http://www.grawl.nl Command & Conquer 3: Tiberium Wars Guide by Grawl (Arjen Voogt) grawler (@t) gmail (d0t) com 03/30/07 - Version 0.1 ============================================================================== Donations ============================================================================== Writing guides takes a lot of time, and I do it all for free. Next to that, games aren't free to come by. Did you enjoy this guide? Do you have yourself a PayPal account? Please show you like this guide by donating a dollar or two. I'd be very thankful and you'd help me out. Plus you'll get more guides to enjoy. http://www.donategrawl.cjb.net Don't have any money? Sending a mail is appreciated just as much :) ============================================================================== Introduction ============================================================================== 1) Don't steal anything from this guide. This guide is copyrighted according to the DMCA (http://www.copyright.gov/legislation/dmca.pdf) and stealing this guide and/or parts of this guide without my written permission will lead to a removal request. When this request doesn't get accepted within 48 hours, an official DMCA notice will follow. If this gets ignored, bigger steps will be taken. 2) Do you see someone use parts that look like parts of my guide? Please let me know. 3) This guide is IGN-exclusive, which means you can't use it on your site. 4) Donations are more than welcome. I need the money to buy the latest games, fix problems with my PC etc. If you enjoyed this guide, head to http://www.donategrawl.cjb.net and donate something. It's more than appreciated. 5) I have the right to answer a mail or not. Be sure you checked the latest version of the guide. You can find the latest version at http://www.grawl.nl. I won't reply when you're mailing about something obvious, something that's already covered, something that'll end up in the guide in later versions or when you're not able to write a proper mail. Use proper grammar and spelling. 6) Mailing me to tell how good the guide is, is appreciated ;p You can write in either English or Dutch. To make searching easier, I added search-codes in the TOC. Just press CTRL + F and enter the code to jump to that part immediately. ============================================================================== Table of Contents [CC.00.00] ============================================================================== * Table of Contents.................................................[CC.00.00] * History & Next Version............................................[CC.01.01] * Introduction......................................................[CC.02.01] * Walkthrough GDI...................................................[CC.03.01] * Act 1: USA [CC.00.00] * Mission 1: North Carolina Badlands..............................[CC.03.02] * Mission 2: The Pentagon.........................................[CC.03.03] * Mission 3a: Langley AFB.........................................[CC.03.04] * Mission 3b: Hampton Road........................................[CC.03.05] * Mission 4: The White House......................................[CC.03.06] * Act 2: Egypt [CC.00.00] * Mission 5: Casabad..............................................[CC.03.07] * Mission 6: Alexandria...........................................[CC.03.08] * Mission 7: Cairo................................................[CC.03.09] * Act 3: Eastern Europe [CC.00.00] * Cheats............................................................[CC.04.01] * Play as Nod in Skirmish-mode of the Demo........................[CC.04.02] * Scrin campaign..................................................[CC.04.03] * FAQ...............................................................[CC.05.01] * Conclusion........................................................[CC.06.01] ============================================================================== History & Next Version [CC.01.01] ============================================================================== Version 0.1 (03/30/07) - First version, everything is new. (38,9KB) The next version will cover more of the walkthrough. Later on I'll add information on units, buildings, intelligence, multiplayer, why I went to sleep so late last night, why I didn't stick to my diet and more of the good stuff. My PC will go back to the shop to get its USB ports repaired, so don't expect an update until next Friday. Cya then. ============================================================================== Introduction [CC.02.01] ============================================================================== "March, 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning to the Third Tiberium War and long-awaited return of the most groundbreaking Real-time Strategy franchise (RTS) of all time. The critically-acclaimed Command & Conquer (C&C) series returns with Command & Conquer 3 Tiberium Wars (C&C 3). Setting the standard for the future of RTS gaming once more, C&C 3 takes you back to where it all began the Tiberium Universe." ============================================================================== Walkthrough GDI [CC.03.01] ============================================================================== This guide was