: 11-15-2145 | Body: | | Marine, | Report to Marine command as soon as possible. Don't waste any time getting | here. We're short on troops and I need you out on patrol as soon as | possible. | | Sergeant Kelly | |----------------------------------------------------------------------------- | Video Disks |----------------------------------------------------------------------------- | | Creator: Marine HQ | Date: 03/11/45 | Description: Standard Operating Procedurs on Mars | Shown: This is just a "we are the best" movie. | `-PDA UPDATE------------------------------------------------------------------ --OBJECTIVE------------------------------------------------------------------- Report to Marine Command --OBJECTIVE------------------------------------------------------------------- Walk back to the previous room (although the guy at the reception tells you to visit the chief immediatly). There is such a stand here, Walk to it, and press the "download" button to get yourself a new mail. ,-PDA UPDATE------------------------------------------------------------------ | |----------------------------------------------------------------------------- | User Mail |----------------------------------------------------------------------------- | | From: Safety committee | Subject: Safey Awareness Month | Date: 11-15-2145 | Body: | | Safety is critical to everything we do on Mars. We will review all standard | safety protocols during the month of November - Safety Awareness month. | | It is mandatory that you schedule time to attend each of these valuable | workshops. | | Proper Plasma Handling: Review of the proper storage of plasma, how to | handle plasma leaks and the best ways to treat plasma burns. | | Emergency First Aid: Learn the location and correct use for all of the | Health Packs placed throughout the facility. Special attention will be | given to waste prevention methods. Health resources are squandered if a | large pack is used when only a small pack is needed. | | Storage of Weapons and Ammo: Special lecture on the safe storage of | weapons and ammo. Fred Nilsson will be giving hands-on lessons in | proper targeting and strafing. | | Emergency Loss of Environment: This lecture will focus on what to do is | you are faced with an air leak, structural failure, or airlock failure. | Special care will be paid to the locations of emergency air tanks. | | See postings outside UAC HR for times and locations. | `-PDA UPDATE------------------------------------------------------------------ Walk (or run, I don't care) back to the reception. On the table there is a video disc. Pick it up. ,-PDA UPDATE------------------------------------------------------------------ | |----------------------------------------------------------------------------- | Video Disks |----------------------------------------------------------------------------- | | Creator: Human Resources | Date: 03/05/45 | Description: For additional help please see your UAC representative | Shown: Pretty much like the previous video you saw | `-PDA UPDATE------------------------------------------------------------------ A little further in the room, is another stand, where you can get yourself yet another mail. ,-PDA UPDATE------------------------------------------------------------------ | |----------------------------------------------------------------------------- | User Mail |----------------------------------------------------------------------------- | | From: UAC Security | Subject: Code-Black: Missing Staff | Date: 11-15-2145 | Body: | | Dr. Jonathan Ishii from the Delta Science Team is missing. Security is | concerned that he may be injured and unable to respond to pages or return to | his post. Please keep andeye out for Dr. Ishii and report to UAC Security is | he is located. | | He was last seen in Mars City Underground approaching the airlock leading | to the old communications array. | `-PDA UPDATE------------------------------------------------------------------ Now this is where the trouble starts, a missing scientist... Follow the path and you'll encounter a cutscene. --CUTSCENE-------------------------------------------------------------------- You'll see your little friends from the intro again. He'll tell some guy he wants to check out stuff. The scary man seems a bit troubled by that. Is the telling lies? --CUTSCENE-------------------------------------------------------------------- Follow the left path until you encounter a door that's in your way. Don't enter the door yet, but go right, into the cafeteria. Stand at the counter and watch the news that's on TV. It seems that the base where you are, are missing various people. You can also watch the rest of the news, but it isn't that much important. Plus the guy couching is irritating =p Anyway, there are various things you can do here. You can talk a bit, close the windows, play the best Arcade-game ever (it's fun, really =D) and pick up a PDA from someone else. When you do do, you'll download all the info onto