MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM MMMMMMMMMiiiiiiiiiiiiiiiiiiiiiiiiiiiiaMMMMMMMMMMMM MMMMMMMMMMMMMMMMMMMMMMMMMMiiiiiiiiiiiiiiiMM MMiiMMMM MMMMMMMMMMMM MMMMMMMMiiiiiiiiiiiM MM MiiiiMM MMMMMMMMMM MMMMMMiiiiiiiiMMMMMM MiiiiiMM MMMMMMMMM MMMMaiiiiiiMMMM MMiiiiiMM MMMaMMM MMMMiiiiiMMM MMMMiiiMM MMMMMMM MMMMMMMMM MMMMiiiMM MMMMMMiiaMM MMMiMMM MMMMMMiiMM MMMiiM MiiMM MMiMMM MMMMMMMiMMM MMMiMMMMMMMMMMiMMa MMiMMM MMaiMM MMaiiiiiiiiiiMMM MMMiMM MMiiMM MMiiiiiiiiiiMM MMMiMM MMiiMMM MMMiiiiiiiiMM MMiiMM MMMiiiMM MMiiiiiiiMMM MMiiM MMMiiiiMMM MMiiiiiiMMM MMiiiM MMMiiaaaiMMM MiiiiiiMM MMiiiM MMMiiMMMMiiMM MiiiiiMMM MMiiiM MMMiiMM MMiMMM MiiiiMMM iMiiiM MMMiMMM MMiiMMM MiiiiMM MaiiM MMMiMMM MMiiMM MiiiMM MMiiMM MMMiMMM MMiMMM MMiiMMM MMiiMM MMMiMMM MMMiMM M MMiMMM MMiMMM MMMiMMM MMiiMMMMMMM MMiiMM MMMiMM MMMiMMM MMMiMMMMMMMM MMiMMM MMMiMM MMMMMMM MMMMMMMMMMM MMiMMM MMMMMM MMMMMMM MMMMM MMiMMM MMMMMMM MMMMMMM MMMaMMM MMMiMMM MMMMMMMM MMMMMMMM MMMMMMMM MMMMMMMM MMMMMMMMMM MMMMMMMMMMM MMMMMMMMMMMMMM MMMMMMMMMMMMMM MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMMMMMMMMMMM http://www.grawl.nl Half-Life 2 Guide by Grawl grawler (@t) gmail (d0t) com 07/22/07 - Version 1.5 ============================================================================== Donations ============================================================================== It seems thousands of players enjoy my guide, seeing the countless mails I receive. This makes me very happy, since it means my guide actually has some use ;p So I'm asking you, if you're enjoying this guide, could you perhaps donate some money? Heck, I'll be happy with your 2 bucks you were going to spent on a cheeseburger later ;p Thank you! http://www.donategrawl.cjb.net ============================================================================== Introduction ============================================================================== Every question, feedback, comment etc. can be mailed. Put "Half-Life 2 Guide" in the Subject, so I can pick out the mails easily. Thanks! Don't mail me with: * Stuff that is covered in this FAQ (READ IT BEFORE MAILING!) * Complaining how bad the game is according to you If I get any of these mails, I'll ignore them, no matter how harsh it sounds. Do mail me with: * Stuff that is not covered in this FAQ * Comment, questions, feedback and fan mail * Asking if you can put this guide on your site In case you want to play a match of Half-Life 2 against me or something, my Steam-name is Grawl_NL. I'm not related to Valve. This FAQ has been made for fun, not to make any money out of it. Don't use this FAQ on your site/magazine etc. without my permission. Copyright (c) 2004 by Grawl. If you are reading this guide outside of the following sites, please let me know: http://www.ign.com To make searching easier, I added search-codes in the TOC. Just press CTRL + F and enter the code to jump to that part immediately. ============================================================================== Table of Contents [HL.00.00] ============================================================================== * Table of Contents.................................................[HL.00.00] * History & Next Version............................................[HL.01.01] * Introduction......................................................[HL.02.01] * Weapons...........................................................[HL.03.01] * Enemies & Bosses..................................................[HL.04.01] * Allies............................................................[HL.05.01] * Walkthrough.......................................................[HL.06.01] * Chapter 1: Point Insertion......................................[HL.06.02] * Chapter 2: "A Red Letter Day"...................................[HL.06.03] * Chapter 3: Route Kanal..........................................[HL.06.04] * Chapter 4: Water Hazard.........................................[HL.06.05] * Chapter 5: Black Mesa East......................................[HL.06.06] * Chapter 6: "We don't go to Ravenholm"...........................[HL.06.07] * Chapter 7: Highway 17...........................................[HL.06.08] * Chapter 8: Sandtraps............................................[HL.06.09] * Chapter 9: Nova Prospekt........................................[HL.06.10] * Chapter 10: Entanglement........................................[HL.06.11] * Chapter 11: Anticitizen One.....................................[HL.06.12] * Chapter 12: "Follow Freeman!"...................................[HL.06.13] * Chapter 13: Our Benefactors.....................................[HL.06.14] * Chapter 14: Dark Energy.........................................[HL.06.15] * Cheats & Secrets..................................................[HL.07.01] * Console Cheats..................................................[HL.07.02] * G-man...........................................................[HL.07.03] * FAQ...............................................................[HL.08.01] * Conclusion........................................................[HL.09.01] ============================================================================== History & Next Version [HL.01.01] ============================================================================== Version 0.1 (11/23/04) - Everything is new. (26,4KB) Version 0.2 (11/24/04) - Fixed a few things, but the biggest update is a new chapter for the walkthrough. (37,4KB) Version 0.3 (11/25/04) - Added a G-man location, added a weapon, and updated the walkthrough. (47,1KB) Version 0.4 (11/28/04) - Added a few things here and there, but mainly updated the walkthrough. (60,9KB) Version 0.5 (11/29/04) - Fixed and added a few things, updated the walkthrough. (67,3KB) Version 0.6 (11/30/04) - Added small things, but once again, mainly updated the walkthrough. (74,3KB) Version 0.7 (12/01/04) - See last update ;p Same story. (79,4KB) Version 1.0 (12/07/04) - Finished the walkthrough, updated weapons, added allies chapter. (105KB) Version 1.1 (08/27/05) - On request of IGN, I removed the lyrics to the songs. Plus I've added a small correction. (104KB) Version 1.2 (10/21/06) - Updated a few things here and there. (104KB) Version 1.3 (05/20/07) - Fixed a small mistake. (105KB) Version 1.4 (06/12/07) - Apparantly forgot to mention one small thing at the end of chapter 5. All fixed now. (105KB) Version 1.5 (07/22/07) - Added one cheat. JUST ONE CHEAT? Uuh... yea. (1095KB) ============================================================================== Introduction [HL.02.01] ============================================================================== Half-Life 2 is the game I waited for ever since I played the original Half-Life. Half-Life 2 (or HL2) features the best graphics seen on PC, great music, terrific story etc. If you ask me, it's the best shooter made so far. This guide is made thanks to IGN. We arranged a little deal, and this guide is IGN-only! So don't mail me about permission to add this guide to your site, the answer is no. This only counts for this guide, but please keep it in mind. From the official site: "1998. HALF-LIFE sends a shock through the game industry with its combination of pounding action and continuous, immersive storytelling. Valve's debut title wins more than 50 game-of-the-year awards on its way to being named "Best PC Game Ever" by PC Gamer, and launches a franchise with more than eight million retail units sold worldwide. NOW. By taking the suspense, challenge and visceral charge of the original, and adding startling new realism and responsiveness, Half-Life 2 opens the door to a world where the player's presence affects everything around him, from the physical environment to the behaviors even the emotions of both friends and enemies The player again picks up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people he cares about are counting on him. The intense, real-time gameplay of Half-Life 2 is made possible only by Source®, Valve's new proprietary engine technology. Source provides major enhancements in: Characters - Advanced facial animation system delivers the most sophisticated in-game characters ever seen. With 40 distinct facial "muscles," human characters convey the full array of human emotion, and respond to the player with fluidity and intelligence. Physics - From pebbles to water to 2-ton trucks respond as expected, as they obey the laws of mass, friction, gravity, and buoyancy. Graphics - Source’s shader-based renderer, like the one used at Pixar to create movies such as Toy Story® and Monster's, Inc.®, creates the most beautiful and realistic environments ever seen in a video game. AI - Neither friends nor enemies charge blindly into the fray. They can assess threats, navigate tricky terrain, and fashion weapons from whatever is at hand." ============================================================================== Weapons [HL.03.01] ============================================================================== A little note, the ammo will be wrote down as "Ammo in chamber/Max. ammo". Crowbar Ammo: N/A Hotkey: 1 Description: This is the famous Half-Life weapon, although you won't use it all that much. You'll mainly using it to break stuff, and to keep Man Hacks away from you. Gravity Gun Ammo: N/A Hotkey: 1 Description: The most fun gun in the game. You can play with gravity, by grabbing objects, and putting them down, or just throwing them away. The primary attack button will shoot things away, the secondary attack button will grab things. At the end of the game, you'll get a much stronger version of the Gravity Gun, which'll be able to kill enemies and carry even heavier stuff. Sadly, you won't have it for long. Pistol Ammo: 18/150 Hotkey: 2 Description: You'll be using this gun the most until you get the SMG. It's a pretty nice weapon anyway. Magnum Ammo: 6/12 Hotkey: 2 Description: This weapon will blow your enemies away, literally. Most enemies will also die from one good shot with the Magnum. Sub Machine Gun (SMG) Ammo: 45/225 + 3 Grenades Hotkey: 3 Description: I won't make the Sarah Michelle Gellar joke again, see my Doom 3 guide for that. Instead, let me just tell you this is a pretty good gun, which you'll get early in the game, and you'll love it for a while. It shoots pretty fast, so enemies will die faster too. The primary attack button fires the SMG, and the secondary attack button fires a grenade. Pulse Rifle Ammo: 30/60 + 3 Cores Hotkey: 3 Description: This is a quite a good gun, but it can't hold much ammo. The primary attack button will fire, the secondary will fire a core. The core will take out large groups of enemies, but it's also possible to kill yourself or allies with it. Shotgun Ammo: 6/30 Hotkey: 4 Description: My favourite weapon from Doom 3 for it's power. This isn't Doom 3 though, it's Half-Life 2. Still, this weapon is great for taking out enemies quickly. The primary attack button fires one shot, and the secondary attack button fires two shots. Crossbow Ammo: 1/10 Hotkey: 4 Description: The only weapon that has a zoom-function. Use it, because this weapon is great for taking out enemies from a distance. The primary attack button will fire, and the secondary attack button will zoom in. Grenades Ammo: 5 Hotkey: 5 Description: Well, what to say? Don't wait too long, or you'll blow your hand of, and be sure to actually throw the grenade, not just the pin. This is a nice weapon if you need to take care of large groups of enemies, or when you find a Combine behind a turret. The primary attack button will throw a Grenade, the secondary attack button will roll on. RPG Ammo: 1/3 Hotkey: 5 Description: A Rocket Launcher. It's the only weapon that can take the Gunships down. Also good for taking out big groups of enemies. Pheropod Ammo: N/A Hotkey: 6 Description: This "weapon" will summon Antlions, and let them attack for you. You'll get it after the Antlion Warrior battle. The primary attack button will throw the thing away, and the Antlion will go there, and kill anything they can find. The secondary attack button will call them back to you. ============================================================================== Enemies & Bosses [HL.04.01] ============================================================================== Drones - Flying enemies, that come in various forms. Most of the time, the Gravity Gun works fine against them. Scanners - In the beginning of the game they might be harmless, after a short time they'll become annoying machines that'll blind you and find you, so the Combines can easily spot you. Man Hacks - These are updated version of the Scanners. Not only do they