written for players of normal gaming skills, meaning I played with a normal difficulty. Make sure to save your game after every mission. The game has a bug that deletes the autosave. ------------------------------------------------------------------------------ Mission 1: North Carolina Badlands [CC.03.02] ------------------------------------------------------------------------------ Recent satellite intelligence points to a suspicious level of activity in the North Carolina Badlands. InOps is concerned that the Brotherhood of Nod may be setting up shop there. Your mission is to investigate and report back as soon as possible. An abandoned GDI training facility is located nearby - use that as your base of operations in the area. ------------------------------------------------------------------------------ Ahh... the first mission of a fresh C&C. Can your smell the excitement? The fear of the Nod? My smelly feet? Good times... PO 1) Determine the status of the GDI Outpost This outpost was abandoned many years ago after its strategic value waned. Once you arrive at the outpost it can be reactivated remotely. They start with quite a hard *cough*sarcasm*cough* objective. Simply move your two troops of Riflemen towards the abandoned GDI outpost in the east. PO 2) Build a Barracks and 3 GDI Riflemen Squads You'll need a barracks in order to train infantry units. To build a Barracks, select the Construction Yard and then click on the Barracks icon. Once it has finished building click the Barracks icon again and then place the Barracks in your buildable area. The base will be set up, allowing you to expand your base (but not too much). Select the Barracks and then create three quads of Riflemen. Suicidal units of the Nod will rush to your base and destroy one of your Power Plants, creating the undeniable problem of low power. PO 3) Build a Power Plant Select the Construction Yard and click on the Power Plant icon. Build and deploy it just like the Barracks. Because your base has lower power, you may want to turn off other buildings. When your base is low on power, all units and structures build slower. Create a Power Plant and put it somewhere in your base to bring back the power and getting --hey this old lady passed my house two times already-- the ability to proceed into the mission. PO 4) Repair the Command Post To repair the damaged Command Post, use the Repair button on your Command Bar, located on the top right next to the power button. Then click on the Command Post. Nothing hard here. Just start repairing the Command Post. BO 1) Build a Watchtower Protect your base from Nod infantry by building a Watchtower. To build a Watchtower, click on the Watchtower icon located in the Support Structure Tab. Once it has finished building, deploy it anywhere inside your ground control area. The white circle marks the range of the Watchtower. The Nod will come towards your base, so quickly hit the Watchtower icon and put it near the eastern part of your base. This will help you get rid of the Nod. PO 5) Eliminate the Nod outpost Destroy all Nod forces, the Hand of Nod and the Nod outpost. A company of Missile Soldiers will be sent to assist you. Their missiles are much more effective against structures than standard GDI rifles. BO 2) Build a second Infantry Queue Build a second Barracks from your Production Structures Tab so that you have a second infantry queue. This will allow you to train infantry in parallel giving you the ability to put more soldiers on the field quicker. Some reinforcements (Missile Soldiers) will arrive. Also build the second Barracks for the bonus objective. Take your men (no need to train any extra, really) to the Nod base in the east. Here, take out the units and the buildings marked. If you want to complete the next bonus objective, do NOT destroy all buildings. PO 6) Repair the Bridge Two Engineers are en route via V35 Ox Transport. Once they arrive, send one of them into the Gatehouse to repair the bridge. BO 3) Build a Tiberium Silo Build a Tiberium Silo from your Support Structure Tab. Doing so will increase the amount of credits you can store at once. BO 4) Capture one of the Nod's buildings Select your Engineer and then send him into an enemy structure. The Engineer will capture it, giving you full control of the structure. Select one Engineer and let him repair the bridge, while using the other one to capture one of the buildings. Also build yourself a Silo to store more credits (as if it matters in this mission, but whatever). BO 5) Capture the Tiberium Spike Many structures, like this Tiberium Spike, can be captures by Engineers and put to use. Tiberium Spikes generate extra funds over time by drawing Tiberium out of the Earth. Select another Engineer (or create one if you don't have any) and let him take over the Spike. Make sure you stay near the eastern side of the map, or the Nod vehicles will make sure the guy never reaches the Spike. Then select one of your troops and move towards the vehicles. A sacrifice to trigger the next objective. PO 7) Build an Airfield The Nod presence in this region is far greater than we had expected. We will need air support. Build and Airfield from the Production Structures Tab to gain access to aircraft. Do as the kind lady asks of you and build