http://www.grawl.nl Children of Mana (DS) Guide by Grawl grawler (@t) gmail (d0t) com 11/07/06 - Version 0.1 ============================================================================== Donations ============================================================================== Writing guides takes a lot of time, and I do it all for free. Next to that, games aren't free to come by. Did you enjoy this guide? Do you have yourself a PayPal account? Please show you like this guide by donating a dollar or two. I'd be very thankful and you'd help me out. Plus you'll get more guides to enjoy. If you want to send a cheque, mail me for my address. http://www.donategrawl.cjb.net Don't have any money? Sending a mail is appreciated just as much :) ============================================================================== Introduction ============================================================================== 1) Don't steal anything from this guide. This guide is copyrighted according to the DMCA (http://www.copyright.gov/legislation/dmca.pdf) and stealing this guide and/or parts of this guide without my written permission will lead to a removal request. When this request doesn't get accepted within 48 hours, an official DMCA notice will follow. If this gets ignored, bigger steps will be taken. 2) Do you see someone use parts that look like parts of my guide? Please let me know. 3) This guide is IGN-exclusive, which means you can't use it on your site. 4) Donations are more than welcome. I need the money to buy the latest games, fix problems with my PC etc. If you enjoyed this guide, head to http://www.donategrawl.cjb.net and donate something. It's more than appreciated. If you want to send a cheque, mail me for my address. 5) I have the right to answer a mail or not. Be sure you checked the latest version of the guide. You can find the latest version at http://www.grawl.nl. 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Just press CTRL + F and enter the code to jump to that part immediately. ============================================================================== Table of Contents [CM.00.00] ============================================================================== * Table of Contents.................................................[CM.00.00] * History & Next Version............................................[CM.01.01] * Introduction......................................................[CM.02.01] * Walkthrough.......................................................[CM.03.01] * Prologue........................................................[CM.03.02] * Chapter 1: The Mana Tower.......................................[CM.03.03] * Chapter 2: Topple: Star Lake....................................[CM.03.04] * Sub-Quests........................................................[CM.04.01] * Characters........................................................[CM.05.01] * Spirits...........................................................[CM.06.01] * Shops.............................................................[CM.07.01] * Bomb Bros. R&D..................................................[CM.07.02] * Golden Goods....................................................[CM.07.03] * FAQ...............................................................[CM.08.01] * Conclusion........................................................[CM.09.01] ============================================================================== History & Next Version [CM.01.01] ============================================================================== Version 0.1 (11/07/06) - First version, everything is new. (24,9KB) ============================================================================== Introduction [CM.02.01] ============================================================================== Taken from the official manual: "In ages past, an island called Illusia floated at the center of the world. At the heart of the island towered an ancient, enormous tree that stretched up to the very heavens. Catastrophe had once struck Illusia and spread beyond its shores, taking many lives. Chaos and sorrow had engulfed the world until at least its salvation appeared in the form of a boy, a girl, and a holy sword. Time flowed on and peace returned. The sword and the tree remained, and they soon came to be known as the Sword of Mana and the Mana Tree. Followers of the Mana Tree returned to Illusia as the world started slowly but surely down the path to recovery. Here begins a new and fateful tale. It is the story of a goddess newly born, a sacred sword discovered, and the children gathered beneath the great Mana Tree." ============================================================================== Walkthrough [CM.03.01] ============================================================================== ------------------------------------------------------------------------------ Prologue [CM.03.02] ------------------------------------------------------------------------------ As you start the game, you'll get to pick any of the four character (see section CM.05.01 for more information). Depending on your preferences, pick one and also select a color/name for this character. Depending on what character you picked, you'll get a different beginning. You will get a brief introduction on the character you picked. They all need to do the same thing - head north in the village and talk with Tess. Tess tells you something is bothering her. The plants and animals seem to be restless, as if something is about to happen. She asks a favor of you - to give