fly, but they also have a small blade spinning around, which isn't nice at all. Just keep slashing it with your Crowbar to take it down. The Gravity Gun also works fine against them. Drones - Flying things, that'll drop Hoppers down. Flashers - They are annoying little things. They'll move towards you, and try to blind you. If you just look away from them, you're fine though. Civil Protection - The enemy you'll battle most. They are some sort of super human (Über-menschen (the army Hitler wanted to create back in WW2), perhaps? Who knows.), and are available in various tasted and smells. Combines - These are the guards of City 17, and are the main enemy throughout the game. They are dressed in black, and appear to be human, but who knows. Sometimes they are only equipped with a stun-stick, others are equipped with heavy weapons. There are various of these Combines, ranging from the city version, to the prison version. Not enough difference to discuss, though. Combine Snipers - You'll notice them by the blue laser. Take them out by tossing a grenade in their hideout. Super Combines - White Combines, that are stronger than any other Combine you encounter in the game. They are the only Combine that'll use the secondary attack of the Pulse Rifle. Headcrabs - The annoying enemies from the original Half-Life. Most will die from one hit with a Crowbar, though. Headcrab - Annoying little creatures. They are small, and will jump at you as soon as they see you. Black Headcrab - These Headcrabs are poisoned, and when they hit you, you'll get poisoned too. When you got hit, just stand still until the suit healed you. Super Headcrab - They move faster, and can jump further. You can identify them by their long legs. Civil Protection Equipment - The vehicles and other unfriendly things the Combines will use against you. Missile Tanks - These tanks will shoot missiles at you. Just keep moving and you'll be fine. Fire at the missiles, so they'll miss you, when you really need to. Helicopter - These guys are a pest, and they know it. They'll shoot at you with a gun, but some will also drop mines. Take them down as soon as you're able to. Gunships - These are even more annoying than the Helicopters. They'll fly around and shoot at you. Only the RPG can take them down. They require 6 rockets before they go down. Strider - Big creatures, that have long legs. You probably know them from various Half-Life 2 screenshots or movies. They require 6 rockets, before they'll go down. This means you'll need to find one of those boxes with unlimited rockets in them. Sentry Guns - Turrets you can just pick up, place somewhere, and they'll shoot the enemy. You can easily take them down with Gravity Gun, or by throwing something towards them. Pop-up Turrets - Once you touched the blue lasers, they'll pop up and start shooting at you. And they do quite some damage... The only way to destroy them is by rolling a Grenade inside their little hideout. Zombies - Huuuuuuuuuuuuuh... that's the sound they make. Some are slow, others are fast. Shoot them in the head, if you can. Zombies - These poor guys got attacked by a Headcrab, and turned into Zombies. They'll throw things at you, so be sure to watch out. When the Zombie died, the Headcrab might still live, so watch out. Leapers - These aren't your average Zombies, they are way faster, and are able to climb. Take them out with your Shotgun. Piggy Tail Zombies - Even stronger Zombies. These guys have a load of Black Headcrabs on them, and won't hesitate to throw them at you. Take it down quickly. Mines - What needs to be said? Step on them, and get yourself killed. Roller Mines - Strange enemies, and easy too. Pick them up with your Gravity Gun, and shoot them as far away as possible. Laser Mines - See the red beams? Don't touch them, because a mine will explode if you do. Hopper - An advanced type of mine. They'll only attack enemies. However, if you pick them up with your Gravity Gun, and place them back on the ground, they'll work for you. Antlions - A mix between an ant, and lion, as the name suggests. They just keep coming, and coming, and coming. Antlions - Like the name makes you suspect, this is a mix between a lion, and an ant. They'll fly, and attack you. They'll keep coming, so move away from them. Antlion Warrior - This is the advanced version of the Antlion. They'll summon Antlions and rush at you, trying to hit you. Barnacles - You should know these enemies from the first Half-Life. They just hang at the ceiling, with their tongue out of their mouth. As soon as they feel something touched their tongue, they'll slowly move the object towards their mouth and try to eat it. ============================================================================== Allies [HL.05.01] ============================================================================== Barney Calhoun - The security guard from the original Half-Life. Although you saw many of his clones, in this game, there is only one Barney, and he seems to remember you ("Hey Gordon, it's me, Barney, from Black Mesa"). Barney dressed up as Civil Protection (a Combine), but he's your friend, really. Dr. Isaac Kleiner - Another old friend from the original Half-Life. This time, there aren't clones, but just one Dr. Kleiner. He has a pet, Lamarr, and he seems to care more for her, than for his own life. Lamarr - The pet of Dr. Kleiner. It's a Headcrab, but harmless. It's not less violent though. Alyx Vance - The daughter of Eli Vance (more about him in a few seconds). She helps you in the game at various points, and see seems to be a better shooter than most other allies (perhaps Grigori is even better at shooting). Also, many gamers have a crush on her. Losers. Dr. Eli Vance - The father of Alyx Vance, as stated above. He has a strange leg, but he's friendly, so don't worry. He and Dr. Kleiner invented the teleporter you'll be using a few times. Dog - The pet of Alyx Vance. It's not a real dog, but a robot. It's extremely strong, and eventually it'll even fight for you. Dr. Judith Mossman - For the first part of the game, she's friendly. However, this'll change soon enough. Father Grigori - You'll meet him in Ravenholm. He's a bit crazy, but he won't hurt you. He'll even help you by shooting at Zombies, and giving you a Shotgun. Rebels - They contain the most stupid A.I. of the game, but it's still better than nothing, right? You can take up to 4 with you, and they'll aid you by shooting enemies, and giving you health (the medics will do this, obviously). Vortigaunts - They were enemies in the original Half-Life, but that's because they were slaves of Nihilanth. Since you saved them, by defeating Nihilanth, they are friendly now, and will even help you by powering you up, or powering vehicles up. ============================================================================== Walkthrough [HL.06.01] ============================================================================== Some hints and tips to get you started: * Remember to check out the controls. Some features won't be discussed anywhere, so you might miss the zoom-function of the suit, for example (that's the Z-button, by the way). * Run, walk or crawl while shooting, that way you're harder to hit. * Save often, but not when you're low on health. * Even if I don't tell you to do things, you can still try them out. There's nothing wrong with trying to talk to someone, unless I tell you not to do so. * Reload your gun when you're not in battle to be sure you won't start the next battle with just one bullet before you have to reload. * Aim for exploding barrels, because they'll blow things up, including enemies that are near. Don't take cover behind one of these barrels yourself, obviously. When Combines roll them towards you, shoot them before the barrels arrive. * If you need health, it's fine to go back a few rooms to get it. You get the idea? You can also do this for ammo, suit energy or whatever you want to get. * Most weapons (only the Crossbow) don't have a zoom-function. However, there is a way around it. Zoom with your suit (Z-button), aim, go back to the original view, and shoot. It's not a way to quickly snipe Combines down, but it works. In the walkthrough, I'll add *Loading* quite a few times. This means the game will load a new area and you'll have to wait a few moments. Not only for that reason I decided to add it, but it'll also make searching more easier. I've seen Half-Life 2 guides, but they aren't really organised, so it can be hard to find the spot you need. Sometimes, in levels with a lot of walking, I won't describe every corner for you. If you see an enemy, just shoot it. Don't let it attack you, just because I didn't tell you to defend yourself. If I tell you to get from A to B, I assume you're able to go there without too much trouble. And the biggest note; THIS GUIDE CONTAINS SPOILERS! Don't use it if you don't want the game to be spoiled for you. ------------------------------------------------------------------------------ Chapter 1: Point Insertion [HL.06.02] ------------------------------------------------------------------------------ "Rise and shine, Mr. Freeman. Rise and shine. Not that I wish to imply you have been sleeping on the job. No one is more deserving of a rest. And all the effort in the world would have gone to waste until... well, let's just say your hour has come again. The right man in the wrong place can make all the difference in the world. So, wake up, Mr. Freeman. Wake up and smell the ashes." These are the first words you'll hear when you start a new game. A little speech by G-man, but I'm sure you don't understand it, at all. Don't worry, you'll figure it out sooner or later. Perhaps not, who knows. You'll start in a train, and the man near the doors didn't see you get in. Wait for the train to arrive, then leave it. You'll enter City 17, and things don't look happy, do they? The things floating around are Scanners, and as you may have guessed, they'll scan you, and others. Walk the path the others take too, and you'll see a Combine, which are the local guards. The Combine will tell the guy with the luggage to go away, and when the refuses, he'll start to beat the guy up. If you look on the other side, you'll see a Vortigaunt. They used to be slaves that attacked you in the first Half-Life, but they are friendly now. If you look up, you'll see and hear Dr. Breen giving a speech about City 17. It's propaganda, so don't listen. Follow the path, until you end up in a small encaged area. The doors will close, and a Combine will tell you to follow him. He'll leave you in a room with another Combine, but as soon as the other Combine is gone, he'll take of his mask, and you'll see it's Barney. He works undercover for the Civil Protection. After some chit-chat, you'll have to leave. He'll give you some directions and close the door behind him. Climb the ladder, and put a box in front of the windows that's open (use the E-button). Jump down and open the door. *Loading* Enter the next door here, and find the Combine. He'll throw a can on the floor, and tell you to pick it up. When you did that, he'll tell you to throw it in the trash can. You can do it, and get through, or don't listen, throw it towards him, and get beat up (and still get through). Take your pick. Dr. Breen is giving another boring speech, but this one is a few minutes long. Follow the path and open the big door to open at the plaza. Birds are flying around, you'll see a big building in front of you, and all around you are Scanners and Combines. Can you taste the air that's filled with danger and fear? You can really only go one way, and that's right, into the alley. Climb the ladder here, and drop down at the other side of the gate. Follow the path again, and enter the open door. *Loading* Open the door and follow the stairs, and you'll see how Combines kick in a door and attack the person that lives there. Enter the various houses, and talk to everyone. Everyone is afraid, angry or sad. Combines will enter the house, and as soon as you left the hallway, they'll start taking over the rooms you just visited. Go up the stairs, and enter the door. Suddenly, Combines will rush in and start to beat everyone up. You'll be told to go to the roof, so just follow the path, up the stairs. *Loading* You'll end up at the roof, and Combines will chase you, so keep running. There is only one path to go, so I suggest taking that one. Helicopters will fly around, Combines will shoot at you, and total Ochoa rules the streets of City 17. Good job, Mr. Freeman. Enter the window that's open, and go down the stairs. Combines will come in and beat you. You'll faint, but Alyx Vance will