your own PDA. ,-PDA UPDATE------------------------------------------------------------------ | |----------------------------------------------------------------------------- | User Data |----------------------------------------------------------------------------- | | Name: Adam E. Berneche | I.D. Number: 8321 -1 4 | Post: Mars City | Title: Maintenance Tech | Security Clearance: General Access | |----------------------------------------------------------------------------- | Audio Log |----------------------------------------------------------------------------- | | Title: Maintenance Update | About: Adem tells about what he did, and he says he's feeling rather | uncomfortable when he was working in the Underground area. Everyone there | looks weird and creepy, and he expects that he gets attacked. He also tells | the code 396. which is for a cabinet. Now that's what we were looking for... | Well not really, but you'll need it later ;p | |----------------------------------------------------------------------------- | User Mail |----------------------------------------------------------------------------- | | From: Ethan Peterson | Subject: Lost PDA | Date: 11-08-2145 | Body: | | Adam, | | Please take more caution in securing your personal data assistant. | It's turned up in lost and found three times this month. As you know, | your base security clearance are stored on that and it becomes a | serious security issue any time a PDA is lost. Failure to secure your | PDA could eventually result in your termination. | | Mr. Peterson | Maintenance Supervisor | |----------------------------------------------------------------------------- | User Mail |----------------------------------------------------------------------------- | | From: Ethan Peterson | Subject: Maintenance Report Needed | Date: 11-10-2145 | Body: | | Adam, | Your reporty is long overdue. Record an audio log for what you've done | today on your maintenance shift and send it to me immediately. I know | you recoded the cabinet today, and it is imperative that I update my | master list with the new code. | | I do not want to tell you again how impotant it is to record those | codes. | | Mr. Peterson | Maintenance Supervisor | |----------------------------------------------------------------------------- | User Mail |----------------------------------------------------------------------------- | | From: Delta HR | Subject: Volunteer Services | Date: 11-13-2145 | Body: | | Mr. Berneche, | | I have some great news for you, your name came up in our last | management meeting as a possible canidate for our Delta Labs outreach | program. As you have probably heard, we are conducting some very | exciting and imporant experiments here in Delta. Your supervisor | recommended you as a good candidate and in fact he insisted you | would be perfect for the job. I've reviewed your file and I agree with | this assessment, you will make a perfect test subject. Our work here | is very important to the UAC and you should feel privileged that you | have a change to be part of it. | | Mr. K. Clearsky | Delta Future Systems | | p.s. Remember, volunteering is the best choice! I'd hate to invoke | clause 12.A of section 5443 of your employment contract; which if you | are not familiar with, allows us to appoint volunteerd. | `-PDA UPDATE------------------------------------------------------------------ So we got the cabinet code for the Mars City Underground area, and we found out Adam was a bad worker and his current supervisor wanted to get rid of him =p Anyway, when you got enough of punching turkeys, go to the door I told you not to enter yet. Enter it now. You can overhear a conversation of 2 men. Apparantly some guy complained and got transfered right way. There is a new stand here, so check it from yet another bullshit mail. ,-PDA UPDATE------------------------------------------------------------------ | |----------------------------------------------------------------------------- | User Mail |----------------------------------------------------------------------------- | | From: HR Coordinator | Subject: Volunteer to earn extra credits | Date: 11-15-2145 | Body: | | Delta Labs is looking for individuals to fill critical positions. | You can help with our exciting break-through work and earn credits | at the same time. | | Volunteers are needed in the following areas: | | Teleportation: We're lookng for test subjects to stress-test the | new teleporters. Experience tomorrow's travel technology, today! | | Medical Research: Our advanced pharmaceutical team needs | volunteerd to participate in exciting medical studies. Help us find | cures to everything from the common cold to Ebola 7. | | Specimen Handling: We need volunteers to help handle and track the | specimens gathered through Delta Labs experiments. Health test and | liability waiver will be required. | | For more information about any of these opportunities or to post | openings in your department, please see an HR Coordinator. | `-PDA