something to Moti. Walk south and enter the house on the east to find Moti. As you give the notes and want to leave, Watts comes in, who is the king of the mines. He found a strange stone that leads back to the event that happened 10 years ago. Before much can be said an earthquake comes in between and Pete walks in. He mentions the big stone in the village and Moti tells you to check it out. Head outside to find the big stone is glowing and then cracks. That's not a good thing. To make things worse, the Mana Tower disappeared. You obviously go to rescue Tess, who is still inside. You'll get a Gem Frame, which helps you getting the powers out of gems. He'll give you that, and a gem of defense. Moti will give you a rope that'll help you escape any dungeon you're in to return to town. Objective: Tess is stranded at the Mana Tower. Go and help her quickly! Head west first and enter the building to get some help with the game and check some new shops out. After that leave the town in the south. Someone will stop you though. You need to select a spirit that'll help you through the dungeon. Pick one and move on to... ------------------------------------------------------------------------------ Chapter 1: The Mana Tower [CM.03.03] ------------------------------------------------------------------------------ The Mana Tower looks completely different. Times to head inside then. Zone 1 Gleamdrop: Hidden by a pot Gleamwell: --- You can attack the monsters using 'A', so do so. Kill all the monsters and open the chest and break the pots. Head north to enter the second room, which is filled with archers. You can protect yourself by holding 'A'. Use this tactic to take out the archers in the room. The room to the east holds yet another tutorial on the powerbar. To use a special attack hit 'SELECT' when the bar is full and then use 'A' to attack. You can summon your spirit by holding 'B'. It's up to you what to do here - fight them yourself or use your spirit. Make sure to check out the chest in the east. Head south and your character will notice there are no stairs. Good job noticing that! We use beams to get up, just like a good SF movie. Kill the enemies and break the pots south of the beam to find the first Gleamdrop. Pick it up using 'A' and then drop it on the bream to move up a floor. Zone 2 Gleamdrop: Hidden by a pot. Gleamwell: --- Your spirit will tell you, you can use 'Y' to use gumdrops or other recovery items to regain health. He'll also teach you how Multiplayer works. Just clear the zone of the monsters and break the pots to find the Gleamdrop Also make sure to open the chest near the Gleamwell. You'll find some new enemies near the end of the zone - swords. Use them to break away the blue pots. Zone 3 Gleamdrop: Hidden by a pot. Gleamwell: --- In this room you'll find new enemies. One is a laser-shooting orange eye, the other one isn't a real enemy, but annoying either way. It's just a big floating block that blocks your way. You can hit it to fill up you bar though. The Gleamdrop is in the southwest corner of the room. Zone 4 Gleamdrop: Defeat a certain monster Gleamwell: --- Head south and defeat all the swords to get the Gleamdrop. Leave it where it is, grab the items and then move to the eastern of western part of the room. Start hitting the blocks until they break to find a chest. Then get the Gleamdrop and move up. It's time to save, equip yourself and add some gems to the frame. Do so and it's time to fight a boss. Zone 5 Objective: Defeat Xangar Tess will explain what happened. She was praying when suddenly there was light and she ended up where she is now. You tell her to take cover while you take care of this little beast. Xangar can't be defeated at this point. Just break the pots and land a few hits on him to make your character realise that nothing seems to work. A sword will fall down from the sky and take away the force that protected Xanger. Now you can finally hit it. He has a few tactics: * It will sweep down and forth the screen. Avoid this. * It will show up on the north side of the screen and throw things at you. Avoid those and hit him. * It will come down and either release a bunch of flames or cause a flame tornado. Hit him while you have the chance. After it's defeated, you will get a rank based on your skills, secrets found and time it took you. Pick and item and you'll see how Xangar splits up in the essence of wind and the essence of fire. You will look at the sword, but it blinds you. A man will show up and tries to take the sword, but not with much luck. Suddenly more and more areas will light up. Something is not going as planned. You'll obtain the Holy Sword. Back at the village it is decided that something needs to be done. You can help by checking out the areas that were lit. Moti will also give you a flail. You can do a tutorial on this if you wish to. Objective: Once you're ready, go see Moti on the upstairs balcony of the Silver Mermaid. From now on you can do sub-quests and Dud Services. Check out section CM.04.01 for more information regarding that. Anyway, head to the Silver Mermaid and talk with Moti. He will give you the spin drum, which you can use to call the guardian spirit Flammie. Before actually going you should level up a bit. Talk with the Bomb Bros. to get the Fury Reels. Before you continue I suggest you do a lot of quests for Dub Services, so you: * Get yourself some money * Level up to around level 10 * Buy the best Lvl. 10 Equipment if you don't have them already * Also do Tess' quest When you are ready head