save the day. She'll help you up, and help you to find Dr. Klein's lab. Go down the elevator, and just follow her. ------------------------------------------------------------------------------ Chapter 2: "A Red Letter Day" [HL.06.03] ------------------------------------------------------------------------------ Alyx will say it's funny you show up on that day. When people wanted to get to her father's lab (Eli), they used to go through the sewers. They invented a teleporter though, which allows them to go there much easier. The sewers are dangerous. As dangerous as me, when I'm hungry and drunk. You get the point, right? Follow Alyx, until you end up in the lab of Dr. Klein. He lost his pet, Lamarr, and doesn't seem to be interested in you. After he figures out his pet is lost, he'll suddenly see you, and be relieved. You'll hear various things, including cats (it's true), the teleportation technique and the suit. Barney will come in, and open the chamber with the suit for you. Suddenly, a Headcrab will jump out. Don't worry, it's Lamarr, the pet of Dr. Klein. He won't hurt you, but that doesn't mean he's less aggressive. And he's not a good listener, because he goes away through the ventilation shaft. Get into the suit, and you'll be able to go to the teleporter, so you can go to Eli's lab. Before you enter the next room, be sure to check out the mini-teleporter on the table near the entrance. Also charge your suit a bit by using the device on the wall. Enter the next room when you're done though. From here, you should be teleported to Eli's Lab, but first Alyx will go. She'll stand on the platform, but as soon as everything gets launched, the plug will jump. Put it back in, then hit the switch to send Alyx away. She'll arrive without any problems, and it's your turn. You'll get teleported, but at the moment of teleportation, Lamarr will attack. If this ruins it all, or it was wrong from the beginning, we'll never now. You'll end up at various places, including the desert, Dr. Breen's office, and Eli's lab, but eventually you'll end up outside the lab of Dr. Klein. Go down and follow the path. *Loading* Barney will show up, and throw the Crowbar down. The most favourite Half-Life weapon. You'll have to go to Eli's lab through the sewers, and yes, it's still as dangerous as me when I'm hungry and drunk, unfortunately. Break through the wood, and follow the path. You'll see a Scanner, and this time it's not just an annoying flying thing anymore, but it's your enemy. That's right, hit it, and hit it hard. Hit it until it falls down and explodes. Go down yourself, and head left. Note you can get hit now, so run, don't just walk. Enter the train, and smack everything to pieces. Leave the train on the other side, but don't get run over by the next train that is just passing through. When that train is away, you'll be able to enter the next train. From here, climb the ladder and jump over the trains, to the left. Follow the path to end this chapter. ------------------------------------------------------------------------------ Chapter 3: Route Kanal [HL.06.04] ------------------------------------------------------------------------------ Great, people are mad at you, my room is a mess it's cold outside. Don't worry, the last two are my own problems. You'll still have to deal with angry Combines though. Anyway, follow the path, and heal up if needed. Go around the corner and save the couple from the evil Combines. You'll get a Pistol for doing this (from a dead Combine, that is). Break open the entrance, and go up the stairs. Kill the Combine, and keep going, until you are outside. Kill the Combine here too, and find a way down. Wait for the train to stop, and you can get yourself to the other side. Watch out, because Combines will appear from the entrance you just took. If you shoot the barrel though, that should give you enough time to turn around and break away the planks, so you can enter the house. Well, what's left of that anyway. As long as you stay away from the door and windows, you should be safe for now. Find the barrels and shoot them. This will open a new entrance. Go there, and look at the big tower. All those Scanners are coming for you. Isn't that nice? =) Shoot the Combine on a higher platform (barrels are close, get the hint?), and open the supply chest. Open the door and follow the path. Just ignore the Combines, and jump over the fence, and follow the path. Crawl into the shaft. At the other end of the shaft, you'll be able to kill the Combines one by one, which is a bit easier than having to kill them all at the same time. When you are down, come out of the shaft and jump down. Follow the trail, and when you see a Combine, kill him, and take the way he came from. Just run, and kill any Combines that's in your path. More Combines will chase you, that's why. You'll have to break a barricade in order to get through, and after a short walk, you'll have to jump down. If you are in need for health and other goodies, you can take them by entering the small area. However, keep in mind Combines are chasing you. When you are sick of the Combines, follow the trail, and go right when you can. This will active a train to pass by and kill all the Combines. Harharhar... Jump down, swim a bit, then climb up the ladder and enter the container. The man will talk a bit and the Vortigaunt will give you some Suit Energy. Leave the container and break away the wood. *Loading* Break away even more wood, and follow the path. If you see a crow, look at it. A Barnacle will eat it. Yummy... If you follow the path, you'll hear some people screaming. No, they didn't scream because the way you look, some Combines are shooting at them. Rescue them, like Gordon Freeman would do! Take down the Combines that aren't too far away, and enter the tunnel. You'll have to kill more Combines here, but you'll end up in an abandoned station. Station 8 will call, but they'll realise this station is shut down. They'll tell station 12 is down too, and so are they, at the end of the message. Climb up the ladder, and shoot the barrel to get rid of the Combines. Mount the turret, and shoot at everything that looks nice to shoot at. Be sure to shoot the barrel at the right side. Once you shot everything down, missiles will be shot at you, and at that point, it's a good time to leave, and take the right path. Follow it, and jump down. Eventually you'll find a woman, who'll tell you to go on. Sure, as she wishes. When you enter the tunnel, and shoot the Combines above you, they'll move to the next room. You should do so too. Yes, just jump in the water. Water is good for you. It'll help you remove funny smells and whatnot. However, the Combines don't want you to take a bath, and will throw barrels down, including a burning one. Dive, and wait until all the barrels exploded. A new entrance will be open, so go there and follow it. As you walk further, Combines will attack from here and there. Shoot them down, until you see a bridge. When a few Combines decide to gather there, it's a good time to shoot at the barrels that are beneath the bridge. Goodbye Combines. Go there, but watch out for the 2 remaining Combines. You'll see a hill, and if you go there, and push the barrels away, you'll be able to enter. Go down, and head left. Here, you'll have to destroy the Barnacles in order to get past. Grab a barrel that can explode, and throw it down. When a Barnacle grabs it, set it on fire, and it'll explode, which'll kill quite a few other Barnacles. You have 2 of these barrels, so go wild. When they are killed, head down, and follow the path. Be sure to grab all the goodies. Jump in the water, and find a floating piece of wood. From here, kill the Combines, and climb the ladder. Jump in the water again, and swim to the other side. When Combines appear, shoot one of the barrels. This should kill all the Combines, and you can just follow the path (watch out for a few barrels though). You'll end up in a new room. *Loading* This is your first puzzle, isn't it? Congratulations. If you feel like talking about it, be sure to mail me. I'll love to mail back about these kind of subjects. Anyway, you'll have to put blocks on one part of the wood, so the other part lifts up. Not hard eh? This'll allow you to go up the platform, and find yourself in an outdoor area, with a Helicopter. This part sucks. Well it's fun, but a bit hard if you don't know what to do. The helicopter will fire, and recharge. During the recharge, you'll have to run, and during the firing, you'll have to take cover. From where you are, you'll have to go left, follow the path and open the door that's blocked by a few barrels. You should cover about 3 times. You'll end up in a scary building. Just follow the path. You can find some goodies by following the water, but when you are done playing around, you can get serious. Once again, you'll find ramps, and Barnacles. Yes, also barrels that are able to explode. Get the idea? Good, because you'll need to do this 2 times. Each time, go down, and head to the other side. You'll head up outside. When you are, run and go around the corner. *Loading* Follow the path (and cut away things if needed), until you find a man. He will open the door for you, and tell you the "guy they are looking for is a poor bastard". Does he even know who he's talking to? Adults these days... Anyway, when he wants to open the door, he'll find out Man Hacks are attacking him. Equip your Crowbar, and nail them down. When they are gone, follow the path. You'll find more Man Hacks, and a few barricades. At the barricade with a few barrels. just make sure one barrel explode, so the Man Hacks won't even be able to bother you. You'll eventually be able to choose between 2 paths. Take the last one for supplies, then go back and take the other one. Kill the enemies here (Combines and Man Hacks), and enter the next room. Go down, and you'll see a Combine come down. Shoot him, plus the other 2 at the end of the hall for a SMG. Nice eh? You can skip this paragraph, and just head to the end of the hall if you don't need supplies. Otherwise, read on. Go back to the beginning of the room, and enter the shaft that's near the entrance. A Man Hack will attack, so watch out. You'll end up in a room with a few goodies. Go back to where the Combine came down, and find a hole you can enter. At the end if a Zombie, but also goodies, including Grenades. Now head to the end of the hall. Dive in the water, and find the entrance. Follow it all the way, until you can go up. Jump to the other side and kill the enemies. WAlk over the pipe, and kill the Barnacles. Grab the goodies if you want, and continue to walk over the pipe. Be sure to get rid of the Man Hack. Break the fence you see, and follow the pipe for a few goodies. Go back after that, and find a place where you can dive down. Swim to the other side, and go up. Kill the Combines in the distance, and be sure the barrels explode before they even come close to you. Follow the path now, and run to the other side. Kill the Combines, and enter the hall. You'll see a lot of Man Hacks, but a Grenade will take care of them. Open the door at the end of the hall, where the Man Hacks used to be, and follow the path. Grab the goodies, then enter the shaft and drop down. This is an area full of Man Hacks. Really annoying. I just prefer to sit down in a corner with my Crowbar, but you can also make sure all the barrels explode. Whatever suits you, as long as the Man Hacks are gone. Climb up the ladder, and walk over the pipes, so you end up at the platform that's higher than the one you landed. Enter the next room, and go down using the pipes. This will make sure you'll find a wheel, which you can give a good spin, so the water raises. When you did that, go back to the previous room, and kill the new Man Hacks. Drop down in the water, and swim to the other room. Get a good breath, then go down again and break away the planks, so the stuff will start to float. With this, you are able to go to the other side of the room, and follow the path. *Loading* Climb up the ladder, and walk over the plank, so you end up at the other side. Jump down, and kill the Man Hacks and Combines. Go to where the Combines used to be, and go up. Follow the path, and kill more Man Hacks. Here, follow to find goodies, and climb up when you're done. Go to the other side, and drop down. You'll end up in a new room. If you want goodies, climb the pipe and follow it. Watch out for the "yellow water", because it's toxic. Find the man though, and he'll be shooting Headcrabs. Hooray! Grab the goodies (be sure to open the chest for ammo), and continue your journey. This