the airfield. This allows air support to drop into your base. PO 8) Destroy the Nod Barracks, War Factory and Construction Yard Devastate this Nod base by destroying these key structures. Send the two aircraft towards the Nod base to find out they have anti-aircraft buildings. Don't worry - out of the blue you get the ability to use the very powerful Ion Canon. Use it to destroy the Nod base and complete the mission. ------------------------------------------------------------------------------ Mission 2: The Pentagon [CC.03.03] ------------------------------------------------------------------------------ The Philadelphia is gone, Reykjavik has been overrun, and Nod forces are now attacking the only remaining GDI world command hub in the Pentagon. If we lose the Pentagon, GDI will be thrown into chaos and the war will be lost. Your mission is to defend this vital installation. The first priority is restoring power to the building defenses and systems so your can repel the main Nod attack. Then you'll need to get an engineer into the Pentagon to reestablish the command and control system links. Your final objective is to counter-attack and drive Nod out of the area. ------------------------------------------------------------------------------ PO 1) Bring the Pentagon's defensive power system online. The Pentagon is defenseless without its power. Get an Engineer into each of the three Power Plants and bring that power back online! The bad news is that the Nod is shooting at your Power Plants. The good news is, is that they are so focused on doing so, they won't even stop when your get near and shoot them down. The moral of this story is to take your units (leave the Engineers) to the Power Plants and taking the Nod forces down. Meanwhile, let the Engineers move closer and use three of them to get the power back online. PO 2) Capture the Pentagon with an Engineer Only an Engineer can get the Pentagon's Command and Control systems online. You must protect your Engineers until the Pentagon is restored. Once Command and Control is restored we can turn this war around. Do as said - let an Engineer (make sure he is protected) take over the Pentagon. It won't bring much good though. PO 3) Garrison each of the four Guard Towers with GDI Riflemen and hold off the Nod infantry wave Nod has destroyed our Power Plants with their Vertigo Bombers. Our only chance to defend the Pentagon against superior odds is to garrison the Guard Towers around the perimeter of the Pentagon. Units can enter buildings, as you know from the tutorial. There are four towers - two in the east, two to the north. Use four squads to enter the four towers, making sure the Nod doesn't get near the Pentagon. When the Nod is stopped, you'll get some APCs. PO 4) Eliminate the Nod Central HQ The Brotherhood of Nod has hastily erected a forward headquarters at the top of the hill. Prevent another attack on the Pentagon by destroying this forward HQ.' BO 1) Eliminate the small Nod base to the north Nod has cut off our ability to bring in reinforcements to the north. Eliminate this base will enable Easy Company Grenadier reinforcement. BO 2) Take back the city by clearing 4 garrisoned buildings Nod has firmly entrenched troops within the city surrounding the Pentagon. Use our Grenadiers to clear these buildings out. Move your APCs north, towards the small Nod base and start taking it out. At the same time use the Grenadiers to clear the four buildings to the west. Now all there's left to do is to eliminate the Nod in this area. Take all your troops and start moving northwest, killing all Nod resistance you encounter. At the end of the trip, get rid of the Nod. You now get to pick a mission. Either make sure some air support is possible, or cause heavy havoc for the Nod. It's up to you, Commander. You have to play both, and I find mission 3b to be most fun. But you can also save the best for last. Once again, it's up to you, Commander. I need scissors, 61. ------------------------------------------------------------------------------ Mission 3a: Langley AFB [CC.03.04] ------------------------------------------------------------------------------ Nod forced have overrun all of the major GDI air fields in the region. Your mission is to retake Langley Air Force Base, home of the Air Combat Command. A small GDI outpost near the coast might be useful as a base of operations. We'll drop your team off nearby. Once the outpost is secure, take back our airfields, get some Orca scout aircraft in the air, and then drive Nod out of the area. ------------------------------------------------------------------------------ PO 1) Eliminate the Nod forces attacking the GDI base There is a small GDI Base under siege on the coast. Secure it and you will have a perfect platform to launch an assault on Langley Air Force Base. These Nod forces seem to be about as smart as the ones at the Pentagon. They don't care if they get hurt - there mission is to shoot your buildings down. Simply attack them and get rid of them. PO 2) Reclaim the GDI Airfields to the northeast GDI has two Airfields intact with operational Orca aircraft. Reclaim the Airfields by eliminating the defending Nod forces, then use the Orcas as air support for your attack on the base. BO 1) Rescue all 4 