towards... ------------------------------------------------------------------------------ Chapter 2: Topple: Star Lake [CM.03.04] ------------------------------------------------------------------------------ Zone 1 Gleamdrop: Hidden in a chest Gleamwell: --- This area works about the same as the Mana Tower does. You'll find purple plants that act like the barrels and it's just more hunting and slaying. You can use the flail at the bushes to sometimes find items. Anyway, the first Gleamdrop is in the chest that you encounter when you go north a bit. Use the flail to get it. Zone 2 Gleamdrop: Hidden in a chest Gleamwell: --- You need to head all the way east and then use the flail on the chest to find the Gleamdrop. Zone 3 Gleamdrop: Hidden in a chest Gleamwell: --- The chest you seek is hidden on an isle. You know what to do - use the flail to get it. Zone 4 Gleamdrop: Defeat a certain monster Gleamwell: --- The monster you need to defeat is in the middle of the zone - it's the spiked orange one. Use the plant to your advantage is a good idea here. Zone 5 Objective: Defeat Galem. You will use the Holy Sword to remove the force that's protecting the boss. Good thing. The boss only has one attack, making it quite easy to predict what it's going to do ;) It will start to shine and then tentacles will pop out of the ground. As soon as you see the light, start to run around like a maniac to avoid getting hurt. Whenever there is no light, use the flail on the floating balls around the boss. They are small versions of the boss. These small enemies have two attacks - they either rush at you or they explode. Just hit them as fast as you can to get rid of them. When you defeated enough of these enemies the boss will either remove them all so they all attack you, or just wait until you picked them off one by one. Once the small enemies are gone, it's time to hit the eye. When it starts to shine it means it'll summon new enemies, so move away when that's the case. Treant will show up - he tells you that the problem of all the light beams lies within the mana. The mana is causing the world to collapse. He will give you the Branch of Treant. It'll open the way. Back at the village Moti will give you the Short Bow. You can practice using it if you wish. Objective: Find out more about recent incidents from the locals. Pick up the Rusty Key in the room, it's right of Salamander. Talk with Moti about it. Then head to the Bomb Bros. to get a bigger Gem Frame. Also have a chat with them to obtain a side-quest. Millionaire also has a side-quest for you, so don't forget that. Outside head to the southeastern house and enter it. You'll find a journal inside. It describes how a dragon was slain over at Star Lake. Tess will come in and you have a chat about the dragon. Later on you can talk with Tess for a side-quest regarding this dragon. ============================================================================== Sub-Quests [CM.04.01] ============================================================================== A Maiden's Prayers Who: Tess When: After Chapter 1 Description: Rid the Mana Tower of monsters so Tess can pray in safety. How: Head back to the Mana Tower. Zone 1 Gleamdrop: Eliminate all monsters. Gleamwell: --- Just kill all monsters to receive the Gleamdrop. Go up. Zone 2 Gleamdrop: Eliminate all monsters. Gleamwell: --- Head left first and kill all the monsters. Then head right and kill the rest to receive the Gleamdrop close to the Gleamwell. Zone 3 Gleamdrop: Eliminate all monsters. Gleamwell: --- Same drill as the second zone. Zone 4 Gleamdrop: Eliminate all monsters. Gleamwell: --- Walk around the zone and kill all the monsters. Watch out for the spikes. At the next floor is nothing left to do - you'll find out the tower is free and tell Tess. Reward: Mage's Gloves A Valuable Watch Who: Millionaire When: After Chapter 2 Description: Retrieve the millionaire's pocket watch from the Mana Tower. How: Head back to the Mana Tower. Zone 1 Gleamdrop: Hidden by a pot. Gleamwell: --- The pot you seek is north of where you start, just east of the Gleamwell. Zone 2 Gleamdrop: Defeat a certain monster. Gleamwell: --- The monster you need to defeat is one of the chests. Just attack them and run away until they explode. Zone 3 Gleamdrop: Eliminate all monsters. Gleamwell: --- Zone 4 Gleamdrop: Eliminate all monsters. Gleamwell: --- Reward: 300 Lucre The Bomb Brothers' Discovery Who: Bomb Bros. When: After Chapter 2 Description: At Star Lake, find the stone beast for the Bomb Brothers. How: Head over to the Star Lake. Zone 1 Gleamdrop: Defeat a certain group. Gleamwell: --- The group you need to defeat is behind the spikes, north of the Gleamwell. Zone 2 Gleamdrop: Hidden by a plant. Gleamwell: --- The plant that holds the Gleamdrop is very close to the Gleamwell, so no problems there. Zone 3 Gleamdrop: Hidden by a plant. Gleamwell: --- Once again the plant that holds the Gleamdrop is close to the Gleamwell. It's just a bit south of it. Zone 4 Gleamdrop: Defeat a certain group. Gleamwell: --- The group you need to defeat is the one you'll find if you head all the way north (the Gleamwell is south). You'll find the Beast Stone and hand it over to the Bomb Bros. Reward: Ferar Soul ============================================================================== Characters [CM.05.01] ============================================================================== Ferrik HP: **** MP: *** DEX: ** MND: ** Description: Versatile in offense, defense, and magic. Effective at any distance. A bot who lives on Illusia, he lost his family in the great cataclysm. He is prone