part doesn't need a description, but just find your way around, and kill any Headcrab and Zombie you find. You'll end up in a hangar with a boat. Enter the boat, and follow the toxic river. When you can't go any further, exit near the gate, and go up. Spin the wheel to open the gate. You can also find a Headcrab here, by the way, by breaking the boxes (including a Supply Box). When you are done playing around, enter the boat and continue down the river. Be prepared for a boring chapter. ------------------------------------------------------------------------------ Chapter 4: Water Hazard [HL.06.05] ------------------------------------------------------------------------------ Follow the river until you find a building. Leave your boat, and follow the stairs. Inside are 2 Zombies, so take care of them. This is station 12, but as you can see, not much is left of it. Climb the stairs, and follow the planks to find a ladder. Beware of the Headcrab that jumps down. Climb the ladder, and smash the barrel away, so the crate falls down. Go down, and grab the goodies. Enter the boat again, and continue your journey. Stop when you find a bridge. A man will drop supplies down, so grab them. Leave the boat, and walk to the land ahead of you. Enter the tunnel, and follow it. You'll find blue barrels, which you'll need. Throw them in the water, then jump in the water yourself. When you place a few blue barrels in the crate, under the structure, the thing will move, and it'll suddenly become a ramp. Great for you, because you can use it to continue your toxic journey. A dropship will drop some Combines, so kill them. Driving over them is a very easy solution if you want to save ammo. Leave the boat where the Combines used to be, and use a barrel to enter the tunnel that's open. If you follow it all the way, you'll find a Zombie, and supplies. Go back to the boat, and continue down the river. Keep on the left side when you find a ramp, to grab goodies. *Loading* Just keep going, until you find a gate. Go back a bit, and find a place where you can walk (it's made of stone). Go up, kill the Combine, and enter the building. Listen to the new speech of Dr. Breen about you. When you are done, enter the next few rooms, and be sure to kill everyone, and grab all the stuff you need. If you keep opening doors, you'll end up outside again. Toss a grenade to the Combine behind the turret, or just shoot him. Enter the next building, and kill everyone here. If you go left, and enter the door, you'll be outside, on the other side of the gate. The wheel doesn't work, so that's not the way to open the gate. The barrels are, because they'll trigger something to fall towards the gate when they explode. When you did that, go back to the boat, and watch out for the new legion of Combines that entered the buildings. Follow the river again. *Loading* Eventually you'll end up in an area with a few buildings. Head right here, and find a door with a lock. Shoot the lock away, and enter the door. Inside, you're able to find a Magnum, and when you found it, 3 Combines will rush in. Try the new weapon, I mean, why not? Enter the door, and it's time for another helicopter chasing session. The goal is to enter the next building, and I can't tell you much more. Take cover when needed, and be sure to kill the Combines too, if you encounter them. Enter the new building once you found it, and don't worry, you can't get anywhere else, so you'll find it. Inside are a few Man Hacks and Combines, so shoot them off. Go up the stairs, and jump over the containers to reach the other side of the room. In the next room, blow up the barricade, and keep going, until you are outside. The chopper is still there, so run to safety. Find a ladder, and climb it to get yourself in a small tower. Kill the Combines, and use the turrets to destroy the helicopter. Use the panel to open the gate. Take your boat, and continue using love. A new helicopter will appear, but this one will also drop mines. Enter the tunnel when you find it. *Loading* When you are outside of the tunnel, head left, and just keep going. Ignore all the shooting etc., but focus on driving. When you see pipes, enter them, even although they don't offer much cover. The reason is, they'll lead to a new area, without any enemies, and if you keep going, you'll end up in a tunnel. Keep going from there. Note you might be stuck at the point where you have to navigate over a few pipes, instead of underneath them. Give it a few tries, it's possible. *Loading* Just keep going and going, you can't get lost. If you keep on the right side, you'll find a ramp. If you use it, you'll end up near a building. Enter it (also take the boat with you), and grab all the goodies. Spin the wheel to lower a platform, and use the boat to get down, and continue. Enter a tunnel when you find it. *Loading* When you find a split, leave the boat. Walk straight ahead, and you'll find a Zombie, and some supplies. A bit back, you can find a ladder on the wall. If you climb it, and jump and walk a bit, you'll end up near some heavy object. Push it down. It'll land in some kind of basket. Drop down yourself, and pull the level. This will lower the basket, and because it's to heavy, you'll create a ramp with some device. Ride to the other side, and you'll find a station. Leave, and after some talking and walking, the Vortigaunt will create a gun for your boat. Grab the supplies you can find, and leave the station. Thank them though, you don't want to be rude. You'll find helicopters and whatnot, but thanks to the gun, they'll be easy to take out. Go, until you find a tunnel. Enter it. *Loading* If you keep going, you'll find a 2-split. Take the right path first, and go to the end of the path (also kill the Combine, silly). A Zombie will be here, but also a few Headcrabs. Take them all out, and climb into the small hut for supplies. Go back, and take the other path. Continue, until you are in an area with quite some Combines, and barrels that'll be thrown your way. Kill the combines, and go straight forward, take an u-turn, and continue down the path. You'll end up in an area with ships, and trucks that'll fire missiles towards you. Enter the containers you see for goodies. Go to the ship that's in a corner, and leave the boat. Hide under the platform, and find a container. Inside are barrels, which you have to let explode. This will open the door of the container, and you can take the boat, and follow the path that way. You'll end up at a ramp, and this allows you to enter a tunnel Follow it. *Loading* You'll end up in a big area, and it's time to battle the first boss. It's a helicopter, but a bit more advanced. He'll start with just shooting at you, so shoot back. After a few rounds, he'll drop mines, and the more he's damaged, the more mines he'll drop. After that, he'll shoot non-stop at you, which means he's almost destroyed. Once you destroyed the helicopter, go to the gate, and open it. Care for a little secret? Head towards the two sewer grates. The left one is open. You can reach it by jumping on top of the airboat. Inside it's full of acid, so sprint to the end. You'll end up in a room with a Vortigaunt. He'll burp for about 5 minutes and then starts to talk. Enter the next part, and use the ramp to get up the hill. Find the building, and kill the Combines outside. Inside are 2 more Combines, but also allot of goodies, ranging from ammo to health. Grab all you need, and go outside. There should be one side of the building you didn't visit yet, so go there. See the dam? Walk there, and follow the path. You'll end up at a panel. If you hit the switch, the dam will open, and you can go through there. Go back to the boat, and take the ramp, to get through the dam you opened. ------------------------------------------------------------------------------ Chapter 5: Black Mesa East [HL.06.06] ------------------------------------------------------------------------------ Go to the left side, where you see all the buildings. Leave the boat, and wave it goodbye, because you'll leave it. If you take the right path, you'll end up in a room, and the doors will close. You reached Black Mesa, and after the scan, Dr. Mossman will take you down to Eli's lab. After some chit-chat with Alyx, Dr. Mossman (those 2 don't really get along) and Eli, Alyx will take you away, because Eli wants her to show you the Gravity Gun. Follow Alyx. *Loading* You'll end up outside, and Alyx will give you the Gravity Gun. She'll tell you how to use it, so follow her instruction. You'll end up at the other side of the area, and she'll call Dog, her robot pet. After playing a bit, Combines will attack, and Alyx will tell you to come with her. Follow her, and you'll be in the scan chamber. Alyx calls her father, Eli, but the power keeps dropping down. Gordon (that's you) needs to be taken away. Dog will open the doors, and Alyx goes through. Dog will tear open the door, so you can do through too. Follow Alyx. After a short walk, the ceiling will come down, and Alyx tells you to go to Ravenholm. Eli told you not to do so, but there is no other way. Follow Dog, and he'll open the door to Ravenholm. Follow the path, shoot the lock off the grate at the end and you'll end this chapter. ------------------------------------------------------------------------------ Chapter 6: "We don't go to Ravenholm" [HL.06.07] ------------------------------------------------------------------------------ Follow the path, and you'll end up outside. Reminds you of Resident Evil, Doom, Silent Hill or whatever scary game that comes in mind, right? Go straight ahead, and kill the Zombie on the left. Keep going and enter the barn. In the room left of that, more Zombies will appear, so kill them all. You can use your Gravity Gun to pick of razorblades or cans, and throw them at the Zombies. Continue, and take down the 2 new Zombies. When you keep going, you'll come to an area with a spinning... thing. Go underneath it, and continue. You'll end up in an area with a Headcrab, and stuff. Break through the barricade in front of the door, but beware of the Zombies that'll appear. Outside are even more enemies. Lucky you! Keep going (kill them though, please) and you'll find a room with Zombies and supplies. Go what you want (like, kill the supplies and get the Zombies, although I don't think that's what Valve had in mind when they made this game) and continue. You'll end up in an area with a big fire. You'll meet Father Grigori, who'll shoot some Zombies for you. Explore the place a bit for supplies. You'll find Zombies who break open a barricade. Inside the room there, are goodies. If you spin the wheel, you'll see the fire goes out. Do this with the 2 other fires that are near too. You'll find a door, where the big fire used to be. If you go there, and head upstairs, you'll find a lever. Pull it to put the electricity down. Note where this place is, and find it. Climb the ladder and go up there. Jump to the other side, to meet Father Grigori again. Jump down and find a new room. You can enter it through a window. Inside are even more enemies, and if you keep going, you'll end up outside again, with quite a lot of Zombies. You don't need to put much effort in killing them though, because you'll find traps here. If you pull the lever, the car will fall down, and kill anything that's underneath it. This way, you can kill all the Zombies. When they are gone, pull the lever of the second car, and go up, by standing on the car. Find a new room and follow the path. *Loading* Keep going, and you'll see Grigori on the other side again, and he'll be shooting Zombies and Headcrabs. Help him a bit, by blowing up all the barrels you see. This will kill most of the enemies. Kill the others yourself, and go down. Explore for goodies. There used to be a barrel behind a gate, and if you shot it, the gate is blown away, so you can enter it for goodies. Find a ladder and climb it. You can go 2 ways from here. Walk to the end, and head left, for a Black Headcrab and goodies. Go back, and take the other path. Go down, and continue your walk. *Loading* When you are outside, you'll see Leapers jump around, and one will try to hug you. Kill it, and explore a bit. You'll encounter a few enemies, and goodies. When you are done, enter the room with the washing machines. Go upstairs here and you'll find Grigori again. Be sure to explore the rest of the house before you head to the roof. Grigori will give you a Shotgun. Use it to kill the Leapers that appear. Take a long jump, and jump in the water you see. Climb up and kill more Leapers. Head inside, and call the lift. Once you are down, you'll find a Piggy