snipers from Bravo Squad The Snipers of Bravo Company have been scattered throughout the city. Find and rescue them. BO 2) Recapture the Tiberium Refinery in the city The Tiberium Refinery used to supply the airforce base has been overlooked by Nod. Getting it up and running will give us ample supplies for our offensive. The game finally starts to get serious from here on. A constant stream of enemy units will now come rushing to your base. Start to pump out soldiers as fast as possible, until you have about 10 squads of Riflemen. Then add a few additional Missiles (in case of aircraft) and Grenadiers. Once you got a small army defending your outpost, its time to start creating some vehicles. Create about 12 Pitbulls and 12 APCs. This should be enough to attack the base in the north. For now, just leave them north of your base, so we can do the bonus objectives. Since more is better most of the times, create another 2 Pitbulls and 2 APCs. Train an Engineer and let him enter the APC. Let a squad of Grenadiers enter the other. Now take the Pitbull and the APCs, and move around the terrain to rescue the 4 Snipers from team Bravo. Since they are sometimes near buildings taken by the Nod, let the Grenadiers leave the APC and throw grenades at those buildings. Once the snipers are saved, take them back to your base. Take the 2 Pitbulls and the APCs and drive towards the Tiberium Refinery in the west. When you are near, let the Engineer take it over. Now that we finished the optional stuff, it's time to kick some Nod ass. Select all your vehicles (don't bother with ground units) and start moving north towards the GDI Airfields, destroying anything that's labeled Nod. With an army of 24 vehicles, this shouldn't be a hard task. If you don't think you can protect against aircraft, you can build an additional two Pitbulls and leave them at your base. Once you reached the GDI Airfield, get rid of the Nod. PO 3) Destroy the Nod base to the northwest This base is the central hub for the Nod forces controlling Langley. It is heavily defended against land based attacks. Indeed it is, but the defense against aircraft is a joke. Simply take all your Orcas and start attacking the marked buildings. You may stumble upon some resistance from ground units, but it's not enough to take you down, trust me. ------------------------------------------------------------------------------ Mission 3b: Hampton Road [CC.03.05] ------------------------------------------------------------------------------ Cut off the Nod reinforcements flowing into Hampton Roads by disrupting their post operations. You'll do this from the inside, infiltrating an elite GDI commando into the facility. Take their radar offline by destroying the Nod Operations Center. Once they're blind, take out their nearby stealth bomber base. As soon as Nod's bombers are out of action, we'll send in a fleet of battleships and you can use sniper units to spot targets for the big guns. ------------------------------------------------------------------------------ As I said - this is a fun mission. The Commando you're controlling can destroy buildings in a second using explosives, can take on several vehicles and has the accuracy of a sniper. Remember Tanya from Red Alert (if you even played that)? Think of her as a male, and ten times as strong. The basics are still the same though. Try to shoot the enemy before they can even reach you, use the explosive red barrels to your advantage and most of all - enjoy. PO 1) Destroy the Nod Operations Center Taking the Nod Operations Center offline will disable their radar and sonar detection. This will sow confusion among the defenders and therefore enable our Battleships to get in closer and lend artillery support. Not much to say here - walk towards the Center (use the jetpack if you can't resist) and destroy the building. The enemies you encounter aren't even a threat. PO 2) Destroy the bombers harassing our Battleships Vertigo Bombers are preventing our battleships from getting into bombardment range. Destroy the Nod Air Tower to eliminate this threat. Move north, getting rid of the Nod on your way there. You can't blow up the building, but the explosive barrels are still explodable. Explodable enough to take down a whole building within a second. EA always knows how to make things realistic (just kidding with you EA, you know I love you). PO 3) Destroy the Nod production facilities The Brotherhood of Nod is using the Hampton Roads Naval Facility as a supply depot for their front line offensive. Destroy their production buildings to disrupt the port operations and stop the flow of reinforcements. BO 1) Complete the mission using only the Commando Complete the mission without using the reinforcements. Now there are two reasons to only use the Commando: 1 - It's a bonus objective 2 - You are a sissy if you don't That being said, watch out for the suicidal emo-explosive-wearing lunatics running your way. You don't want to get your Commando killed, trust me. When they are down to the ground with no explosions involved, move southwest. Once again, kill anything you encounter. When you get near the base and you encounter vehicles - don't bother. They aren't able to hurt you much and they only take time. Just focus on getting rid of the