UPDATE------------------------------------------------------------------ There is only one way to go, and that's up to the steps, to the right. Follow the path, and some marine will tell you what way to go. Be a bad boy (or girl, for that matter) and go left to see what happens to volunteers. Whatever way you go, you'll end up in front of some steps. Don't go up yet, but enter the door that's to the opposite side to it to get yourself another Video Disk. ,-PDA UPDATE------------------------------------------------------------------ | |----------------------------------------------------------------------------- | Video Disks |----------------------------------------------------------------------------- | | Creator: UAC Advanced Weapons | Date: 07/28/44 | Description: Informational Video on the Series 3 Plasma Gun | Shown: As description says... | `-PDA UPDATE------------------------------------------------------------------ Now just follow the path, and you'll end up in the HQ. --CUTSCENE-------------------------------------------------------------------- You'll get your first real objective. You have to find the missing scientist you read about earlier. Follow the bot to get to the Underground Passage, which is where we need to go. --CUTSCENE-------------------------------------------------------------------- --OBJECTIVE------------------------------------------------------------------- Search for the Missing Scientist. Locate Maintenance Entrance. --OBJECTIVE------------------------------------------------------------------- Just follow the bot to end up where you should be. There is a cabinet here. Enter the code you found before, 396, to get yourself some bullets. Enter the lift here. ============================================================================== MARS CITY UNDERGROUND [D3.04.03] ============================================================================== The Mars City sublevel was one of the first multi-purpose installations built on Mars. Housing storage, environmental systems, localized enerhy production, communications arrays, and rudimentary research systems, the aging facility is vital to keeping Mars City operational. ============================================================================== When you enter the room, you'll get yourself a pistol, more bullets and armor. After that the guy will hold a radio test to make sure it works. Now enter the next door and we'll search for the missing scientist. --OBJECTIVE------------------------------------------------------------------- Reach Old Com Building. --OBJECTIVE------------------------------------------------------------------- It's all pretty straight-forwarded. Just follow the path. There is one wierd guy down in "the dungeon" who tells you about the scientist, but suddenly stops talking. He doesn't want to tell you anything else. Two rooms later (it's the room where some guy says through his radio "Why don't you get your fat ass down here and do it yourself?") you can find a cabinet, plus a PDA. ,-PDA UPDATE------------------------------------------------------------------ | |----------------------------------------------------------------------------- | User Data |----------------------------------------------------------------------------- | | Name: Grant F. Baston | I.D. Number: 2781 -61 | Post: Mars City Underground | Title: Services Supervisor | Security Clearance: General Access | |----------------------------------------------------------------------------- | Audio Log |----------------------------------------------------------------------------- | | Title: Unexplainable Things | About: Grant tells about reports of unexplainable things. The reports are | pretty high and people are frightened. Power loss etc. don't help either, | and about every day people call in sick. | |----------------------------------------------------------------------------- | User Mail |----------------------------------------------------------------------------- | | From: T. Brooks | Subject: You're not gonna believe this :) | Date: 11-13-2145 | Body: | | You wil not believe this... actually you probably will. The late night | security detail couldn't figure out how to open the security cabinets | from the security office?!?! I spent the next morning walking them | through the steps in the security panels. They didn't realize that you | could open both cabinets from the one security panel. Where do they | find these people? | | -Brooks | |----------------------------------------------------------------------------- | User Mail |----------------------------------------------------------------------------- | | From: UAC Security | Subject: UPDATED SECURITY CODE | Date: 11-14-2145 | Body: | | Unit Supervisor, | | November Security Update for your area, UNDERGROUND MAINTENANCE, has | been completed. | Please update the security cabinet code in the Energy Stabiliztion | Unit to 531. | | Thanks, | UAC Security | `-PDA UPDATE------------------------------------------------------------------ Use the code from the mail onto the cabinet to get more armor and shells. Now continue your little journey. There is only one way to go through, so you should have any problems. There's a broken panel and a guy who gets scared when you sneak up to him (rememer the panel he is controlling though). In the next room the lights will power out. Time to use your flashlight to navigate through. You'll need this tool pretty much from now on, so get used to it. Follow the path, and you'll encounter a guy who'll open the air lock for you. Grab the bullets on the box, and then use the airlock. Now go outside and quickly go through the other airlock. Don't take too long, since you won't have infinite oxygen. In the new door, use the lift to go up one level. Follow the path and you'll find the missing scientist. --CUTSCENE-------------------------------------------------------------------- The scientist will tell you "they" need to be warned, and that time is running out or whatnot. If you watch the monitor, you'll see that there is some kind of portal open. A portal to hell? --CUTSCENE-------------------------------------------------------------------- --SPOILER--------------------------------------------------------------------- From here on monsters will appear. It's no more mister nice guy. --SPOILER--------------------------------------------------------------------- The scientist will turn into a zombie, go kill him off with a few shots from your pistol. Out of the door will come a marine-zombie, so kill him off too. Yes, Anarchy is ruling Mars City. If you watch the monitors you'll see what happens. All kind of demonic skulls will enter the bodies of people, and they will turn into a zombie. For now, you'll only encounter 2 types of zombies; the normal zombies, which don't have a gun and will just try to kill you with their bare hands. There are also marine zombies, which will shoot at you. For now, this room is safe from zombies, so look around a bit if you want. Click on the monitor at the panel to see how a zombie kills a marine. After a short while, you'll get a new objective. --OBJECTIVE------------------------------------------------------------------- Go back to the Security Checkpoint. --OBJECTIVE------------------------------------------------------------------- This security checkpoint is the part where you got the radio test, pistol and armor. Not that much of a walk you say? Well with zombies around, I can assure you it is ;p When you are done in this room, get the medkit and bullets if needed. Then leave the room. Just around the corner there is another Zombie. Shoot it off. Not a problem, right? You might wonder where the hell they come from though ;p Also, at this point the game will also be known as Flashlight 3 =p Yea yea, I'll shut up and get the show on. Enter the ligt you entered before. The lights will go out, but don't worry, there will be no monster that'll attack you (like the Skaarj did in Unreal 2). Go outside using the airlock, and take the short walk outside again. You'll see another one of those demonic skulls once inside, and a Zombie will be waiting for you to kill it. Give him what he wants ;p Remember the marine that helped you before? He wasn't too lucky, since he got killed. When you go up the stairs, and you enter the door, a Zombie will attack you, so open the door and step back. Kill him off, and climb up the stairs. This is the room where you used the flashligt for the first time. Just enter the new room. A Zombie will be climbing up the ladder, but you can take it down before the poor lad even got a change to attack you. Go right, and you'll see a claw that tries to attack you. Make it your pet if you want, and call him Charly. However, Charly is a bad pet and walks away. When you jump down where the Zombie tried to climb up, you can find some shells. Remember that panel I told you to remember? Operate it now to make a bridge, since the door where you met Charly is blocked. Cross the bridge, and kill the Marine-Zombie that jumps out of his little hiding place. Grab the stuff there, and enter the new room. Yet another demonic skull will take over a body. Another Marine-Zombie is created. If children were created just as fast, we would have a serious problem. He'll run between a box and shoot you from there. Keep distance and kill him, or just run to him and kill him. Just make sure he doesn't move and it's fine. Don't go down yet, because there is a Zombie hiding somewhere in a small shaft. Turn the light on him, then shoot him. However, if you shoot him before you walk down, a skull will go in the shaft... WHAT THE HELL DOES IT TAKE OVER THEN? THE SHAFT? Well just beware of the evil shaft then =p Just walk to the desk there, and grab the stuff, including the PDA. ,-PDA UPDATE------------------------------------------------------------------ | |----------------------------------------------------------------------------- | User Data |----------------------------------------------------------------------------- | | Name: Frank A. Delahue | I.D. Number: 8397-68 | Post: Mars City Underground | Title: Engineering Manager | Security Clearance: Engineering | |----------------------------------------------------------------------------- | Audio Log |----------------------------------------------------------------------------- | | Title: Power Demands | About: This man is the manager, and he lets everyone work 12 hours a day. | Good he's not my boss. He tells about the power demand, which is extremely | big. Also, the rumors seem to make people akward. | |----------------------------------------------------------------------------- | Audio Log |----------------------------------------------------------------------------- | | Title: Fire Blast Precautions | About: He tells about problems with the "main progress". People seem to get | injured because of it. He just gives precautions to bring the number of | injuries down. | |----------------------------------------------------------------------------- | User Mail |----------------------------------------------------------------------------- | | From: Brian Mora | Subject: Party in the Delta Labs | Date: 11-13-2145 | Body: | | Yo Frank, | Don't forget that we're starting the party early this time... 8:15 | | --BMora-- | |----------------------------------------------------------------------------- | User Mail |----------------------------------------------------------------------------- | | From: UAC Security | Subject: RE: Request Security | Date: 11-14-2145 | Body: | | UAC Employee, | | We have received your complaint and will consider your request. Safety is | important to us and will do everything to insure security throughout the UAC. | | Sincerly, | UAC Security | ----Original Message---- | Sent: 11-12-2145 | To: UAC Security | | I'm becoming incresingly concerned for the safety of myself and my co-workers | down here in Undergriud. We've had guys getting stuck outside of the airlock | that leads to the old comm building and there seems to be a build up of | tensions over the past few weeks. I've seen friendly co-workers change... | | I formally request additional security as well as an investigation as to | what's causing all the angst. | -Frank Delahue | `-PDA UPDATE------------------------------------------------------------------ Nice stuff eh? Anyway, walk up the pipe in this room for more supplies. This is as far as I go for now, but don't worry, more will be covered in the version that'll come in a few days. ============================================================================== MARS CITY RE-VISIT [D3.04.04] ============================================================================== Next version... ============================================================================== This part and more is coming in the next version. ============================================================================== Cheats [D3.05.01] ============================================================================== Activate the console using Ctrl+Alt+Tilde (~). Now enter this command, so you can open it by just pressing Tilde in the future: com_allowConsole 1 Now use any of these codes: aviDemo = Saves a demo of your playing to an AVI movie file benchmark = Game Benchmark doomhell = Skip all levels to last freeze = Freeze all on screen gfxinfo = Graphicscard information god = God mode noclip = No Clip notarget = Invisible to most enemies com_drawfps 1 = Show FPS give all = Full load of weapons and ammo give doom95 = Load the '95 version of Doom give keys = Acquire all the keys you'll ever need give weapon_machinegun = Machinegun give weapon_shotgun = Shotgun give weapon_plasmagun = Plasmagun give weapon_bfg = BFG (Big Fucking Gun) give weapon_chainsaw = Chainsaw give weapon_rocketlauncher = Rocket Launcher status = Your game status quit = Quit ============================================================================== Conclusion [D3.06.01] ============================================================================== I hope you enjoyed my guide, since I put a lot of work in it. If you encounter problems, feel free to mail me. Also suggestions, feedback, comment etc. are accepted, the mail addy is on top of this file. The guide isn't long at the moment, but I'm working on getting it longer as you read this. I want to make a comprehensive and complete guide to Doom 3 though and make a comeback I dreamt over ever since I won $50,- with my Command & Conquer: Renegade guide. I wrote this guide using 2 computers; on one I played the game, on the other I wrote the guide while playing. For now I don't have a single soul to thank, but maybe your name will be in the upcoming list =) Thanks-list: - You Well you are reading my guide, and I thank you for that. For other guides, you can check this link: http://www.gamefaqs.com/features/recognition/13739.html ============================================================================== Copyright (c) 2004 by Grawl. All rights reserved.