Tail Zombie, so take care. See the car with the plank on it? Head there. On your way through the alley, you'll find a house with goodies. But just keep going after that. *Loading* Someone will throw barrels down. How nice, I'm sure we can use this later. This area will be flooded with Zombies, but if you are quick enough, you can just ignore most. Go straight ahead, and find a room with a lever. It's bit of a silly description, but once you pulled the lever, something will move down. Go further to the back of town, and you'll find a way up. Follow it all the way to the end, and that's back to the beginning of this area. Father Grigori will be shooting Leapers, and you should too. Jump to the other side, and enter new room. Continue the journey, and kill the Zombies on your way. *Loading* Take the path up (the one down leads to an area you've already visited), and kill the Headcrabs. Go outside, and simply follow the path. At the end, you'll be at the other side of the town, so jump down. Walk down the path, and go left when you can. If you follow this path, and keep going, you'll find a door. Open it, and go further to end up at a roof. Father Grigori will be standing at the other side of the gate, and he'll send a cart, so you can go there. Until the cart arrives, you'll have to defend yourself against Leapers. Stand near the pipe you see, and just aim down. Kill the Leapers that keep appearing, and you shouldn't have any problems. When the cart arrives, enter it and release the handbrake by pulling the lever. On the other side, step outside, grab the goodies, and follow Father Grigori. *Loading* Just keep following Father Grigori. You'll have various fights with Zombies and Leapers, but with Father Grigori on your side, it's not a problem. Eventually, he'll open a gate for you, and you can go to the other side. He'll leave you there. Open the door you see, and follow it. *Loading* In the next room, slowly go down. Do so by jumping from platform to platform, until you are down in the mine. Don't go down all the way, because there are a lot of Headcrabs and Black Headcrabs here. Shoot the barrels, and find a room with supplies for... well, supplies. Go down, and quickly find the other platform. If you follow it, the enemies can't reach you. Keep on shooting barrels when you see them. You'll go through a tunnel, and at the end is just a big hole. That's right, jump in the hole. It's swimming time. Hooray! Swim to the other side. If you want goodies, let a Barnacle grab you, and shoot him when he won't pull anymore. You'll land on a small ledge with goodies. Jump back down. This time, take the other path, which is blocked. You can jump over it though. Do so, and swim to the other side. You'll see a lever here. If you pull it, the cart and blade will start to move and kill everything that comes close. And this means all the Zombies that are on the trail, will get killed. Follow the trail yourself, and don't get hit by the cart yourself. At the end of the tunnel is light, go there. *Loading* Outside! Fresh air! Daylight! Black Headcrab! Kill the Black Headcrab, then follow the path. You'll encounter Combine Snipers, so watch out. Eventually, you'll find Combines with Pulse Rifles, so kill them for a new gun. Keep going, until you find a building on the left. Kill the Combines, and enter it. Inside, kill the Combines, and you'll hear a new part of the story. Eli is captured, and Alyx will ask you go help her, so she can free Eli from Nova Prospekt, a prison. Sure, why not? Some man will arrange a buggy for you, so grab the goodies and go outside. ------------------------------------------------------------------------------ Chapter 7: Highway 17 [HL.06.08] ------------------------------------------------------------------------------ Enter the buggy, and a big magnet will move you away. However, the magnet fails, and you'll land upside down, and take a bit damage. Leave the car and flip it over with your Gravity Gun. Enter it again, because Antlions seem to enjoy attacking you. Find the ships, and drive on the hill, right of them. Use turbo to jump over the ramp. Hooray! Follow the path. When you see a shack, you can explore a bit there for goodies. Continue through the tunnel. *Loading* Just keep going, and you'll find a house. The front door is jammed, but if you go around the house, and smash open the barricade, you'll be able to get in. Explore for goodies. When you're done, continue, to the next house. In the small shack are goodies, and in the house are Combines, supplies and a device that allows you to see a town you'll visit soon. Head back to the buggy and go to the next house. Kill the Combines here, and get any supplies you want. Now drive to town and leave the Buggy. Someone will tell you to go to the basement, so do so. You'll get a short description of the RPG, and you'll be the lucky one to use it. It's time for a battle now. With the RPG, you'll have to take down the Gunship. If you're out of ammo, look around for rockets. You'll find plenty. A medic will always follow you, in case you get hurt. When the Gunship is destroyed, head back to the basement, and you'll be thanked. Go to your buggy, and the villagers will open the gate. Leave the town and keep going. *Loading* See the crane? You need to enter it. Go there, and take out anything that wants to kill you. Once you are in the crane, more Combines will shoot at you. You can pick up a container, and drop it on them. Find a bridge that's holding you back from going there with your buggy. Flip it over by throwing a container at it. Pick up your buggy, and place it somewhere near the bridge. Go down, but don't enter the buggy yet. Go to the new area, and kill the Combines inside the building. Find a lever here to open the gate. Get in your buggy, and get driving. Find a ramp, and use it to jump through the windows. Continue to drive, and watch out for the Gunship. You'll end up in a tunnel. *Loading* Continue the driving, and search the houses if you want. Drive, until you see a field that you can't drive through (just like the ones near the trains in chapter 2). Follow the cables, and you'll see it ends up near a car. The car is on a hill, and the blocks near the wheels are there to prevent the car from rolling down. Use your Gravity Gun to get rid of the blocks, and the car will start to drive. This'll cut the power of the field, and you can go through. Do so. If you already want to get the crowwbow, climb the hill you find around here. *Loading* See all the houses? The biggest one is the one you'll need. On the upper floor (reach it by stacking up some stuff near the stairs), you can find a Crossbow. Once you found it, a Piggy Tail Zombie will appear, so I suggest to leave as soon as you got it. See the bridge? Good. There are even more fields here, so you can't go there with your buggy for now. Find a door near the bridge, and enter it. Follow the path. *Loading* The idea is to get to the other side of the bridge. Explore for goodies, but you'll mainly need those on your way back. Notice the rockets and health packs you obviously don't need at this moment. Once you reached the other side of the bridge, you'll end up in a room with a field. Kill the Combines in here, and use your Gravity Gun to pull the plug out. This will cut the power, and all the fields are down. Also hit the switch. A Gunship will appear, so head back to the middle of the bridge. There is a crate with rockets here, and this should be enough to take the Gunship down. Once you did, head back to the buggy. You'll have to take a different route. Just keep going. *Loading* Go go go! When you are outside, you'll see Antlions attack a Piggy Tail Zombie. Try to avoid fighting, and just find your way back to the buggy. You'll probably have to kill a few Antlions and Combines though. Take the buggy to the bridge, and follow the trail. A train will appear on the other side, but if you use turbo, you should be able to make it without getting hit. Follow the path, and enter the tunnel to end this chapter. ------------------------------------------------------------------------------ Chapter 8: Sandtraps [HL.06.09] ------------------------------------------------------------------------------ Follow the tunnel, till you reach a bunch of cars. Leave the car, and enter the area on the right for goodies. Go back in the car, drive a bit forth, and quickly go back. Quite a few Zombies will attack, so be ready for them. When you're sure they're all gone, move the cars out of the way, and follow the tunnel again. If you see cars on the road ahead, go a bit right, and follow the path. You can explore the houses for supplies, but once you reached the upper floor, a few Rolling Mines will appear, so watch out for them. Get back to your buggy and keep going. You'll reach a barricade. Take out the Combines and Rolling Mines, and explore if you want. Go back in the buggy, and get past the barricade, by just driving straight into it. Easy as that. You'll end up at a small town that's blocked by a truck. Leave the buggy, and take cover. A Dropship will arrive, and Combines will start to attack. Shoot them, and then it's hunting time. You'll need batteries to open the gate. You can find a few of them, but you only need 2. One is near the bed, one is underneath a bathtub, and another one is on a plate, that you can see by looking up. Shoot bricks at the plate, so it falls down. The battery will fall down too. Once the gate is open, go to your buggy, and continue driving (you can pass the truck on the right side of it). Go through the tunnel. *Loading* You'll end up at a lighthouse. Good, good. Someone will try to get your attention. Better listen then. Step out of your buggy, and listen to the man. "Put the buggy in the garage". Great! Go back in the buggy, and do so. Wave the buggy goodbye, because you won't use it anymore. If you want to talk about this with me, because you feel bad and stuff, don't hesitate to mail me. Anyway, Dropships will arrive and drop Combines. You'll have to survive the attack of 4 Dropships. After that, a Gunship will arrive. Enter the lighthouse, and find a box with rockets. Shoot the Gunship down, get new supplies (yes, also health) if you need it. Once the Gunship is destroyed, someone will take you down, and open a door for you. Take that path. *Loading* See how the Combines take away your buggy? Bastards! If you want to cry, sit down, and do so. When you're over it, keep going. You'll find a man who sits on the rocks. He'll warn you not to step on the sand, because the Antlions will appear when you do. However, his friend will move, and Antlions will appear. Kill them, and keep going. If you find supply-boxes on your way, just get them using your Gravity Gun. Don't bother with most of the boxes, since they'll be out of your reach. After a while, you'll reach a small puzzle. On one side the a big wooden structure, is a box. If you remove it, you'll be able to continue, since the thing will move up. You can go 2 ways from here. One of the paths will bring you to a shack. Go there for supplies. The other will bring you further, towards Nova Prospekt. After some jumping, you won't find any rocks anymore. Do you need to run through the sand? No, please don't do that. Grab 2 things you can stand on. Boxes, plates, whatever suits you. Place one in front of you, and step on it. Grab the other one, and step on that one. Turn around, and place the previous object in front of you. It'll take a while this way, but at least you're safe. You can explore the houses, or just go straight ahead. Whatever you want. Once you reached the other side of the beach, and go over the small hill, you'll see a lot of sand, and almost no objects. Just jump down, and you'll have to battle a Antlion Warrior. No big deal. Just run around, keep strafing, and shoot, shoot, shoot! He'll summon Antlions, but just ignore them. If you focus on the Antlion Warrior, he'll be down real soon. Killed it? Good. A Vortigaunt will appear, and will open the Antlion Warrior for you. You can now grab the Pheropod, also known as Bug Bait. Follow the Vortigaunt into the base, and he'll explain how to use the Pheropod. He'll open a gate for you. Follow the path. *Loading* With your army of Antlions, you'll be stronger than ever before. However, the Antlions are afraid of the devices that'll stomp on the ground. You can turn them off, and that way they'll keep following you. Just keep going, turning of devices, and kill Combines when you see them. After a while, you can't go any further down the beach. You'll simply get shot. Look to the left, and you'll see a hill. If you follow that hill, you can