buildings. This is also faster than taking the time to get rid of one vehicle with your silly gun. Once you did it, your Commando saved the day and it's time to move on with this game. Unless you want to play this mission over and over again, but I doubt that. ------------------------------------------------------------------------------ Mission 4: The White House [CC.03.06] ------------------------------------------------------------------------------ GDI morale sagged when Nod troops unfurled their red banners over the White House. Now you'll turn the tide by retaking this powerful symbol. Since Nod has a staging area nearby, you'll also get a chance to wipe out a large stockpile of high-end Nod weapons. Start with a small force to take out Nod's air defenses. A Firehawk squadron from Langley AFB will turn Nod's parked military hardware to burning junk. Then attack the Nod base right outside the White House itself. ------------------------------------------------------------------------------ You may think this will be a quick mission, but don't underestimate it - it'll take a while. PO 1) Destroy the Nod air defenses We have Firehawk attack jets armed and waiting. You need to destroy Nod's air defenses so the Firehawks can make their bombing run. We also have Ox transports with reinforcements standing by for deployment. Nod is quite passive in this area, and doesn't really care if you get too close. You can easily destroy the air defence (I said defence instead of defense, sue me) by moving in and start shooting with your Missile Squad. Take care of both sides. PO 2) Use your Firehawk Airstrike power on Nod's artillery outpost Use your Firehawk Airstrike power to mark the area for our Firehawks to bomb. Well, there isn't much to mark, since they shove this big fat yellow icon straight under your nose, but that's not the point. Look at the impressive units to realise that's coming up in the game (not this mission, no sir). Then blow the base to tiny pieces. PO 3) Destroy the surrounding Nod base to reclaim the White House Now forces have set up a base in front of the White House. Destroy all of their production structures to drive them out of this area and take back the White House. PO 4) Destroy the Distruption Towers around the Nod base Nod is using those Distruption Towers to cloak its base. Destroy them and that should make their base vulnerable to our attacks. BO 1) Suppress the Nod Infrantry advances by putting Snipers into the designated buildings Snipers are extremely effective against infantry. Garrison them in the designated buildings for extra protection while they fire on Nod infantry. BO 2) Destroy Nod's Power Plants Commander, Nod appears to have a large number of their Power Plants just northwest of the White House. Destroying these might bring down their defenses and leave them more open to our attack. Why they made you do PO4 before PO3 isn't clear to me, but hey - who cares? Getting rid of the Power Plants will also unlock the base, making it easier to finish both the primary objectives. However, if you finish the first bonus objective, you don't have to worry about protecting your base any longer, since the units that come at you will be taken down by the snipers that are in the buildings. So, create two Snipers and one Grenadiers Squad. Let the first Snipers take over the building to the right, and let both the Snipers and Grenadiers walk to the west. Let the Grenadiers take care of the Nod building that's in the way of the buildings your Snipers need to enter (or at least, in my case) and let the Snipers take over the marked building. Now the other bonus objective is a bit harder due to the buildings that Nod garrisoned. I didn't feel like spending time and money into Grenadiers, so I just send a small army of Pitbulls and APCs towards the Power Plants, with the APCs up front. A lot of them will get destroyed, but at least a few vehicles will make it to the powerplants. Once there, nothing can touch you. It's less time consuming, but more expensive. If you don't mind, you can take all the buildings out with Grenadiers and save quite a lot of money (not that money is any problem in this mission), or just go insane and sending tons of vehicles north, hoping they'll reach the Power Plants. A note here, is that APCs are a bit stronger, but Pitbulls are much faster. That's the reason the APCs are the first to go. They receive the missiles, while the weak Pitbulls don't. And let me tell you, an APC won't do the job as good as a Pitbull for this objective. So when that is done, all there is left is to destroy the base plus some weird cloaking devices. How I did it? I created 12 Pitbulls and 12 APCs (that's what I like about early missions - money is not an issue) and then rushed towards their base. It'll work for you too. Don't worry about the small base in the northeast, you don't need to take it out. ------------------------------------------------------------------------------ Mission 5: Casabad [CC.03.07] ------------------------------------------------------------------------------ InOps flagged an irrigation plant in Casabad as a possible chemical weapons factory. A GDI forward base was established nearby in preparation for a raid, but we've since lost contact with the base. We've