to action and dependable, but he has a reckless side. Age: 15 Gender: Male Poppen HP: * MP: ***** DEX: *** MND: *** Description: A mage specializing in attack spells. Low defense. Unskilled in close combat. A fearless tyke who lives life his own way. He grew up never knowing his parent's faces, but he considers Ferrik and Tamber his real siblings. Age: 9 Gender: Male Wanderer HP: ***** MP: ** DEX: * MND: *** Description: Strong attack and defense. Specializes in close combat. Unskilled in magic. A loyal and compassionate nomad from the niccolo folk. He has wandered all over the world, but he has taken a special liking to Illusia and has lived there for many years. Age: ? Gender: Male Tamber HP: ** MP: **** DEX: *** MND: *** Description: A dancer with magical talents. Though not powerful, her attacks are swift. A girl with a strong sense of duty. She used to perform acrobatics and dance as a member of a troupe. After losing her family in the cataclysm, she moved to Illusia with fellow residents of her homeland. Age: 16 Gender: Female ============================================================================== Spirits [CM.06.01] ============================================================================== Salamander Attack: Explode ~ A fiery explosion blazes outward from the spirit. Support: Flamestrike ~ Imbues weapons with the power to set foes ablaze. The spirit of: Fire Gnome Attacks: Earth Spikes ~ Sharp rocks erupt from the earth beneath the spirit. Support: Stonestrike ~ Imbues weapons with the power to prevent foes from attacking. The spirit of the: Earth Dryad Attack: Thorny Tendrils ~ Thorny vines lash out from the spirit on four sides. Support: Nature's Aura ~ Cures and ally's status ailments and gives temporary immunity. The spirit of: Wood Wisp Attack: Hole Orb ~ The spirit summons an orb of light that whirls out clockwise. Support: Healing Light ~ Restores an ally's HP. The spirit of: Light Undine Attack: Ice Crush ~ Ice blasts outward from the spirit on four sides. Support: Froststrike ~ Imbues weapons with the power to freeze foes in their tracks. The spirit of: Water Jinn Attack: Cyclone ~ The spirit summons a tornado that spirals out counterclockwise. Support: Lightningstrike ~ Imbues weapons with the power to paralyse foes. The spirit of: Wind Luna Attack: Moonbeams ~ Rays of light emanate diagonally from the spirit. Support: Lunar Radiance ~ Gradually restores an ally's HP. The spirit of the: Moon Shade Attack: Dark Vortex ~ A vortex of darkness spirals outward from the spirit. Support: Invisibility ~ Makes an ally invisible to enemies. The spirit of the: Dark ============================================================================== Shops [CM.07.01] ============================================================================== ------------------------------------------------------------------------------ Bomb Bros. R&D [CM.07.02] ------------------------------------------------------------------------------ Crystal of Strength, 750 Lucre, ATK+4, Size: 1x1 Crystal of Lore, 750 Lucre, INT+4, Size: 1x1 Crystal of Defense, 750 Lucre, DEF+4, Size: 1x1 Crystal of Thought, 750 Lucre, MND+4, Size: 1x1 ------------------------------------------------------------------------------ Golden Goods [CM.07.03] ------------------------------------------------------------------------------ Weapons Bronze Sword, 150 Lucre, ATK 38, A common sword wrought of bronze, Lvl. 4 Iron Sword, 500 Lucre, ATK 47, A thin, versatile sword made of iron, Lvl. 7 Armor Felt Robe, 150 Lucre, DEF 33, A robe made of thickly layered felt, ? Leather Armor, 150 Lucre, DEF 34, Armor made of multilayered leather, Lvl. 3 Hemp Robe, 500 Lucre, DEF 39, A robe constructed of flax fivers, ? Lamellar Armor, 500 Lucre, DEF 41, Metal armor bound by leather laces, Lvl. 7 Rings Jewelled Ring, 150 Lucre, INT 39, A ring with a jewel of limited power, Lvl. 5 Sensory Ring, 500 Lucre, INT 46, A ring able to enhance the 5 senses, Lvl. 9 Support Gumdrop, 100 Lucre, Restores 30 HP Angel's Grail, 1000 Lucre, Cures all ailments, including ghost Knapsack Basic Knapsack, 2500 Lucre, Holds up to 12 of every item Large Knapsack, 10000 Lucre, Holds up to 18 of every item Jumbo Knapsack, 30000 Lucre, Holds up to 24 of every item ============================================================================== FAQ [CM.08.01] ============================================================================== Q: What happens if I die while in a dungeon? A: You will have to start the dungeon over and end up back in the Mana Village. Q: I didn't know you had a DS! A: I don't, I'm using my sister's. Isn't that just sweet? Q: How do I change the spirit that's coming with me? A: Talk with Tess. Q: What if I get another side-quest when doing another one? A: You can decide to keep doing the one you're doing or doing the new one. Don't worry - you can do them at any time you want. ============================================================================== Conclusion [CM.09.01] ============================================================================== I hope you enjoyed my guide, since I put a lot of work in it. If you encounter problems, feel free to mail me. Also suggestions, feedback, comment etc. are accepted, the mail addy is on top of this file. Thanks-list: Stephen Ng And especially you, for reading this. For other guides, you can check this link: http://www.grawl.nl http://www.gamefaqs.com/features/recognition/13739.html ============================================================================== Copyright (c) 2006 by Grawl. All rights reserved.