continue. You'll find a building, with a few Man hacks and Combines. Kill them, and leave the building on the other side. Keep going a bit further, and enter the bunker you see. Quite a few Combines will start to attack you, so shoot them off. Be sure the Antlions are helping you too. Once most of them are dead, head in that direction, and just follow the path. If you see a big pipe, you're at the right place. Find a path here, and keep following it. You'll find a camp, with 2 Zombies. Kill the zombies, and hit the 2 wooden poles. This will create a little path for you, so just follow it. Eventually you'll find a tunnel, with a Leaper inside. Enter the tunnel. *Loading* This is a tough area, so take care. Move slowly, and let the Antlions do the work for you. First, take out the Combines on the towers. After that, go up a level, and kill the Combines here. If you move further, a Gunship will appear. There is a crate with unlimited ammo waiting a bit further, and if you let the Antlions do the distraction, you'll be able to make it. However, if you take too long, another Gunship will appear (it'll appear anyway, don't get me wrong), and you'll have to battle two of them. If you destroyed them, or if you're sick of it, find a crack in the wall. Open it up with a grenade or rocket, and go in. Spin the wheels to turn of the gas, and continue down the path. ------------------------------------------------------------------------------ Chapter 9: Nova Prospekt [HL.06.10] ------------------------------------------------------------------------------ Continue, and you'll see you're in a prison. Head down, and notice how the turrets will shoot your legion of Antlions. Find a whole in the wall, and go through it. Just watch out for the Headcrab. Destroy the turrets by using the Gravity Gun against them (or blow stuff in the direction, so they'll fall over). Go up the stairs, and destroy more turrets. Note your Antlion friends will join you. Find a room with supplies, and a screen on the wall. You can switch between cameras for various fun. Continue, and you'll find 2 rooms. They contain supplies, but also watch out for the turrets. Go to the next room. There is water here, hooray! If you're thirsty, go ahead and drink. Cross the room, and just keep going. You'll end up in a hall. Headcrabs will come down when you get close to the door, so watch out. Enter the next room. You'll see 2 Turrets, but also a radiator on the wall. You can grab it with your Gravity Gun, and use it as a shield. And as weapon too. Wow. Don't you love how multi-functional the objects are? Continue your way up. *Loading* Blow up a barricade if you find one. Note the room on the right is pretty... dead. Dead bodies and whatnot. If you jump down, you'll have to battle an Antlion Warrior. Kill it, you should know how. After the battle, find a barricade in front of double doors. Remove it, and enter the next room. Quite some enemies here, so be sure to use your unlimited supply of Antlions. If you keep going, you'll find a force field, and a Vortigaunt that's tortured. Remove the plug with the Gravity Gun. You'll find a lever here. If you pull it, you'll open a gate. Go through that gate. If you keep going, you'll end up in a control room. Use the monitor if you like, but the main objective is to find a red button. If you use it, the gates below will open. Go through these gates and follow the path. You'll be in a room with turrets behind a force field. Find a shaft, and go through it. You'll be in a room with a big fan. Grab something with your Gravity Gun, and walk towards the fun. This will cause the fan to be stuck. Don't throw things, that won't work. Continue, and take down the turrets on your left, so the Antlions can pass. Ah yes, might as well unplug the cable, so they can actually reach you. Follow the path. *Loading* Find the new room. You'll find new Combines. Hooray! As long as you let the Antlions fight, you'll be fine. You'll have to go up the stairs after a while, and eventually end up in a control room. Hit the switch to open the gate, and go there. Follow the path. *Continue* You'll find another room with a monitor and supplies. Head further, and destroy the turret (radiator on the wall, keep that in mind). If you keep going, you'll end up in a room with big washing machines. Kill everyone in here. If you want extra supplies, head right, into a dark small alley. You'll find supplies here, but also a Piggy Tail Zombie. When you're done, follow the path upstairs. You'll end up in the kitchen, where are even more turrets. Take them down, and continue. You'll find a control room, and below looks dead again. Jump down, and battle the Antlion Warrior. When it's dead, grab anything you need, and find a barricade. Blow it away, and follow the path. Kill the Zombie, and just keep going. You'll see an entrance in the wall on the left after a while. Grab the barrel, step on it, and go there. ------------------------------------------------------------------------------ Chapter 10: Entanglement [HL.06.11] ------------------------------------------------------------------------------ If you keep going, you'll see Alyx. Yeeha! Go a bit further, and she'll join you. Finally, company. Well, human company, because the Antlions were pretty nice, right? Just follow her, and you'll both end up in a room, where Alyx will find her father. Watch the conversation, and she'll tell you to go on, on your own again. Sure, whatever she wants. Enter the door she opens. If you want supplies, enter the room left, but watch out for the Headcrabs. Continue, and you'll find a gate that's closed. Alyx will open it for you though. Keep going, and you'll find an office, and a gate. Go to the gate, and Alyx will find out it's jammed. Head to the office, and blow the closets away. Enter the shaft, but watch out for the Headcrabs in there. On the other side is an area with quite some Headcrabs. Kill them all, and watch out for the Laser Mine underneath the shaft. Keep going (Alyx will open another gate), killing Combines and destroying Turrets. You'll find a force field, and no visible plugs. Is that a problem? No. There are quite some Grenades here, so throw one in the room. This will unplug the cable, and you can continue. *Loading* You'll end up in a room where Alyx will tell you you'll have to defend yourself. Set up the Turrets somewhere safe, and hide. You'll be attacked by Combines and Man Hacks. If a Turret falls over, just grab it and put it up again. After that, Alyx will appear, and she'll find out Mossman is a traitor. Alyx is pissed, and will tell you to hurry up. She'll disable the force fields, so you can go there now. Go down the stairs, and you'll end up in a small room with a few Headcrabs. If you keep going, you'll enter a room with water that's anything but safe to stand in. When you do, you'll get electrified, so be careful. Navigate using pipes, and when you can't seem to go any further, think back of the Sandtraps chapter. Yes, you can use the blue barrels to reach the other side of the room. When you reached it, and enter the next room, you'll find a few Zombies. Kill them all. You can find supplies here, but when you're done, head up the stairs you find. All the way up are supplies, but you'll able to able to find a door. Open it, and blow up the barricade. In this room, go up and kill the Combines. Jump down, and it's time to defend yourself again. You'll have 3 Turrets. It's a bit based on luck, because sometimes they'll throw a lot of grenades, and the other time none. Anyway, when you survived, Alyx will pop up. Follow her. *Loading* In the next room (open the door yourself, Alyx will follow YOU now, not the way around), the lights will go out, and Combines will attack. Shoot them, and follow Alyx again. Alyx will trap the room where Mossman is in, and you'll both head there. Don't worry, you're safe from Combines for now. Once you are there, Alyx and Dr. Mossman will have a chat. Dr. Mossman is a bitch, that's for sure. You'll enter the next room, and Alyx will find her father. When she sends him through the teleporter, Dr. Mossman will quickly jump in there too. Not just that, Combines will attack too. Grab the turrets, and set them up. This attack isn't hard to survive, because Alyx will be shooting too. When the teleporter is powered up, quickly enter it to leave this place. Note how things blow up when you leave. *Loading* You'll be in Dr. Kleiner's lab again, and when he finds you (yes, Lamarr is there too), he'll say you've been gone for a week. How nice. Listen to the rest of the story (including how rebels started to destroy the city), then follow Dog. Dr. Kleiner is too busy finding Lamarr again, and Alyx doesn't want to leave him behind. Jump down the elevator shaft. ------------------------------------------------------------------------------ Chapter 11: Anticitizen One [HL.06.12] ------------------------------------------------------------------------------ Just follow the path. If you want, you can jump on the green containers you see, and use a box to get up a level. You can find supplies here. When you are done, continue, and Dog will do his tricks. He'll throw with cars, jump around and whatnot. Really fun to watch, and probably the best thing you'll see in Half-Life 2. Anyway, he'll open a gate for you. When you enter, a Dropship will appear, and Dog will take care of it. However, he'll fly away with the Dropship, so wave him goodbye. Go over the fence, and follow the path. Recognise this place? You've been here in chapter 1. Walk over the rubbish you see. *Loading* If you keep going, you'll see someone shooting at the Drones. He's a rebel, and he'll join you. If you continue, you'll end up at the plaza. Other rebels will take down the big screen. After that, they'll all join you, which is good. If you wait a bit, Combines will attack, but also open a gate for you. Kill them, then go through the gate, into the alley. *Loading* You'll see a plate, and someone who'll warn about the Hoppers. Remove the plate, and disarm the Hoppers (grab them with your Gravity Gun, then put them gently down). Do this too when you encounter them in the next areas, I'm not going to point them all out. If you just keep going, you'll end up on the streets. Don't worry about the Strider, but focus on the Combines on the other side. Follow the street, and you'll see an alley on the right. Go that way. You'll end up in an area with a small house. Find a door you can enter, so you can continue. *Loading* You can take 2 paths here; up the stairs, for 2 Zombies and ammo for your Magnum, and one that leads to the streets. Take the one to the streets when you're done playing around. Drones will fly around, so take care. See the fire? If you head there, you can find new members for your squad. If you look around, you'll find a small alley. If you head there, you'll find a new room. Explore it all for supplies, and eventually you should see a room below you, with turrets. Head there. From here, you can go outside, and have some fun with the Combines. They'll just keep coming though, so find a shop on the left side of the street. From here, you can cross the broken street, and get to the other side of it. Once you reached it, cross the street, and enter the door. This will lead to a new building. Find the stairs, and go down (up is only a turret). If you keep going, you'll end up in a room with 3 turrets. Be sure to destroy them quickly, because your squad members don't seem to be too smart when it comes to turrets. You can jump down here. However, watch your back, because a Zombie is behind you. Follow the hall. *Loading* You'll end up under a bridge, and you can find a few new members. As you walk underneath the bridge, Man hacks will attack. Destroy them, and just keep going. You'll find a door, with a lock on the other side. Shoot the lock off, and continue. In the new area, you'll be attacked by even more Man hacks and Combines. If you reach the end of the tunnel, you'll find a member, who'll blow up the barricade. You'll need to defend yourself until this happens from Man hacks and Combines. You have a turret to control though, but I doubt it'll be of much use. Once you can go through, do so. The man will tell you the door is locked from the other side. Perhaps you can find another way. Sure, whatever. Gordon Freeman to the rescue. See the small hole? Enter it. You'll end up in an area with quite some toxic stuff. Not just that, but Zombies too. You should know how to cross the place. Use your Gravity Gun and the stuff around you. Once you reached the small platform in the middle, quite some Zombies will attack. Just reach the end