also lost contact with a team of Zone Troopers sent to investigate. Get in there, secure the base, and then find out what's going on in that factory. ------------------------------------------------------------------------------ This is not a hard mission, due to the Zone Troopers. PO 1) Secure the Barracks by defeating the surrounding Nod forces This last contact from the Zone Troopers came from this location. Eliminate any remaining Nod units to secure the outpost. Well, head north and take out the Nod units. It's as easy as that. PO 2) Destroy the Weapons Research Lab Intel believes this Nod structure is instrumental in Nod's efforts to weaponize Tiberium in a liquid form. It must be eliminated. PO 3) Destroy the Nod War Factories Nod is reinforcing its war effort in this region from these War Factories. Eliminate them. BO 1) Capture all three Tiberium Spikes Secure additional funding by capturing all three Tiberium Spikes in the area. Build additional Engineers to capture these Tiberium Spikes. BO 2) Destroy the Nod Outpost Nod is reinforcing their security of the research labs from this facility. Eliminate it to collect extra resources. Let's first capture two of the three Spikes, so we have some income. Send one Engineer to the middle of your base (woohoo!), and the other north. If you stay focused, your Engineer can enter it JUST before some Bikes approach. We will get to the final Spike in a second. Start creating some defence, since soon enough the Nod will start to attack you. The Zone Troopers are great for this, but also create a Missiles Squad or two to protect from aircraft. Once you created some Zone Troopers, have them walk towards the Spike. Let them take care of the enemies, and have an Engineer follow. Take it over, and you'll have more resources and another bonus objective completed. Now train a dozen (that's 12) of Zone Troopers and leave two of them near the base. There are two Squads near the Spike, so take them with you and destroy the base. Make sure to bring a Missile Squad as well for the aircraft. What's left, is to destroy the Nod. Take your Zone Troopers and some Missile Squad towards the base, and complete both primary objectives by destroying the buildings. So much for that. ------------------------------------------------------------------------------ Mission 6: Alexandria [CC.03.08] ------------------------------------------------------------------------------ Nod is using the port of Alexandria to export nuclear and chemical weapons. Your mission is simple: Shut this operation down. Destroy the loading cranes to cripple their port operations, sink their ships to block the docks, wipe out their administration and control centers, and obliterate any military units and structures nearby. You'll have Mammoth Tanks at your disposal. Roll over them, Commander. ------------------------------------------------------------------------------ If you played the demo, you'll know this mission. It's quite fun due to the Mammoth Tanks. PO 1) Destroy all Nod loading dock cranes Nod forces are loading weapons onto their ships for export. Destroy these cranes to disrupt dockside activity. PO 2) Destroy all Nod Port Authority buildings Nod's port operations are controlled from these Port Authority buildings. Take them out to cripple their port for the long haul. BO 1) Destroy all Nod ships docked at the port Destroy the docked Nod ships to prevent them from delivering their hardware to other war efforts in the region. BO 2) Capture the EMP Control Center in the city Capture the EMP Control Center to gain the ability to fire an EMP blast which will disable all electronic devices within the blast radius. Nod will constantly try to attack your base, so start to build quickly. Just build the buildings needed to create a Mammoth Tank and then create around 4. Let them defend the base on the eastern side. Now you have plenty of time to do what you want. Also get the Railgun upgrade for the Mammoth Tank, so they are even more powerful. Even though it's not close to it yet, eventually your Tiberium field will be depleted and your Harvester will move to the north by its own. However, this is linked to a bonus objective, and you can really use the income. Create 2 Mammoth Tanks and let them drive towards the Tiberium field in the north. They will defend the upcoming base. BO 3) Deploy a Surveyor at the northern Tiberium Field Build a Surveyor and deploy it by the Tiberium Field in the north. A surveyor unpacks an expansion base as its deployment location and allows additional structures to be constructed around it. So, build yourself a Surveyor and drive it towards the Tiberium field. Once it's there, deploy it - this will take a short while. Create a Refinery and let it harvest the Tiberium. Now we got the funds coming in, it's time for a big-scaled attack on the Nod. Now this is where the fun starts. Build yourself 12 additional Mammoth Tanks (yes, 12) and simply start to attack their base in the east. You'll have no trouble doing this, and you will only lose a tank or two. Use the remaining tanks to first blow up the boats and then destroy the cranes. It's as easy as that. ------------------------------------------------------------------------------ Mission 7: Cairo [CC.03.09] ------------------------------------------------------------------------------ Your mission is to take out a massive Nod nuclear weapons facility in northern Cairo, the same base that was used to launch the strike on the Philadelphia. This is now the highest priority GDI target worldwide. Time is of the essence: Nod is likely to launch everything they have if they think you're getting too close. ------------------------------------------------------------------------------ This mission will take a while to figure out if you were on your own. But you aren't. Isn't that great news? PO 1) Destroy the Nod Nuke Facility Nod has nuclear missile launch capability with this missile site. This is the same site that launched the attack that destroyed the Philadelphia. It must be destroyed. PO 2) Destroy the Nod Compound Headquarters Nod controls this Nuclear Launch Site and most of its operations in this region from these buildings. Destroy them to completely remove Nod's capability to launch nuclear missiles from this site and wrest controls over this territory from Nod. BO 1) Capture or destroy the Nod Power Plants Nod's nuclear missile launch can be delayed if any of the Power Plants supporting the launch facility are destroyed or captures. Be advised, if Nod rebuilds or recaptures the Power Plants the missile launch countdown will continue. The computer won't hesitate to attack you, so start with building a Watchtower north and east of your base. Once you did this, build a War Factory and a Tech Center. This will allow you to start pumping out Mammoth Tanks. Make sure you also research the Railgun technology, and then start to create at least 4 Mammoth Tanks. With these 4 Mammoth Tanks, start to invade the base to the north. I didn't have any problems getting to the Nod Nuke Facility and destroying it with my tanks. Meanwhile, still keep creating Mammoth Tanks until you have around 12 in total - just to be sure. If you want to do the bonus objective, you need to do so before destroying the Nod Nuke Facility. There are multiple ways of doing this. The easiest is probably to get 2 Airfields and create 8 Orcas. The base of the Nod contain a lot of SAMs, but with 8 Orcas you should be able to reach the Power Plants and destroy them. Make sure to hug the western border to avoid most SAMs. Another method is to build 3 Engineers and let them get picked by a plane for $500 each. Then hug the western border and drop them near the Tiberium Spike. After that, let the Engineers run towards the Power Plants. Last but not least, you could use Zone Troopers and a Commando and let them jetpack over the wall and run towards the Power Plants. When you are ready and don't feel like messing with the Nod any longer, take down their Nuke Facility. This will trigger a much more fun bonus objective. BO 2) Destroy all Nod Structures Eliminate all Nod structures to expel them from this region. With the army of Mammoth Tanks, roll over their base. This will take a while, but the Nod is defenseless at this point. When you did this, take down the buildings in the northeast to finish this mission and act. ============================================================================== Cheats [CC.04.01] ============================================================================== ------------------------------------------------------------------------------ Play as Nod in Skirmish-mode of the Demo [CC.04.02] ------------------------------------------------------------------------------ At the skirmish-mode's option screen, hold N and click on your army to make Nod selectable. To switch back, do the same, but hold G. This works on the army of the computer as well. Source: GameFAQs.com ------------------------------------------------------------------------------ Scrin campaign [CC.04.03] ------------------------------------------------------------------------------ To start playing the Scrin campaign, you need to finish both the Nod and GDI campaign. ============================================================================== FAQ [CC.05.01] ============================================================================== Q: What does the Kane edition have what the normal edition doesn't? A: A bonus DVD with a documentary, strategy videos, deleted scenes and covers, plus five wallpapers, five extra multiplayer maps and unit skins for all three factions. Q: How can I uninstall this game? A: The setup seems to freeze upon reinstalling. Just leave it running in the background - it'll start eventually (within 30 mins, since I turned my screen off and returned after 30 mins). ============================================================================== Conclusion [CC.06.01] ============================================================================== I hope you enjoyed my guide, since I put a lot of work in it. If you encounter problems, feel free to mail me. Also suggestions, feedback, comment etc. are accepted, the mail addy is on top of this file. Thanks-list: Stephen Ng, Justin And especially you, for reading this. For other guides, you can check this link: http://www.grawl.nl http://www.gamefaqs.com/features/recognition/13739.html ============================================================================== Copyright (c) 2007 by Grawl. All rights reserved.