of the room alive, and find a pipe. You can walk on it. From there, enter the shaft, and drop down. You'll eventually find the door that was locked from the other side. If you open it, the man will join you, so I guess it'll be a good decision. Continue your journey, by walking up the stairs. *Loading* You'll be outside again, and you'll see those capsules drop down. One will drop down in your area. Inside are Super Headcrabs, so take them down. Ah yes, another member will join you. If you continue, you'll meet up with a member, who is on the other side of a gate. He'll alert the rest you are coming, and tell you to keep going. Do as he wishes. If you enter the building, you'll get attacked from outside.I suggest to just ignore the Combines for now, because they only cost ammo, and are hard to hit because of the jail-like windows. If you continue, you'll end up at the other side of the gate the man talked from. From here, find the next door you can enter. Just continue (you can't get lost), and you'll end up at the other side of a building, with a bridge that's closed (or is it open?). Someone will open it for you (or close it?), so you can go to the other side. Close it as soon as everyone reached the new building, because Combines will appear from the building you used to come from. Once again, keep going (if you find this boring to read, imagine how it is for me to write) until you find a capsule. Not the one on the stairs, but one in a normal room you can reach. Inside are Super Headcrabs and a Leaper Zombie. You can jump down, but watch out for the Leaper Zombie, that's on fire. It's safe for now ;p Eventually you'll be outside again. Yea, sure, Combines and stuff. Just find the building with rubbish in it. On the upper floor here are new members, and Combines, that'll attack from the other side of the bridge. I suggest to open the bridge, to prevent them from throwing Grenades. Once you killed them, cross the bridge, and just keep going. This includes going down, and up again, by using the stairs. *Loading* Guess what, you need to get going and find your way. You'll find a room with Zombies and turrets. Wait for the turrets to shoot down the Zombies, then go down and destroy the turrets. Once you did this, Alyx will come in. Hooray! Note the health and suit chargers. There is only one way to go, so I leave it up to you (note, it's the path you take by leaving the room, taking a left and following the hall). More chargers are here, but I doubt you'll need it. You'll find 2 doors, and Alyx will tell you to open the other one. Inside are Super Combines, but they aren't as hard as they look. Alyx will talk about generators. She'll take down the shields, you'll shoot it with the Gravity Gun, and during the waiting, you'll have to protect her. Sure, why not? Head outside. It's time to defend Alyx. Luckily, you should still have a small army of rebels, so it's not that hard. Combines will come in from 2 sides, but they'll also send Man hacks. Move the Hoppers around if you want, but I prefer to pick them up, and throwing them away. Do what you want, but make sure both you and Alyx stay alive. When she revealed the core, shoot it with your Gravity Gun. After this, Alyx will open the gate. Follow her. Alyx will close the gate again, and look for a way around, since the bridge is broken. She ends up in the hands of the Combine, and tells you to run away. Jump down, grab the goodies, and find an entrance. Follow the path. *Loading* Jump down, and you'll end up in a room, where Man hacks will attack you. Destroy them, and climb the pipe (you may need to stack things up). You'll encounter more Man hacks, and a shaft. Enter the shaft, and enter the other side of the room. Even more Man hacks are here, and 2 ways to go. The one with dead rebels is the one you want to take for goodies. The other is the one you'll take if you want to continue. Combines are shooting Zombies in this room. Kill them all, and head down. Once again, you can take 2 paths here. You can climb a ladder almost all the way down, and find goodies. However, when you're done, find a double door, that seems to be blocked. Open the door next to it. Watch out, because a Black Headcrab is inside. Use your Gravity Gun to remove the plank, which is blocking the door. You can now open the double door and continue. In the next room, Combines will be shooting Zombies. Just toss a few Grenades down to take care of both. Don't go down yet, but follow the path. You'll find goodies (and Black Headcrabs) at the end. Go down after that, and find an entrance. Once again, there are 2 paths to take. If you just keep walking, you'll encounter a Piggy Tail Zombie, but also goodies. Climb the ladder when you're done playing. Just keep going until you end up in a room where nothing is heard. No music, no sounds... Work your way up, over the catwalk. Someone will toss a Grenade down, and lucky for him, there are also explosive barrels near. The catwalk will be destroyed. You can still get to the house you see though. I suggest doing so, unless you want to stay there forever. Patch yourself up, and pull the lever. The platform will come down, but you'll also get attacked by Combines while you're waiting. Once the platform arrived, pull the lever again, and stand on the platform. Guess what, Combines will attack while you are riding the thing up. Find a ladder, and climb it. After that, walk over the pipe. Once you are up, walk over the thing that carried you up (the yellow bar). You can get on the catwalk, and find a ladder. The ladder leads to 2 levels. The upper one contains goodies, and a few explosive barrels. The other one allows you to go to the other side of the room, and jump down, onto some kind of balcony. Watch out for the hopper though. Continue to end this chapter. ------------------------------------------------------------------------------ Chapter 12: "Follow Freeman!" [HL.06.13] ------------------------------------------------------------------------------ You'll find a man, who'll tell you Snipers are up ahead. Yeeeeh! Don't we love them? Open the door, and run, hide, run, hide etc. Once you can take a path right, don't do so, but beware of the sniper that's shooting from there. Take down the sniper that bugged you since the beginning with a Grenade. This is needed to be done later anyway. Go back to the other path, and quickly find the door, and enter it. Inside are Leapers and Headcrabs. Find a way down, into the water. Find a man, and he'll tell you the place is infested. Really? Take down the Zombies, and continue (ah, yes, kill those Leapers too). You can head up, on the roof of the building. A Sniper will be shooting the Zombies down. Let him do his work, because it'll save work for you. When he's done, throw a Grenade in his hideout. Boom! There is one Sniper left, behind Barney's hiding place. See the green cabinet? You can use it as shield, because you won't reach Barney without it. Beware of the Black Headcrabs though. Once you reached Barney, take down the Sniper, and follow Barney (I thought the chapter was about following Freeman, my bad!). He'll open the gate. Enter the building. *Loading* Keep going, and you'll encounter Combines and Turrets. Take them down. If you head a bit further, you'll get new members. Barney will tell you about the building you need to enter. It's a bank, museum or whatever (those are his words, not mine). You can see it on the other side of the street. Lots of Combines, eh? Continue, and a camera will spot you. From now on, I suggest running. Go down, and you'll be outside. You'll be shot from above, with big lasers, that do quite some splash damage. Don't look down, look up! Get past the container, and find a door. Enter the building. You're not safe, however, because inside are Combines. Kill them, patch yourself up, and open the door. See the bunker ahead of you? Head there, and kill the Combine inside. Take a moment to breath, then run to the other side, and enter the building. Still not safe, because you'll find quite some Combines. Shoot them, then break the lock to safe the rebels. Once again, patch yourself up, and open the other door. It's time for a little fight. Take down all the Combines, and find a small force field (which is on the other side). You can unplug the cable, and enter the building. Go up the stairs and walk down the hall. *Loading* Open the double door. See the blue lasers? When you touch them, Pop-up Turrets will... pop-up, and you'll need to lob a Grenade inside to kill them. Do so. In the next room, Barney will tell you the objective is to take down 3 Generators in this building. This will take down all the force fields. Wait for the Combines to attack, then find the blue lasers. Touch them, and take down the 2 Pop-up Turrets. More Combines will join the fun, so watch out for them. Give them a warm welcome. Keep going, and Barney will save a few new rebels. Find Pop-up Turrets, and take them both down. Inside the room, you'll find a Generator. You should know how to destroy it. If you don't know, it's easy. Just fire at it with your Gravity Gun. From here, you can take 2 paths, each leading to a Generator. Take the path right from the first Generator first. You'll end up in a room, and you'll be surrounded by Combines. Place the Hoppers near the door, and protect yourself. There are enough goodies to survive. Once they are killed, you can take the door they destroyed themselves. You'll end up at the second Generator. Destroy it. Now go back to the first Generator, and take the other path. You'll find a room with red lasers. When you touch them, turrets will start to shoot at you. You can avoid touching them, by climbing the pipes and whatnot. There may be one point you can't find anything to climb. Remember the beginning of the room? Just imagine you are there, and look to the right. There were lasers there. Reach the other side of them, and on that platform, with the lasers, you can climb. From there, you should be able to jump to the other side and continue. Find the switch, and touch it to disable the lasers. Barney will join you. Find the last Generator, and destroy it. Go back to the main room, and kill the Combines that are rushing in. After they are killed, follow Barney. He'll open a door, and tells you to go through. He'll stay there. Go up the stairs. *Loading* You'll end up outside. Battle the Combines, and wait for a Gunship to arrive. The Gunship will be shooting rebels, so it's very easy to take down. Once you did that, Combines will open a gate, which allows you to go through. Keep going, and you'll find a closed bridge. Open it with the panel, and then go to the other side. Jump down when you need to. *Loading* Go down the stairs, and a woman will tell you there is a box of rockets in the middle of the plaza. From there, you should be able to take out the Striders. Sure, whatever you say chief. Head outside, and go straight ahead. Find the spot where the floor is exploded, and head down there. You'll see a small tunnel with health. However, a new Strider will pop up, so be sure to first wait for it to pass. When you are sure it's safe, go out, and head up. Remember the bunker, and I told you to run to the next building? Find that building. Inside is health, and rockets. It's a good time to start shooting. Take your time, because the Striders can damage you fast, and hard. When you're out of ammo, head to the bunker. You can't find the unlimited ammo here, but there is enough ammo to take at least one Strider down. When you're out of ammo, head out of the bunker (not towards the building you just left), and from there, head right. If you look around, you'll find the box with unlimited rockets. Take down the Striders. Once you did that, Combines will open the gate. Kill them, and go there. Find the stairs that lead down, and follow the path. *Loading* Once you are outside again, I suggest you run. Actually, RUN LIKE YOU ARE BEING CHASED BY HELL. A Strider will join the party, that's why. As soon as you can go left, do so. Enter the building. Kill the Combines inside, and grab the goodies. Now go up, and find a floor that came down. Go up from there, and find a place to hide. Wait for the Strider to destroy something, which'll allow you to go up another level. Walk over the bars, and find the stairs. There is unlimited ammo here, so take down the Strider. After that, go back to the stairs, and take the other path. Jump down when you need to. *Loading* Break open the door. You'll find a new member for your crew. Head outside, and run straight forward. Jump down in the hole. This area is full of enemies, including Striders. Inside the hole, kill the Combines. You'll get a few more members. Find a way out of the hole, and head that way. You'll see a shop with a few Super Combines. Shoot them, then find the next hole. It's not a big one, but it'll do for now. Kill the Combines, and come out of the hole. Go around the corner, and take cover. Wait for the Strider to throw away some cars, then run underneath it, and jump in... right, the hole. Things will blow up, and Combines will appear from everywhere. Shoot them all off, then find a way out. From here, it's the same thing over and over again; kill Combines, continue, kill Combines. I'm sure you'll manage. Once you found a dead end, wait for a while. Just shoot the Combines or something. After a short while, the wall will get blown up, and you can continue. If you continue, you'll end up at some roof, with a box full of rockets. You know what to do. Take down those Striders! If you need to recharge your suit, and need health, head down the stairs. You can find rechargers on the wall nearby. When the Striders are gone, go back to the roof (in case you weren't there already), and find bars you can walk on. From there, you can jump down to the streets. Do so. Barney, Dog and some other rebels will be battling Combines. Help them, and then Dog will open a new path for you. Head there, and walk down the tunnel. ------------------------------------------------------------------------------ Chapter 13: Our Benefactors [HL.06.14] ------------------------------------------------------------------------------ You'll find yourself outside the citadel. The only way down is by jumping from rock to rock. Watch out for a Headcrabs. Ah, who cares, there is health nearby anyway. Find a way in. Just keep going (you can't get lost), until you find the same capsules as Eli was captures in. There are 2 each time, but the right one will lead to dead. Not something you want, right? Sprint to the other side of the room, and use the capsule that goes away from the electric zapper (or whatever it is). By using it, you'll enter it. *Loading* Enjoy your trip. You're safe for now. After a while, you'll fall down. *Loading* All your weapons will be taken from you, but your Gravity Gun will be upgraded. You can now use it to lift heavy things and kill enemies. It gives quite a lot of fun. Continue, and you'll find a charger. This charger will heal you, and also charge your suit (to 200 points). While you keep going, Dr. Breen will give various speeches. Listen to them, and keep going. Eventually, you'll end up in a room with a beam. Note how much fun it is to throw a Combine in there. Find the elevator here and use it. You'll end up in a room with a force field. You can pull the cores of the generators towards you, and fire them off. Do so. This will kill the Combines, and disable the power field. Continue. *Loading* Just keep going, and you'll end up in a new room. Find the switch to call the elevator. While you are waiting, defend yourself. It's never been so much fun with the new gun. When the elevator arrives, step onto it, and go up. You'll have to defend yourself from attacks. When you are all the way at the top, remove the core to lower the field. Once again, just keep going, until you see a long hall below you. Jump down, and move towards the end of the hall. You'll see a strider, but at the very end, you'll also see cores. Remove the cores and quickly enter the room below, once the field is down. *Loading* Heal and recharge if needed, and continue. You'll find a capsule. Use it, and enjoy the ride. Note you'll see things you never saw before (like the real Combine, which looks like a big fat slug). You'll go all the way to the top of the citadel. ------------------------------------------------------------------------------ Chapter 14: Dark Energy [HL.06.15] ------------------------------------------------------------------------------ A lot of yadayada from here. Dr. Mossman will save the day, and Dr. Breen will take your Gravity Gun, and shoot at you. This causes you to get free. Wait a bit longer, and Alyx will open the elevator. Follow her. You'll end up in a room with panels. More talking, and I won't spoil it this much for you. Grab your Gravity Gun back. Alyx will tell you to destroy the core of the generator, and she'll open the lift for you. Take the lift down. From here, it's hard to describe what to do. You'll need to walk around, and use moving platforms to get up. Don't worry, I don't think you can be too slow (I'm sure that a relief for some of you =p). Once you reached the top, the teleportation will start. First, shoot the choppers that are flying around with the cores. Once they are destroyed, shoot cores towards the teleporter. You'll need to shoot away all the shields, and then shoot the light. This will cause the teleportation to be destroyed, and you finished the game. G-man will stop time, and you'll see how the generator explodes. I guess Alyx will die, but who knows. G-man will put you to sleep again, and tells you he'll wake you for your next assignment. End of game. Note: You can re-watch the credits by opening chapter 15. "Rather than offer you the illusion of free choice, I will take the liberty of choosing for you... if and when your time comes round again." ============================================================================== Cheats & Secrets [HL.07.01] ============================================================================== ------------------------------------------------------------------------------ Console Cheats [HL.07.02] ------------------------------------------------------------------------------ Open the console (~-key), and enter sv_cheats 1. After that, use any of the following codes: * No damage: god * Never Die: buddha * Infinite power for your suit: infinite_aux_power * All weapons and ammo: impulse 101 * Kill all npc’s in the area: npc_kill * Enemies don't attack: notarget * Walk through walls: noclip * Spawn a scout car: ch_createjeep * Spawn an airboat: ch_createairboat * skulls: impulse 102 * Wire frame models: mat_wireframe1 * Only objects effected by physics are wireframe: vcollide_wireframe 1 * Draw game triggers: showtriggers_toggle * Draw normal maps: mat_normalmaps 1 * Draw surface materials: mat_normals 1 * Turn off bump mapping: mat_fastnobump 0 * Remove weapon model from the screen: impulse 200 Use "give xxx", where xxx is one of the following: * item_healthkit * item_healthvial * item_box_buckshot * item_box_mrounds * item_box_sniper_rounds * item_box_srounds * item_battery * item_suit * item_ml_grenade * item_ar2_grenade * weapon_annabelle * weapon_ar1 * weapon_ar2 * weapon_bugbait * weapon_cguard * weapon_molotov * weapon_manhack * weapon_immolator * weapon_irifle * weapon_crowbar * weapon_extinguisher * weapon_flaregun * weapon_frag * weapon_gauss * weapon_alyxgun * weapon_hopwire * weapon_iceaxe * weapon_physcannon * weapon_physgun * weapon_pistol * weapon_rpg * weapon_shotgun * weapon_smg1 * weapon_smg2 * weapon_stickylauncher * weapon_stunstick * weapon_thumper * weapon_sniperrifle * weapon_rollerwand * weapon_slam * weapon_hmg1 * weapon_cubemap * weapon_binoculars * weapon_ml * weapon_brickbat Use "map xxx", where xxx is one of the following. Use it to load a different map: * d1_canals_01 * d1_canals_02 * d1_canals_end * d1_tempanals_02 * d1_town_01 * d1_town_02 * d1_town_03 * d1_town_04 * d1_town_05 * d1_trainstation_01 * d1_trainstation_02 * d1_trainstation_03 * d1_trainstation_05 * d1_under_01 * d1_under_02 * d1_under_03 * d1_under_04 * d2_coast_01 * d2_coast_02 * d2_coast_03 * d2_coast_04 * d2_coast_04_dx60 * d2_coast_05 * d2_coast_06 * d2_coast_07 * d2_coast_08 * d2_prison_01 * d2_prison_02 * d2_prison_03 * d2_prison_04 * d2_prison_05 * d3_c17_03 * d3_c17_04 * d3_c17_05 * d3_c17_06a * d3_c17_06b * d3_c17_07 Source: IGN ------------------------------------------------------------------------------ G-man [HL.07.03] ------------------------------------------------------------------------------ The G-man will appear in quite some places (yes, also in the intro), and although it has no real function, it's still funny to watch him. If you know more than listed in this list, be sure to let me know. * Chapter 1 - The intro. I know, more than obvious, but still... ;p * Chapter 2 - In Dr. Klein's lab, look at one of the screens to see G-man. * Chapter 3 - When you enter the container, after some swimming, where you'll find a Vortigaunt and a man. On the TV, when you look real quick, you'll see the G-man. * Chapter 4 - After you got the boat, and find the hangar, the G-man will be standing near the entrance of the hangar. * Chapter 4 - Somewhere on a big monitor, he'll flicker for a bit. * Chapter 4 - Once you have the gun on your boat, you'll be racing around a bit. You'll see G-man on a higher platform if you look very good. * Chapter 4 - After your Helicopter boss fight, you'll have to open the dam. If you look around from the house on the hill, you'll be able to see him near the dam. * Chapter 6 - After you left the mines, you'll be near a few trains. You'll have to battle a few Combines after a while. If you enter the building on the left, you'll get the buggy. Don't enter the building, but just keep going straight ahead. Stay on the left side, and crouch as far as possible. You'll now be able to see him behind the wagon that blocks your path. * Chapter 7 - Somewhere in the level, you'll be able to use some kind of device that allows you to look further than your own zoom-function. You'll see the G-man talking to someone from the town you'll visit next. * Chapter 9 - There are various monitors through the level. You can switch the view of some. On one view, you can see him standing on the other side of a double door, looking through the glass. * Chapter 11 - When Dog left you, you'll enter a house. It's a house you also visited in chapter 1. When you find the place where the bike used to be, you'll see a TV with G-man on it. The TV is unplugged... * Chapter 11 - Remember the big screen that hangs somewhere at the plaza? You can spot him on that screen for a short while. * Chapter 14 - When you destroyed the teleporter, he'll show up. This is where the game ends. ============================================================================== FAQ [HL.08.01] ============================================================================== Q: Blablablablabla. Can you help me? A: Are you using a downloaded version? Then please don't even bother mailing me, since that version comes with more problems than anything else. This is not because of the game, but it's because it's the downloaded version. Q: I'm at , and I'm stuck, because the A.I. doesn't do a single thing!!!11 A: See above. I'm not going to help you because you downloaded the game. This is a problem that only occurs to the downloaded version. Q: If I download Half-Life 2, will my Steam account get banned? A: Yes, that might just happen. Q: You are kidding me. A: Yea - http://www.steampowered.com/forums/showthread.php?s=&threadid=184810 Q: Can I disable the title screen's background? Loading the title screen takes ages... A: Yes, find the file valve.rc in the /hl2/cfg dir, and add // in front of startupmenu . This will fix it. Just to be sure, it'll look like this: // display the startup level // startupmenu Q: My sound stutters, what can I do? A: There is a patch that should fix a few things, but if that doesn't work, you can try the following things: * If you're using more than 2 speakers, go back to 2 speakers. * Lower the sound quality. * Lower your graphical settings, including AA, resolution and texture quality. Q: Can I play a match of Deatmatch against you? A: Yes, see the introduction for my Steam-name. Q: I don't know who G-man is! A: Neither do I. Don't mail me about it. Q: I don't get the story... A: http://members.shaw.ca/storage_4/hl2story/ Q: You're missing cheats! A: Sorry, mail me which ones please. ============================================================================== Conclusion [HL.09.01] ============================================================================== I hope you enjoyed my guide, since I put a lot of work in it. If you encounter problems, feel free to mail me. Also suggestions, feedback, comment etc. are accepted, the mail addy is on top of this file. Thanks-list: Stephen Ng, Flippy_D, Clemens Dumat, Andy, Eric Brady, Matt W, Niall Pervin, Mike, Marc And especially you, for reading this. For other guides, you can check this link: http://www.grawl.nl http://www.gamefaqs.com/features/recognition/13739.html ============================================================================== Copyright (c) 2004-2007 by Grawl. All rights reserved.